Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
Nice grenade launchers, however i think the grenade launchers should be upgrades, for increasing the range and fire rate of the grenadiers, but whatever you are gonna do you know what is best great work
I found the bouncing discus grenades pretty good, but usually they'd do more harm than good if they bounced off some targets or walls and would damage my own troops more than anything else. Grenade Launchers are a welcome change from that. Will they fire in arcs or is that not possible and straight fire is all the Engine provides?
Given that the vanilla Grenadiers threw grenades in high arcs, it's defninitely withinin the limits of the engine.
The bounce of TS's Grenadiers was actually pretty useful since nades would bounce in the direction thrown (the one exception being throwing up a slope) and only if they didn't hit anything. You could force fire in front of an enemy base defense and destroy it when it was supposed to have the same range as you.
Very nice,but I think you should make the grenade launchers significantly different from the regular rifle.
Unless you made it so that the regular infantry could launch grenades as a special ability,which would work,but I think most people (including me) would like separate infantry.
Yeah, grenade-launchers. Far greater than obsolete exerting your arms with normal grenades or discs even if they have their own self-propelled propulsion.
The grenade-launchers need some tweaking still, but mostly done. GDI Grenadiers now use a grenade launcher instead of throwing frags.
so when is the next god damd releace this looks epic you can still just releace it as a beta for us to test
please please please !!!
Looks good um are you going to change the rifle model it looks the same as the rifle infantry rifle?
Nice grenade launchers, however i think the grenade launchers should be upgrades, for increasing the range and fire rate of the grenadiers, but whatever you are gonna do you know what is best great work
I found the bouncing discus grenades pretty good, but usually they'd do more harm than good if they bounced off some targets or walls and would damage my own troops more than anything else. Grenade Launchers are a welcome change from that. Will they fire in arcs or is that not possible and straight fire is all the Engine provides?
Given that the vanilla Grenadiers threw grenades in high arcs, it's defninitely withinin the limits of the engine.
The bounce of TS's Grenadiers was actually pretty useful since nades would bounce in the direction thrown (the one exception being throwing up a slope) and only if they didn't hit anything. You could force fire in front of an enemy base defense and destroy it when it was supposed to have the same range as you.
Will they still lob over walls with those launchers? If not, you might wanna give them a 'barrage' ability.
Or make the grenade shots have a high arch, this will be useful to shoot enemies behind walls.
yeah like the pitbull it vanilla TW had mortar so I guess it is possible to make a grenade go in an arc
Very nice,but I think you should make the grenade launchers significantly different from the regular rifle.
Unless you made it so that the regular infantry could launch grenades as a special ability,which would work,but I think most people (including me) would like separate infantry.
The actual model of the grenade launcher bears no resemblance to the ordinary rifle, it's just too small right now.
I think they look great as is. Awesome idea using launchers instead of thrown grenades.
Yeah, grenade-launchers. Far greater than obsolete exerting your arms with normal grenades or discs even if they have their own self-propelled propulsion.
EPIC!!