Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

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Report RSS GDI EMP Cannon (view original)
GDI EMP Cannon
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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Unlike TS, this one works pretty much as a long-range Defense. Its range equals the stealth radius of the Nod Stealth generator.

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DD92
DD92 - - 278 comments

I LIKE IT SO MUCH!=)(poor nod...it will be completely defeated)

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Jeffman12
Jeffman12 - - 1,475 comments

Assuming you actually get to build them near a base.

Good job, can't wait for the release.

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sam_23694
sam_23694 - - 949 comments

yea thats a down side
say they flank u and go into ur base like a comando for example and then they shoot, half ur base shuts down -_-

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Kriegsherr
Kriegsherr - - 557 comments

Vertigo bomber

that is all

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Nod doesn't have Vertigos anymore ;)

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LULZferBAKON
LULZferBAKON - - 420 comments

YES NO VERTIGOS!!! Now a stealthed gunship like the venom being stealthed is okay, but a friggin bomber!?! One that takes major AA spam to take down before it manages to recloak. I say good riddence to it.

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SpardaSon21
SpardaSon21 - - 382 comments

So now GDI has EMP Cannons, Dual Gauss Turrets, Firestorm Cannons, and Dual Vulcan Turrets for defensive options? Nod better get some good artillery to crack these GDI defenses.

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Nod has stealth generators, stealth laser turrets, SAM sites and Obelisks.

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LULZferBAKON
LULZferBAKON - - 420 comments

And cookies.

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Circular0rb
Circular0rb - - 2,124 comments

And Kane

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sethfc
sethfc - - 408 comments

Nods Defenses better be good.

And they should have some damn good defensive options when it comes to mobile base/mobile defenses

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Lord_Sigillum
Lord_Sigillum - - 93 comments

Im sure everything will be fairly balanced so NOD will have something more than capable of cracking those defences ;). Plus the NOD defences that Helge has already shown look awesome.

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Joshh
Joshh - - 900 comments

Yes, will you be bringing back classic Nod artillery in all it's OP Tib Sub glory?

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

No, Nod gets the Spectre with a range of 550 (so just outside EMP range) and Stealth, GDI has the Juggernaught with 700 Range, and slow as ****..

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darkdust43
darkdust43 - - 311 comments

will this only disable or does it do some damage as well? tick tank mk2..... if such a thing exists. scorpion tank was stupid

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Lord_Sigillum
Lord_Sigillum - - 93 comments

Nice work Helge, i really like the style of the EMP cannons.

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Cabal/Legion
Cabal/Legion - - 628 comments

wow i really love that! its colours, design and its cannon on top of its generator and a fair range. i give that 5/5

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GooberTrooper
GooberTrooper - - 2,197 comments

Giant Windows? In a War Zone? Seriously?

Helge Maybe you Can Bring back the Mobile Artillery From C&C 1 to Replace the puny Beam Cannon?

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

I'm using the Specter from KW as Nod Artillery, with slight modifications.

And this isn't a Frontline building...

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darkdust43
darkdust43 - - 311 comments

most likely this would be behind the other defenses right?

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GooberTrooper
GooberTrooper - - 2,197 comments

Well GDI has the Hover MRLS AND the Jugger where Nod only has this modified Specter?

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

the Hover MRLS only has more range than basic defenses ;)

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GooberTrooper
GooberTrooper - - 2,197 comments

My Point was that GDI Gets two forms of artillery (Medium Range and Long Range.) Where Nod only has one The Specter (long range.) Maybe it would be more balanced to give nod some sort of Medium Ranged artillery?

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Nope, the Specter is the only stealth artillery in the game, that is enough of balance imho.

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Circular0rb
Circular0rb - - 2,124 comments

Man, that's damn nice cannon. Btw, are you going to create new walls for GDI and Nod?

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Alucard_Sn1p3r87
Alucard_Sn1p3r87 - - 822 comments

This is going to work really well with other base defences.

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Cabal/Legion
Cabal/Legion - - 628 comments

are you thinking of making the specter active like the way it was in C&C 4 that it still needs to hold ground for 3 secs then firing and it can move straight away when finished without need to pack up its cannon and has a upgrade that shoots tiberium cannons that can leave green clouds. the specter in that one turned out to be way more threat than it was in KW.

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

No, it has to deploy/pack like any other artillery too.

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darkdust43
darkdust43 - - 311 comments

uh the one in 3 is more powerful then the juggernaut at least with spotted fire. i think its unspotted is maybe more powerful then the juggernauts too but im not certain. My memory could be misleading me but i think it was 12 shots from spectres to destroy a conyard and 16 from juggernauts.

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Cabal/Legion
Cabal/Legion - - 628 comments

i liked the underminer unit in C&C 4 that is also an artillery vehicle/bigtank that shoots underground instead the sky to its targets. i was woundering if your thinking of adding a unit like that in this XD mod as..

1. big as and looks like as a mammoth tank
2. its cost 2200-3000 with twice more HP than specter
3. teir 3
4. moves slow

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Cabal/Legion
Cabal/Legion - - 628 comments

I1010.photobucket.com

they say it was going to be a gdi vehicle called 'Pulverizer'

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Reephamike
Reephamike - - 113 comments

Oh Ding Dong!!! just like what the Westwood doctor ordered! Norw Nod will have to go back from its overpowered steam roller state to its guerrilla tactics :D

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master_oli-p
master_oli-p - - 1,462 comments

that an awesome model, i like it

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