The Ultimate Universe Mod began in January 2007 with the goal then being a multi stage development process. Chris Jones Gaming as an entity had just begun, and the team, growing by the day, was off to create one heck of a mod. The team acquired modelers, mappers, scripters, programmers, and other ‘staff’. We ended up releasing a ‘demo’ on 4/14/07 – Followed immediately by a little patch to fix a few things. Demo Patch two was released to the public on 5/21/07 after much beta testing, which included all new TOS ships from Moonraker, and a reworked single player campaign from Gamemaster, among other things. Many new missions and 1 on 1 maps added. Mindwipe provided many new sound effects and produced a very nice soundtrack for each race in the mod. Then came The Ultimate Borg, Dominion, then a full 1.0 release on 9/24/07. Stage 2 is in progress with no set release date. Stay tuned my friend.

Report content Ultimate Universe 2.2 Update (Build 2)
Apr 7th, 2011
174.89mb (183,389,042 bytes)
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This release includes updates to a fair number of existing ships to add features to them such as breaking nacelles with plasma effects, animated bussards, reduced torpedo circling, bump maps, and some torpedo circling prevention work. There are also a number of new ships, Wagaugusto's Olympic Class. Phoenix's TOS Proxima which was released to public in December is now included. The ole Marauder from BC ported by Muldrf with Acidfluxxbass's take on it's textures and Miri and Gan's effects and weapons. Galaxy X (Evolution) Class, The Icarus Class. There are also numerous ships by Rudianos. Additional texture work by Gan and Acidfluxxbass on various ships. Great new effects work by Miri as usual. New Destruction Damage work by Gan making it a bad idea to get to close to a dying ship.

Ultimate Universe 2.2 Update Readme (Build 2 – Includes UU2.2 Minipatch 2)

Ultimate Universe 2.2 is a patch to Ultimate Universe 2.0 and not a stand alone release.

Installation: (please see note on the XI Pack Compatibility)
UU 2.2 is an update to UU2.0. This means you must have UU2.0 installed properly before installing UU2.2.

Start with a clean unmodded copy of Star Trek Legacy. Next install UU2.0 Part 1 of 2, and then install UU2.0 Part 2 of 2. Finally Install UU2.2.

UU 2.2 includes all fixes that were previously included with the 2.0 Minpatches, they are no longer required if you go strait to 2.2 your fine. Also they can be installed before 2.2 and not cause problems.

Compatibility notice for the Star Trek XI Pack:
UU2.2 is compatible with the UU2.0 Version of the Star Trek XI Pack. The XI Pack must be installed/reinstalled AFTER UU2.2 or your game will crash on opening. If you had the XI Pack installed before installing UU2.2 then just reinstall the XI Pack and the XI Pack Patch and it will correct the crash problem on startup.

Beta Testing:

The UU2.2 Patch includes the following:
To start with all Fixes/content in the last of UU2.0 Minipatches are included.

Muldrf's Mode Script Spec Documents:
The following documents are now includedi in the \Readmes folder
UU2 Vs Mode Map Specs.rtf - Documentation on creating Vs Battle, Vs Armada, Instant Random Battle, and 2on2 Mode Maps.
UU2 Target Practice Specs.rtf - Documentation on creating Target Practice Mode Maps
UU2 Generic Mission Map Specs.rtf - Documentation on creating simple Missions with the Tgen Generic Mission script.
UU2 Deathmatch Specs.rtf - Documentation on using the special features in the UU Deathmatch Script.

New and Updated Ships:
Ferengi Marauder - ported by Muldrf, original Model from Stock Bridge Commander (texture work by AcidFluxxBass)
Jupiter Class - Federation, Terran Empire - re-ported by Muldrf
Confederation Class - Federation, Terran Empire, Section 31 - re-ported by Muldrf
Poseidon Class - Federation, Terran Empire, Section 31 - re-ported by Muldrf
Yorktown Class - Federation, Terran Empire - Original by Maxloef - re-ported by Muldrf
Selfridge-A Class - re-ported by Muldrf
Springfield Class - re-ported by Muldrf
Challenger Class - Federation, Section 31 - re-ported by Muldrf
Cheyenne Class - re-ported by Muldrf
Freedom Class - Federation, Section 31 - re-ported by Muldrf
New Orleans Class - Federation, Section 31 - re-ported by Muldrf
Niagara Class - re-ported by Muldrf
NX-01 - Federation, Section 31 and Terran Empire - re-ported by Nix & Muldrf
Neptune Class - Federation, Section 31 - re-ported by Muldrf
Vulcan XRT-55D - By MrJohn. New damage mesh by Muldrf & other minor refinements
Oberth (OriginalST3 Style), Medial Refit and Guardian Variant - By Phoenix (Nix), final porting by Muldrf
More details on above ships in “Readmes\UU 2.2 - Muldrf Details.txt”

Proxima Class (TOS) - By Phoenix (Nix), ported by Muldrf
Olympic Class - By Wagaugusto. see: "Readmes\Olympic_Readme.txt"

JC2006 UUM 2.2 submissions:
Red Tactical Cube (Lore Cube) - in Borg Alliance Race- JC2006

StarKnight (Modder formerly known as Grunt) UUM 2.2 submissions:
Ambassador Class - updated port by StarKnight, added Nacelle Breaknodes and Animated Bussards
Mnemosyne Class - Federation, Section 31 - ported by StarKnight, Animated Bussards, Glows after Cloaking

Ganondorf UUM 2.2 submissions:
Odf updates: Centaup, Olympic, Galaxy Pulse, Nix's Proxima
all got the show class, correct class files, and destruct
damages. Overall destruct damage and AI Class changes.

F_tos_proximas disabled. It was a bug box in game, drawing upon the m3d
that is now used for the tos federation. I believe this
is the stock version.

Advanced Neghvar disabled as well. Figured we had two already. Although
this could be usable by the tools, instead of skirmish.

Grethors hand (Q's ship) - switched to ubber race.

Chunks for the Medical Daedalus added.

Config file. Repair points increased from 5 to 7.

Textures: TNG: Warbird now has romulan logo.
S-31 Freedom and Challenger updated.
ENT: Romulan Harvester, Command Station, Starbase, Hunter class, Bird of Prey, BattleHawk.

Miri's Hot UUM 2.2 submissions:
ODF updates: Explosions Folder, Weapon's Folder, Rads Ship Pack odf's.

- Added Nacelle explosion trails for destruction fly off.
- Adjusted Rads Ships pack for use in UUM.
- Adjusted timings and sequencing for new look explosions (WIP).

Textures: Rads Ship Pack - Added some glow textures and weapons DDS tweaks to
First Federation ships.
- Adjusted Phaser effect DDS textures.

Sprites: Adjusted files.

AcidFluxxBass UUM 2.2 submissions:
Galaxy X (Evolution) Class - By Acidfluxxbass & Noci3 - Scotchy original model and textures see: "AFB GalaxyXEvo.txt"
Yeager Class added Breaknodes
Centaur Pittuck Refit and Stock Centaur Retexture
Icarus Class - Design: M. Christopher Freeman, Mesh: GMunoz, Textures: GMunoz, AcidFluxxBass, Initial Porting by AcidFluxxBass, Finalized Porting by Muldrf

Deathmatch New and Altered Maps:
Jumping Off Asteroids (New)

Texture Work:
Ferengi Marauder
Yorktown (Stock)
Medial Daedlus
Romulan Battlehawk
Romulan Hunter(ent)
Romulan Hunter
Romulan Skyhawk
Romulan Swarm
Romulan Swiftwing

Bits from Chris Jones UUM 2.2 submissions:
Vs Battle Maps (Fixed maps and New Maps)
LargeScenicBattle.s ol
BajorianSystemlatet ng_vs.sol

Cardassian Hutet Chunks

Boulder UUM 2.2 submissions:
Starbase 600

Deathmatch Maps from Petescan:

AdmiralQ UUM 2.2 submissions:
Gamma 1 - Vs Battle & Instant Random Battle Map
I.K.V. Grethor's Hand – KI Ktinga Variant - Uber Race
Galaxy X Pulse Refit/Variant

Rudianos UUM 2.2 submissions:
Various new models and ports by Rudianos. Some minor work on some of them by Muldrf.

All are in the Multiera race except the D'Vorta which is Klingon:

Klingon - D'Vorta Class Scout (TOS Era)
First Federation - Emilius Class
First Federation - Emilius Class Formation
First Federation - Exon Class
First Federation - Fesarius Class
First Federation - Protarius Class
First Federation - Sephrodecius Class
Tin Man - Gomtuu Class
Haakonian Shuttle
Hunter of Tosk
Husnock - Dreadnought
Ktarian Warship
NiHydron - Warship
Species 10026
Sulliban - Cellship
Talarian - Toral Class
Tarellian Cruiser
Unknown - Whale Probe
Zalkonian Warship

Content from this patch cannot be used in any other mod without permissions from the original authors -

Primary contacts are Chris Jones, Mindwipe, Moonraker, Writeall, Miri's Hot, Maxloef, Muldrf, Phoenix, JC2006, Captain Star Knight, Ganondorf, AcidFluxxBass , Boulder, AdmiralQ, Rudianos. If unsure contact Chris Jones directly.

Obviously if you wish to use something from this mod that is authored by someone outside the CJG Team you also need the original author's permission. Some Mods included in UU are authored by good folk on the Official Bethsoft Forums and Legacy Files. There will be a separate folder for Readmes and credits in your game folder after install. This mod and these files are not supported by Maddoc or Bethesda Softworks and they are not responsible for any damages to your game directory. As with all mods you are using them at your own risk. The Ultimate Universe does not come with an uninstaller.


The Ultimate Universe Mod Team

UU2.2 Minpatch 2 Details:
Minipatch 2 Includes: 4/12/11
1. Updated Readmes with XI Pack Compatibility and Installation Instruction.
2. Updated Deathmatch Script to enable future Deathmatch map enhancements. Added "Readmes\UU2 Deathmatch Specs.rtf" for details.

Minipatch 1 Includes: 4/8/11
1. Corrected typo in readme for Rudianos' name.
2. Removed 2 of Boulder's early maps which were improperly credited to LMM in initial release. They should be added again in the future when he get them finished, as those were Work in Progress and Incomplete maps.
3. Fixed the Galaxy X Pulse Refit, its beam weapon odfs were missing due to getting lost in the mix of the compile.
4. Boulder's Starbase 600 has received an update (yep already) See "UU 2.2 - Boulder.txt" for details
5. Changed "Gamma Sector 1" name for AQ's Vs Battle map to the proper "Gamma 1" name. This map is also a map for Instant Random Battle as are all Vs Battle maps.

Minipatch R1 is Not multiplayer compatible the UU2.2 Initial Release.

Preview Image
Ultimate Universe 2.2 Update (Build 2)
Post comment Comments
Opinionator Apr 8 2011 says:

Cheers for the update.

+2 votes     reply to comment
sgtmyers88 Apr 8 2011 says:

Excellent! Make it so #1!

+2 votes     reply to comment
FekLeyrTarg Apr 9 2011 says:

If you've installed 2.2 over an UU-Installation with the JJTrek Pack, you have to reinstall the JJTrek Pack, otherwise Legacy won't launch.

+2 votes     reply to comment
Muldrf Author
Muldrf Apr 11 2011 says:

FekLeyrTarg, thanks for posting that. I missed noting that, sleep deprivation and all it slipped my mind that the XI Pack would cause a problem until after it was released and came up.

I'll look into updating the readme with an "Installation" section noting that.

+1 vote   reply to comment
Opinionator May 1 2011 says:

Keeping getting random crashes, debug errors? Nice content pity the mods unstable for me.

+1 vote     reply to comment
Muldrf Author
Muldrf Jun 8 2011 says:

"Truely" Random crashes are unlikely, beyond game engine or system problems. In Legacy a mod is either done right or wrong, it will crash if coded wrong, it will not crash if coded right. Crashes are limited to incorrectly coded content, meaning a certain ship if not setup right will crash, possibly only if it tries to 1. Turn 2. Move 3. Fire Phasers 4. Fire Torpedos 5 is displayed in fleet selection 6 is even in the game killing Legacy completely. Certain maps could have defects that cause a crash generally immediately at launch before you see anything. crashes aren't just random in general they are content specific, like playing the same map under any circumstances can crash, playing with a specific ship on your side of the enemy side etc. Now a specific Mission might crash part way through, but it would always crash at that point. Anything "random" that can't be tracked down to a bugged ship or map or script will more likely be something to do with your computer. Keep in mind there might be more than 1 ship that doesn't work or 1 map that doesn't work, or it could be a combination of having 8 of one ship type on a map where 7 (or less) of that specific ship on the same map won't crash.

If there is a driver or some other issue with a system, it's possible (and likely) UU will cause it to show up quicker or more often than stock Legacy. This being the higher system requirements and load that UU has over stock Legacy due to the more detailed content.

If you would like to see if we can assist in tracking down your issue, please head over to our forums and post a thread in our Tech Support area with a description of what your problem is.

+1 vote   reply to comment
Fragbox Jul 15 2011 says:

game crashes when loading this mod,

+1 vote     reply to comment
erogon8888 Jun 9 2012 says:

while i'm at the install it says that the directory 'C:\Program Files(x86)\ Bethesda Softworks\ Star Trek Legacy' does not exist, but it does, it wants to create a new one, what do I do?

+1 vote     reply to comment
Guest Jun 10 2014 replied:

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Guest Oct 14 2014 replied:

I just reply for everyone else who didn't figure out the mistake!
It's just a missing "e" at bethesda when it wants to install! It shows 'C:\Program Files(x86)\ Bethsda Softworks\ Star Trek Legacy'! So you just have to correct the "Bethsda" and then it'll should be fine!

+1 vote     reply to comment
Muldrf Author
Muldrf Aug 21 2015 replied:

Yes unfortunately, it was packed with the typo for the installation foler , please correct it to \Bethesda Softworks\Star Trek Legacy\ and not "Bethsda".

+1 vote   reply to comment
Guest Mar 27 2013 says:

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SMBComix Jun 16 2014 says:

Is this going to require a previous install of this mod? Or is 2.2 standalone?

+1 vote     reply to comment
Muldrf Author
Muldrf Aug 21 2015 replied:

As is listed if you hit the "read more+" on the Description this is an Update for 2.0, not a standalone release.

+1 vote   reply to comment
Baly94 Jan 5 2015 says:

This mod is awesome, but the campaign is completely bugged. In the first mission when I go to rescue the Vulcan ship the captain is stuck in a loop saying "we can travel the distance faster if we transfer all power to the engines", and when I destroy the Romulan ship the game crashes with this error:

EAX:1ca73b3ch ESI:1ca73b3ch
EBX:0000006eh EDI:00000000h
ECX:00000000h EBP:0006e970h
EDX:006ab314h ESP:0018fc64h
EIP:0061f235h EID:00000000h
SS: 0000002bh CS: 00000023h
DS: 0000002bh FS: 00000053h
ES: 0000002bh GS: 0000002bh
Flags: 00010283h CF:1 PF:0 AF:0 ZF:0 SF:1 OF:0

Somehow, by loading it just before destroying the last Romulan ship I progress to the next mission, which works, but then the station and the ship that I have to protect are hostile. The rest of the game works pretty well, it is an amazing spaceship admiring simulator thing with this mod.

I'm sorry that I write this here, but I don't know any better place.

+1 vote     reply to comment
Muldrf Author
Muldrf Aug 21 2015 replied:

It is expecting you to transfer power, if you did not it may cause the mission script to fail unexpectedly. While after the in term years since release I do know the first mission was tested to be functional on UU 2.2. I can not say for sure all of the campaign is right and I know of some minor issues that are likely to happen in the campaign, I know I played the first mission on a number of occasions without incident. I also know that sometimes something just goes wrong with the campaign missions one time then the net time playing it through it is fine for not easily explainable reason. You may also have a bad file in your installation causing some of the special effects used in the ship explosion to crash, in that cse you might need to do a fresh install to fix it.

+1 vote   reply to comment
Guest Jul 28 2015 says:

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Muldrf Author
Muldrf Aug 21 2015 replied:

It sounds like you are missing textures or have a video card driver issue. You might have to start over with a fresh install of legacy from the DVD. Then test it, if that works install uu 2.0 part 1 and 2 and test again. If that works install the 2.2 build 2 and try again.

+1 vote   reply to comment
Muldrf Author
Muldrf Aug 22 2015 says:

When installing UU be sure UU 2.0 Part 1, UU 2.0 Part 2 And UU 2.2 build 2 all install to the Same "correct" folder. There is a typo in the path for the 2.2 update installer it goes to Bethsda instead of Bethesda , and. The 2.0 installers may try to each install to different folders if you are running a 64bit OS, which is far more likely these days than when it was first released.

And when in doubt (or even when not in doubt) it is best to read the Readme and Instructions in the installers thoroughly. It is easy to miss important instructions or details in them. While I would like to make a nice fresh new set of installers for the mod that all work the same, it is not a simple quick task, or it would have been done years ago.

Uu is not natively compatible with any other mod. If you try to merge it into a copy of Legacy that has other mods already installed, you will very likely have issues, or a completely dead copy of Legacy. The Cjg XI Pack does work with 2.0 and 2.2 if installed per instructions. Individual ships and maps can often be added to UU but not in all cases.

+1 vote   reply to comment
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