The Ultimate Universe Mod began in January 2007 with the goal then being a multi stage development process. Chris Jones Gaming as an entity had just begun, and the team, growing by the day, was off to create one heck of a mod. The team acquired modelers, mappers, scripters, programmers, and other ‘staff’. We ended up releasing a ‘demo’ on 4/14/07 – Followed immediately by a little patch to fix a few things. Demo Patch two was released to the public on 5/21/07 after much beta testing, which included all new TOS ships from Moonraker, and a reworked single player campaign from Gamemaster, among other things. Many new missions and 1 on 1 maps added. Mindwipe provided many new sound effects and produced a very nice soundtrack for each race in the mod. Then came The Ultimate Borg, Dominion, then a full 1.0 release on 9/24/07. Stage 2 is in progress with no set release date. Stay tuned my friend.

Report content Ultimate Universe 2.2 Update (Build 2)
Filename
UU22Updateb.exe
Category
Patch
Uploader
Muldrf
Date
Size
174.89mb (183,389,042 bytes)
Downloads
16,419 (2 today)
MD5 Hash
d3b180588f4bdb40c7c07953303576f9
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Description

This release includes updates to a fair number of existing ships to add features to them such as breaking nacelles with plasma effects, animated bussards, reduced torpedo circling, bump maps, and some torpedo circling prevention work. There are also a number of new ships, Wagaugusto's Olympic Class. Phoenix's TOS Proxima which was released to public in December is now included. The ole Marauder from BC ported by Muldrf with Acidfluxxbass's take on it's textures and Miri and Gan's effects and weapons. Galaxy X (Evolution) Class, The Icarus Class. There are also numerous ships by Rudianos. Additional texture work by Gan and Acidfluxxbass on various ships. Great new effects work by Miri as usual. New Destruction Damage work by Gan making it a bad idea to get to close to a dying ship.

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Ultimate Universe 2.2 Update (Build 2)
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Opinionator
Opinionator

Cheers for the update.

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sgtmyers88
sgtmyers88

Excellent! Make it so #1!

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FekLeyrTarg
FekLeyrTarg

If you've installed 2.2 over an UU-Installation with the JJTrek Pack, you have to reinstall the JJTrek Pack, otherwise Legacy won't launch.

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Muldrf Author
Muldrf

FekLeyrTarg, thanks for posting that. I missed noting that, sleep deprivation and all it slipped my mind that the XI Pack would cause a problem until after it was released and came up.

I'll look into updating the readme with an "Installation" section noting that.

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Opinionator
Opinionator

Keeping getting random crashes, debug errors? Nice content pity the mods unstable for me.

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Muldrf Author
Muldrf

"Truely" Random crashes are unlikely, beyond game engine or system problems. In Legacy a mod is either done right or wrong, it will crash if coded wrong, it will not crash if coded right. Crashes are limited to incorrectly coded content, meaning a certain ship if not setup right will crash, possibly only if it tries to 1. Turn 2. Move 3. Fire Phasers 4. Fire Torpedos 5 is displayed in fleet selection 6 is even in the game killing Legacy completely. Certain maps could have defects that cause a crash generally immediately at launch before you see anything. crashes aren't just random in general they are content specific, like playing the same map under any circumstances can crash, playing with a specific ship on your side of the enemy side etc. Now a specific Mission might crash part way through, but it would always crash at that point. Anything "random" that can't be tracked down to a bugged ship or map or script will more likely be something to do with your computer. Keep in mind there might be more than 1 ship that doesn't work or 1 map that doesn't work, or it could be a combination of having 8 of one ship type on a map where 7 (or less) of that specific ship on the same map won't crash.

If there is a driver or some other issue with a system, it's possible (and likely) UU will cause it to show up quicker or more often than stock Legacy. This being the higher system requirements and load that UU has over stock Legacy due to the more detailed content.

If you would like to see if we can assist in tracking down your issue, please head over to our forums and post a thread in our Tech Support area with a description of what your problem is. Forum.chrisjonesgaming.net

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Fragbox
Fragbox

game crashes when loading this mod,

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erogon8888
erogon8888

while i'm at the install it says that the directory 'C:\Program Files(x86)\ Bethesda Softworks\ Star Trek Legacy' does not exist, but it does, it wants to create a new one, what do I do?

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Guest
Guest

I just reply for everyone else who didn't figure out the mistake!
It's just a missing "e" at bethesda when it wants to install! It shows 'C:\Program Files(x86)\ Bethsda Softworks\ Star Trek Legacy'! So you just have to correct the "Bethsda" and then it'll should be fine!

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Muldrf Author
Muldrf

Yes unfortunately, it was packed with the typo for the installation foler , please correct it to \Bethesda Softworks\Star Trek Legacy\ and not "Bethsda".

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SMBComix
SMBComix

Is this going to require a previous install of this mod? Or is 2.2 standalone?

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Muldrf Author
Muldrf

As is listed if you hit the "read more+" on the Description this is an Update for 2.0, not a standalone release.

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Baly94
Baly94

This mod is awesome, but the campaign is completely bugged. In the first mission when I go to rescue the Vulcan ship the captain is stuck in a loop saying "we can travel the distance faster if we transfer all power to the engines", and when I destroy the Romulan ship the game crashes with this error:

EXCEPTION: ACCESS VIOLATION
0x0061f235
EAX:1ca73b3ch ESI:1ca73b3ch
EBX:0000006eh EDI:00000000h
ECX:00000000h EBP:0006e970h
EDX:006ab314h ESP:0018fc64h
EIP:0061f235h EID:00000000h
SS: 0000002bh CS: 00000023h
DS: 0000002bh FS: 00000053h
ES: 0000002bh GS: 0000002bh
Flags: 00010283h CF:1 PF:0 AF:0 ZF:0 SF:1 OF:0

Somehow, by loading it just before destroying the last Romulan ship I progress to the next mission, which works, but then the station and the ship that I have to protect are hostile. The rest of the game works pretty well, it is an amazing spaceship admiring simulator thing with this mod.

I'm sorry that I write this here, but I don't know any better place.

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Muldrf Author
Muldrf

It is expecting you to transfer power, if you did not it may cause the mission script to fail unexpectedly. While after the in term years since release I do know the first mission was tested to be functional on UU 2.2. I can not say for sure all of the campaign is right and I know of some minor issues that are likely to happen in the campaign, I know I played the first mission on a number of occasions without incident. I also know that sometimes something just goes wrong with the campaign missions one time then the net time playing it through it is fine for not easily explainable reason. You may also have a bad file in your installation causing some of the special effects used in the ship explosion to crash, in that cse you might need to do a fresh install to fix it.

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Guest
Guest

ships are silouetted no textering or color other than that game is running disapointed not being able to see the ships :(

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Muldrf Author
Muldrf

It sounds like you are missing textures or have a video card driver issue. You might have to start over with a fresh install of legacy from the DVD. Then test it, if that works install uu 2.0 part 1 and 2 and test again. If that works install the 2.2 build 2 and try again.

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Muldrf Author
Muldrf

When installing UU be sure UU 2.0 Part 1, UU 2.0 Part 2 And UU 2.2 build 2 all install to the Same "correct" folder. There is a typo in the path for the 2.2 update installer it goes to Bethsda instead of Bethesda , and. The 2.0 installers may try to each install to different folders if you are running a 64bit OS, which is far more likely these days than when it was first released.

And when in doubt (or even when not in doubt) it is best to read the Readme and Instructions in the installers thoroughly. It is easy to miss important instructions or details in them. While I would like to make a nice fresh new set of installers for the mod that all work the same, it is not a simple quick task, or it would have been done years ago.

Uu is not natively compatible with any other mod. If you try to merge it into a copy of Legacy that has other mods already installed, you will very likely have issues, or a completely dead copy of Legacy. The Cjg XI Pack does work with 2.0 and 2.2 if installed per instructions. Individual ships and maps can often be added to UU but not in all cases.

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