I am the current QA Director and an Assistant Director for ChrisJonesGamings Ultimate Universe Mod for Star Trek Legacy. I've done mod work as far back as Doom 2, but nothing major until Legacy. It started when I spent an hour rewriting some batch files from one of the early UU Demos. After that I went to a .hta app and then to a Visual Basic Application. What was a simple batch script has since grown into various tools both for the Player and for the Modder made up of well over 10,000 of Lines of code. We use them for various specialized functions for UU as well as mod development. I also write Scripted Mission and Game Modes (C++), and have made changes to the LegacyMissionEditor from Bethesda(C#). As well as a lot of other things related to bug fixing, menu interface and ship integration and porting of models to Legacy. I also ported all the models for the CJG XI Pack.

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We're sorry, but no blog posts were found here. Boring yes, but as confucius always said - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.

Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

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Chris Jones Gaming

Chris Jones Gaming

Developer & Publisher with 8 members, invitation only

The Ultimate Universe Mod for Star Trek: Legacy, Game and Mod Downloads, Game Reviews, Game Servers, and Multi-Media. The Ultimate Universe Mod consists...

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CrowV
CrowV Jul 13 2011, 5:44am says:

I was playing a random battle and i was fighting these white boxes with red bugs on them. lol what the hell lol

+1 vote     reply to comment
Muldrf
Muldrf May 23 2008, 11:31pm says:

Hi. I don't check in here much lately actually. Busy with a new baby but I'll probably be adding stuff as time goes by.

+1 vote     reply to comment
viper276
viper276 May 6 2008, 12:23pm says:

hello :3

+2 votes     reply to comment
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