The Ultimate Universe Mod began in January 2007 with the goal then being a multi stage development process. Chris Jones Gaming as an entity had just begun, and the team, growing by the day, was off to create one heck of a mod. The team acquired modelers, mappers, scripters, programmers, and other ‘staff’. We ended up releasing a ‘demo’ on 4/14/07 – Followed immediately by a little patch to fix a few things. Demo Patch two was released to the public on 5/21/07 after much beta testing, which included all new TOS ships from Moonraker, and a reworked single player campaign from Gamemaster, among other things. Many new missions and 1 on 1 maps added. Mindwipe provided many new sound effects and produced a very nice soundtrack for each race in the mod. Then came The Ultimate Borg, Dominion, then a full 1.0 release on 9/24/07. Stage 2 is in progress with no set release date. Stay tuned my friend.

Report content CJG Star Trek XI Mod 1.0 (Build 2) For UU 2.0/2.2
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XIPack1ur2b.zip
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Muldrf
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68.65mb (71,988,736 bytes)
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4,799 (3 today)
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9c7877382bb2fcb4ecb62630b2b9aada
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Updated 5/19/11 The ChrisJones Gaming ST XI Addon 1.0 The CJG XI Addon is released in 2 variants. This is the Ultimate Universe 2.0/2.2 Compatible Edition and has enhanced effects not available in the Stock Legacy Compatible Edition. Models by Baz1701 originally seen in BC included as part of the XI Addon Pack: XI Connie XI Constellation XI Armstrong-A XI Kelvin-A XI Miranda XI Kelvin XI D7 JJ Romulan BOP XI Narada XI Starbase XI Shuttlecraft The above models are very close to their BC releases. Additional ships Kitbashed from Baz1701's models done by Muldrf: XI Hermes XI Saladin XI Mayflower-A XI Newton-A Credits to: Baz1701 for all models and all textures except the retexture for the JJ Shuttle Sovereign001 for JJ Shuttle Retexture Muldrf for Porting of the ships to Star Trek Legacy and odf coding MirisHot for the Kelvin and IX Connie Weapons

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CJG Star Trek XI Mod 1.0 (Build 2) For UU 2.0/2.2
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UnseenLegend
UnseenLegend

Derp

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RPKid1701
RPKid1701

Okay. So I installed Star Trek Legacy with both original patches and UltimateUniverse 2.0 mod. Everything seems to work okay. Then I install CJG Star Trek XI Mod 1.0 (Build 2) For UU 2.0/2.2 and the game stops working. Do I need a New Race mod for this or what? I tried using the installer and then tried to manually place the files. The result is the same. The game doesn't work. Need help.

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Muldrf Author
Muldrf

The mod must be installed with the mod installer and not manually. If the mod installer is not working it can not be installed by simply copying files. If memory serves me well, the modinstaller runs with Microsoft .Net Framework 2.0, if you do not have the proper .net framework installed it will fail to open at all or give a message.

Is the installer giving an error message on opening, not opening at all, or seeming to work part way and stopping?

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Muldrf Author
Muldrf

Just for verification. I downloaded and installed from the link. It installed properly, even on Windows 10.

The primary issue with the ModInstaller not running, would be not having a compatible version of Microsoft .Net Framework, which I do believe is 2.x which is also included as part or 3.5 when it is installed/enabled. For Windows 10 .net Framework 3.5 is included as a "Windows feature" that can be enabled or disabled, for me it was enabled by default. It is also in the "Windows features" for Windows 8 and may be enabled there. For Windows 7 and earlier it would be installed by downloading .Net Framework 2 itself or 3.5 which also includes 2.x.

I did test with UU 2.2 not 2.0. I'm not sure why in 2013 someone would have been running UU2.0 and UU2.2 update first. While it had been tested at released to work properly on UU 2.0, because 2.0 was the latest release when the XI Pack was originally released. I doubt Build2 would have caused any incompatibility with UU 2.0 as the patch that it includes didn't.

If you install UU2.2 after installing this XI Pack you will cause Legacy to crash and not open. To fix that just Reinstall the XI Pack over top of UU2.2 and it will restore the files to proper working order.

And be patient, and don't get click happy with the mod installer running. You could cause a partial install if you somehow interrupt the extraction processes. It takes a minute or two to open the initial screen while it extracts the mod files. It also takes a short while to do the final installation. The XI Pack has some size to it, so it does take longer than the typical extraction with anything else that ever used the ModInstaller if your familiar with it.

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