After three years of development, Orb of Dilaaria has been released. Though based on the Wolfenstein 3-D engine, you will find that it has been greatly...
The Land of the Seven Kingdoms was once the peaceful creation of Eilior, the Great Being, but when the dark lord Wersin disbanded the Nonacyclus and descended upon the world, the peace of the world was shattered. Eilior gave man the gift of the Orb. The Orb is the strength of mankind's protection against Wersin and enchants the weapons of the Army of the Seven Kingdoms.
The dark clouds of war covered the land and when the great battle had ended, Wersin was the new possessor of the Orb.
The Orb of Dilaaria is a Wolfenstein 3D/Spear of Destiny based TC that brings a new look to the classic game. All graphics, sounds, and music have been changed and a few tricks and surprises were tossed in to keep you on your toes...
Orb of Dilaaria is on Facebook. Feel free to become a fan of the game there. There's some unused graphics and design documents that you might find interesting there, too.
Orb of Dilaaria now has a Facebook page here. If you want to follow it there, feel free. I will be posting updates on that page more often than here. At this time I can say that, since it can no longer be played in a 64-bit OS, Orb of Dilaaria will be ported to a more modern version of the Wolfenstein 3D engine, either Ripper's Wolf4SDL or a new Java/JOGL/JOAL-based engine. I have not yet decided which it will be.
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