Alternately titled "The Lord of the Rings: The Last Days"

A visual conversion of The Last Days of the Third Age, bringing the characters, equipment, and world more in line with Peter Jackson's film adaptions, along with some balancing and gameplay tweaks. Much of the audio has been replaced with superior-quality sounds, and some of the music for battles and towns is taken from the movies. The core of TLD will remain intact to maintain a similar gameplay experience, while removing some of the more overpowered features and changing a great deal of text for consistency.

Additionally, I have included InVain's TLD scenepack, which provides much superior scenes, especially sieges. While I am aware that many of these scenes are less film-friendly than the standard TLD scenes, I feel that the improvements they make on the siege battles are great enough that they overcome the downsides. Perhaps one day I will edit them to be more film-accurate.

Note that this mod is heavily WIP and there are almost certainly going to be bugs (which should be reported here on Moddb as soon as you encounter them)! For now, you may enjoy what is already here, as the game is playable in full all the way to the end of the war for either side, with (hopefully) no game-breaking glitches. I would ask that you please request permission from me before using any resources original to this mod. I repeat, NOBODY IS TO USE THE ASSETS EXCLUSIVE TO THIS MOD WITHOUT MY PERMISSION!

And for anyone complaining that this contradicts Tolkien's books or whatever, I have no intent of using the books whatsoever for reference. My sources include, first and foremost, the movies, then the GamesWorkshop Strategy Battle Game, then any other film-related reference (games, art, etc) and my own ideas. I don't care whatsoever for the books and simply wish to reproduce the look of the movies that I love. This is first and foremost a personal modification, I have simply uploaded it to share with everyone.

Credits to: Blood In The West, Floris Evolved, Gekokujo, The Veiled Stars, and Fred's Bunch-O-Armors for a good number of armors and weapons used in this mod, as well as the basis for my own creations. Third-party credit to the Third Age: Total War mod and its sub-mod, Divide and Conquer, for a bit of concept inspiration. Also would like to extend a big thanks to Jurek over at the Film Armors project for being a good sport and a source of communication and support - please give his mod a look too!

Special thanks to everyone - apparently within 5 hours of uploading this, it is No 1. on Moddb! Really didn't expect this, so again, a massive thank you for all the views!

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Good news for everyone who thought the mod might be dead - we're still active! However, I've been so busy recently that little progress has been made, and what little is made is directed more toward bugfixes. Ultimately, I decided it was of best interest to simply release what has been done so far.

Version 0.15 contains bugfixes for 0.1, as well as a number of small changes. Most importantly, however, this release includes completed versions of Gondor's Blackroot Vale and Lamedon factions, Mordor's Black Numenoreans, and a partially completed Harad! There is still a long way to go in the development of Harad, but what you can play in this version is mostly completed, sans a few armors and all weapons. I've also included an early, unbalanced import of Jurek_Darkwolf's Dunedain troops. Their equipment and stats have not been edited heavily yet, so they are likely going to be buggy. However, the Dunedain along with Harad are in my plans for the completed V0.2.

Additionally, players who were having problems with the font and shaders should now be able to play the game due to the shader update included in the currently used Nightly Patch!

So head on over to the download page (once the file has finished uploading, that is) and try it out! Fight as the Men of the South and overcome Gondor, or join the troops of the Fiefdoms and repel the invaders!

Moddb.com

The Plan for Version 0.2

The Plan for Version 0.2

News 16 comments

The sheer enthusiasm and overwhelming response to this mod has provoked me to continue working on it...so here's a list of current planned features for...

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TLD Film Edition 0.161 [FIX]

TLD Film Edition 0.161 [FIX]

Patch 23 comments

REQUIRES 0.15 AND 0.16 Patch! A small fix to remedy bugs commonly reported in 0.16. Drop contained files into your TLD-FilmEdition mod folder and overwrite...

TLD Film Edition v0.16 [PATCH]

TLD Film Edition v0.16 [PATCH]

Patch 18 comments

This patch requires an installation of V0.15. Install 0.15 first, then drop the contents of this archive into your TLD-FilmEdition folder, overwriting...

TLD Film Edition v0.15

TLD Film Edition v0.15

Demo 5 comments

The only file you need to play. Does not require a previous installation of TLD or TLD Film Edition - just unzip it into your modules folder and go! Please...

TLD Film Edition v0.1 (OUTDATED)

TLD Film Edition v0.1 (OUTDATED)

Demo 21 comments

OUTDATED. Please download the latest version instead.

Comments  (0 - 10 of 334)
josephstevens334
josephstevens334

I saw that you had mentioned a fix for the Dunedain sword but were worried about messing things up any way to release a fix with just the texture files for it?

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josephstevens334
josephstevens334

Also the Sword of westernesse is broken it cant find the mesh for it

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MasterOfMusic
MasterOfMusic

does this mod contain the original last days mod content plus new additions and extra stuff, or is it a completely different project that only shares the same name?

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J.L.R
J.L.R

Found it cool that You have Boromir's equipment from the fellowship, Also with Legolas's knife and bow. Keep up the good work! ^^

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Guest
Guest

When I go to the smithy at the Rivendell camp the game freezes. There is a sword in the smithy that is just a completely white sword outline. I think it is supposed to be a dunedain sword but I cannot tell because of the freeze.

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Spartanrulez
Spartanrulez

I also got an error when opening the Smithy menu. The error shows that it can't load the texture of the dunedain swords, but the game itself doesn't crash luckily :)

P.S. just noticed that this has been mentioned before by TOFM_ on the 28 of July 2017

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Vâlkun
Vâlkun

I absolutely love the emphasized coloration on the Rhûnic warriors, and their flashy bits. And those Haradrim units... Finally my dream of deploying both Rhûnic and Haradrim forces together against the enemies of the West can be fulfilled. Keep up the good work, guys and gals.

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J.L.R
J.L.R

You should check out the TLD overhaul Rhunic warriors. The author of this mod was even thinking of using those models instead.

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NW_81
NW_81

hey , I can't really understand why you guys can't join TLD Overhaul guys and speed up the work?!

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MyHardBeefStick
MyHardBeefStick

As they have said they have different thoughts and opinions on how they wanna do their mods.

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NW_81
NW_81

of course they do, but the thing is they are doing exactly the same thing, the difference is only the troop tree which they can discuss about that, that's kinda stupid that they are doing separate...

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