Base on mod ​​"Diplomacy"
More than 60 interesting scenes
Updated start
You can be humanoid
In many houses you can enter, if you're broke door and find anything there
Added many new models
New Dialogs
Artefacts (Soon)
Many OSP

This mod supports English

Yadi.sk

Homepage: Commando.com.ua

Credits (OSP):
1) DOMA_ : MOD CINEMATIC COMPILATION: GRAPHIC AND SOUND ENHANCEMENT
2) Akosmo: OSP MIX ITEMS
3) Akosmo: OSP ITEMPACK
4) Goosemaner : Rock And Mountain Pack
5) xenoargh : CAMEL MODEL
6) Bloc : BLOC'S NORTHERNER HORSES
7) Rigadoon : elephant ; ( Model: Rigadoon, Texture: Barabas, Rigging: Deras).
8) MB Warband Japan (OSP) : JAPAN_TREE_V1.3.1 | (BAMBOO|ACER|SAKURA)
9) maw : maw's Horse Pack for v.960 and 1.003
10) Waihti : MOD DIPLOMACY с модульной системой в.4.2
11) Создатели Mount and Blade, использование нативных моделей.
12) Музыка Evgen Chur Kucherov MOUNT & BLADE PC GAME ALTERNATIVE MEDIEVAL FOLK SOUNDTRACK
13) barf : черепа skull prop , скелет
14) Модели, Merlkir : The Last Days become an OSP
15) Звуки
16) Rybopiotr : HOMM 3 INSPIRED ICONS
17) свободная библиотека моделей
18) BrustwarzenLenny : [Item] TES4-OSP-Weapons
19) Lucas_the_Benevolent : Lucas's OSP weapons
20) La Grandmaster : [OSP] LA_GRANDMASTERS TRIBAL PROPS
21) -IYI-O-R-T- : THE STEAM PUNK AND COSTUME OSP
22) Janus : Warband Mod Installer Script for Mod Authors
23) Commando.com.ua
24) Commando.com.ua
25) Forums.taleworlds.com

26) Отрубание голов


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Mod Team

News

User Posted Image

Mod Team:

syabr - Autor of idea, Project Lead, Scening
Ordinary - OSP finder, Scening, Models adding, Module sistem
nord-cannibal97 - Modelling, Dialogs.
Totigor - Modelling.
Entrosent - Modelling.
WhiteKnight - Designer.
Danteil - Compositing.
Гай Ганник - Scening.
GerALT - Testing.
Виктор Устинов - Consultation.
Maxix - Helper, tester, videomaker.
Mr.Awesome (vovgre) - Helper.
Mik - Helper.
Yarl Olaf - Helper.
Artemeis - Scening.
Boromir - Scening.
Lalka - Dialogs and Russ language.
Maxix - Helper, testing.
Lezvie - Helper.
Vampir - Scening.

Lophier - Scening (исключён).
MaKey
Эдгард
Даниил
Cooltop01
Muurgul
Flock
Pav
Wintex

It is let to place on any web-sites with reference to the homepage. Scenes are made just for this mod. Use and copy is prohibited. this mod is the English translation, I will be happy if this mod will be translated into other languages.
You can put this mod on your web pages, citing a source - Commando.com.ua
Also I will be glad if they are listed mod developers





User Posted Image

Custom battle as an independent modification: download.
This tool lets you to make any battle from Native. U may choose any lord or king.
the editor is divided into 4 windows and every contains it's own settings
u may choose the number and type of troops
type of battle
siege or defendind
even weather and time of battle
also u may choose any scene as a battlefield
More info here.


I beg my pardon for my english. Hope u'll enjoy the game!

User Posted Image

The history of the world

The history of the world

Client Side Coding Tutorial 2 comments

The history of the world (MOD DAWN OF A NEW ERA : HUMANOID'S PLANETS).

FAQ

FAQ

Other Tutorial

FAQ Dawn of a new era.

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Thisn is the Chinese language fo the latest version of the module, thanks to BBCN for the translation

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Comments  (0 - 10 of 18)
Guest
Guest

really like the creative scenes for villages and castles.

i tried to besiege a castle with 14 soldiers (vs 300) and the defenders sallied out
u could not use magic to fry them so i retreated. Is this intended?

also where is the crown hidden? i found the golden shield but no crown

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syabr Creator
syabr

The crown is hidden inside the chest in the mouth of idol. It is loceted at the center of Sarimish village near Veluca. You need to climb the ladder without the first step. To climb the second step of the ladder you need to use one of the boxes lying on the floor. Some of them are able to be kicked by player. Kick it extremely accurate to place it at the pozition of the first step of the ladder. Then, just climb to the idol using the ladder and take the artifact. Excuse me for late answer, I don't check my topics oftenly.
Commando.com.ua

Reply Good karma+1 vote
Corbul
Corbul

Ok, I downloaded it, and played it for an hour or so. Here's what I think:
1) even though the game is translated, it still has some translit words like "gumanoid" and "NLO" instead of "humanoid" and "UFO"; 2) you can only encounter the humanoids as looters and in special locations, like the cave? 3) is there no actual plot tied to humanoids? 4) the battle camp has endless waves of humanoids, and if you do manage to survive, it's a very easy way of getting a lot of xp; 5) the old castle and the NLO locations seem to be empty and do nothing - am I missing something? 6) the humanoids' weapons are available in shops from the start, which is unrealistic, since their equipment is supposedly more advanced than that of humans, it should be very hard to acquire it, let alone sell it to just about anyone for cheap; 7) the new scenes are cool, I especially liked some of the taverns and the one Serranid village that has a giant pyramid. Overall it's a cool mod, but without any plot tying it together, it's a bit boring.

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syabr Creator
syabr

- Yes, there are some mistakes, but they don't prevent the understanding of the text. 2 - Yes, humanoids prefer to hide, because if people see them, people will attack them, so you can't find them in taverns or villages. 3 - Plot is the humanoid's arriving to Calradia. There aren't any quests with them, because they are the enemies of calradian people. You can only use their technologies, weapons and magic, if you are strong enough to take it in the cave. We are going to add quests im the second part of the mod, which I am creating now. There will be a plot with the stopping the humanoids invasion in Calradia as an aim. 4 - Noone have defeated their reinforcements, so everything is working as it is intended. 5 - The old castle is just the decoration. It shows the districtions of the cataclism. The UFO location is a link between the 1st and the 2nd part of the module. You will take off to fly to the humanoids galaxy from this scene. 6 - People took the humanoids weapons and now they are selling those things. You do the same activities with your loot. 7 - Thank you, I am pleased now.
You can follow the development of the second part there:
Commando.com.ua

Reply Good karma+1 vote
Corbul
Corbul

2 - but if they're invading, and have advanced technology, and are even physically stronger (according to the mod's description), why would they need to hide? 3 - well, there could have been quests like 'go kill 15 humanoids' or something. Sure, it's not much, but it'd at least make the game just a little more different from Native. 4 - well yes, what I'm saying is, even if you do get defeated, and don't die, you can keep returning at any point, and thus get infinite XP. 5 - wasn't the second part planned to be released for Bannerlord? how will you tie it together? or is it ultimately only a decoration, since there's no way to actually tie Warband and Bannerlord? 6 - but they should still be rarer, I think, after all, the aliens are way more advanced, and stronger, so obtaining their gear should still be quite difficult (at least, if you're aiming for realism)

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syabr Creator
syabr

Humanoids are hiding, because of their small number, the blaster won't save your life, when there is an angry mob against you. Sure, you might be right, mabe we had better to add some quests like quest you mentioned, but there are more interesting acivities than killing 15 humanoids. Nobody will try to find them. People like items you can find in ruins. People like discovering magic. Kill 15 monsters? It is too easy. Camp is a good way to up your level, then players usually go to find artifacts, weapons, etc. Yes, I want to create the second part of the module on Bannerlord. The link will be logical, I won't import there theese scenes and models. The second part will be an independent module, but I'm going to do there an UFO scene. Maybe, the alfa version will be released on Warband. Now we are playing the early version actually on Warband. We need to make it on Warband to see the reults of our work. Sure, at the second part we will add quests like "Kill 15 humanoids" and take their technologies.

Reply Good karma+1 vote
Corbul
Corbul

well that never stopped European colonists and conquerors in Africa, Australia, Asia, or the Americas...
"Kill 15 monsters" was just an example.
Eh, what's done is done. We'll be waiting for part two :)

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TitusMedes
TitusMedes

Is this set in calradia?

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Pigrik
Pigrik

Just so, it is.

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CompanionHazard
CompanionHazard

How do you use the magic book?

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syabr Creator
syabr

To become a magician, it is needed to take with itself in a fight 2 magic objects.

Reply Good karma+3 votes
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Style
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Role Playing
Theme
Fantasy
Players
Single Player
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