A total conversion of Troika's 'The Temple of Elemental Evil' for the classic D&D module 'The Keep on the Borderlands.'

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KotB 1.0 Full Version KotB 1.0 Full Version KotB 1.0 Full Version
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2 comments by shiningted on Jun 26th, 2014

It's been a long time coming...

The Circle of Eight Team ( www.Co8.org ) is proud to announce that the Keep on the Borderlands mod is finished and available for download: get it right here at ModDB.

Keep on the Borderlands 1.0.0

What is Keep on the Borderlands?

KotB is a new module - or total conversion, if you prefer - for the Atari game Temple of Elemental Evil. It was created by modders at the Circle of Eight fansite and freely distributed. It requires the original Temple of Elemental Evil game, patched to patch 2. It does not require any other mods from Co8, such as Co8 8.0: it is a separate module to ToEE and not a mod of it.

KotB 1.0 Full Version KotB 1.0 Full Version

KotB is for starting level players. It attempts to push many elements of the ToEE engine to their limits, using the engine's capacity for animations, quests, skills, feats and dialogue, as well as combat, to produce an adventure game in the classic puzzle-solving mode. There is considerably more thought required to finish KotB than ToEE: though all the information is still given in the game, and it is not excessively difficult, just more thoughtful than the original game.

KotB 1.0 Full Version KotB 1.0 Full Version

The aim of the game is simple. The player controls one or more characters who have arrived at the Keep on the Borderlands seeking fame, fortune and adventure. The player needs only talk to the NPCs of the Keep and surrounding locales, and role-play their character, to find a variety of adventures, culminating in a journey to the infamous Caves of Chaos, where the party can fight, work for, manipulate or despoil the various tribes of monsters.

Features of Keep on the Borderlands

Keep on the Borderlands expands on ToEE's excellent simulation of the D&D3.5 engine with the following additional features:

New skills - Alchemy, Handle Animal, Climb, Use Rope, Knowledge (Nature), Speak Language, Disguise and Forgery (NPC only) - and additional uses for skills such as Appraise, Perform, Spellcraft and Sleight-of-Hand
New class abilities such as Wild Empathy, Slow Fall, Illiteracy, new familiars, better control over animal companions, new spells, Domain skills, class-specific quests
New racial abilities such as Stonecunning and racial languages
Over 60 new maps to explore, with more interactive environments (such as desks, shelves and cupboards commonplace) and over 40 quests
Heaps of new and classic equipment from the PHB such as Disguise and Climbing kits, new magic items, and many alchemical items.
Deeper, more thoughtful quest progressions, usually with multiple ways of completing quests.
Day / night routines for most NPCs.
'Black Market economy' with stolen items and fences.
And of course the new spells, new equipment and bugfixes that Co8 brought to ToEE, including more than 60 new feats.

Please post feedback at www.Co8.org, and enjoy!

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Keep on the Borderlands 1.0.0

Keep on the Borderlands 1.0.0

Jun 25, 2014 Full Version 7 comments

A total conversion module for Troika's 'The Temple of Elemental Evil.' CLICK 'READ MORE' FOR SYSTEM REQUIREMENTS, COMPATIBILITY NOTES, AND INSTALLATION...

Keep on the Borderlands Demo Final

Keep on the Borderlands Demo Final

Jan 2, 2009 Demo 0 comments

Final version of the demo of the Keep on the Borderlands mod for Atari's Temple of Elemental Evil. Created by the Circle of Eight (www.co8.org)

Post comment Comments
notmydesk Jul 9 2014, 5:34pm says:

Does it include the Caves of Chaos? That's the part I remember best from the original module.

+1 vote     reply to comment
notmydesk Jul 9 2014, 5:35pm replied:

Disregard. Says it right in the description. Doy!

+1 vote     reply to comment
MikeeFunks Jul 5 2014, 4:37pm says:

Rock on man.

+1 vote     reply to comment
EITY10 Jul 2 2014, 10:02am says:


+2 votes     reply to comment
Schopenhauer Jun 28 2014, 10:08am says:


+1 vote     reply to comment
bakedlays Mar 2 2012, 5:41pm says:

I'm assuming this mod is dead/no longer in development?

+3 votes     reply to comment
mOrb_b0 Jul 1 2014, 2:38pm replied:

Look! It's moving. It's a... It's alive. It's alive... It's alive! It's moving! IT'S ALIVE!!

+1 vote     reply to comment
Riddlewrong Apr 17 2013, 10:05am replied:

The guy who was working on it disappeared, so yes. There are some threads about it on the circle of eight forums.

+1 vote     reply to comment
Guest Sep 24 2013, 6:56pm replied:

This comment is currently awaiting admin approval, join now to view.

Maggot4ever Dec 27 2009, 3:07pm says:

I voted for the Unknown Mod! YAY!

+3 votes     reply to comment
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