The second Sino-Japanese war is a part of WWII, but for quite a long time, the most fierce Asian battlefield was forgotten……

Because of the war and widespread disease and famine, China suffered 35 million casualties, 20 million of which died. The war in East Front lasted for 4 years, in Europe 6 years, in China, 8 years since Marco Polo Bridge Incident and the war fully broke out in Mid-1937, but in fact, Chinese never gave up resistance for 14 years, after Mukden Incident in 1931……

We cherishes the memory of the martyrs, and we will never forget the foreign friends who helped us to win the liberation, no matter they're American, Russian, or German……

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The Far East mod create no new faction, just replace Allies with NRA (National Revolutionary Army) , and replace Axis with IJA (Imperial Japanese Army). But the units, equipments, and doctrines are totally changed. Under the premise of trying to keep a neutral view and balancing, we want to show and get more attention about our nation's effort in the war.

Credits:
·tiger 205. & usrosystem - Founder, Coding
·tiger 205. & chopin - Model, Skin & Animation
·amos187 - AI codeing
·junuam1 - Maps
·all the other team members who have no english nicknames from tieba.baidu

And special thanks to so kind 1C who let us use their models and texture in Men of War! Men of War series are also wonderful games!

Currently, the Far East is still in Beta testing, we are aware that there are still lots of bugs and problems such as models, AI, and so on, many elements are still WIP, but we will keep on our working on this mod, on this sacred war.

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Far East Beta

Far East Beta

Full Version 111 comments

Beta version of Far East Mod. We have tested it on steam version and it runs Ok. We are not sure if it can also compatible for the other version.

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Lord-Mikel
Lord-Mikel

Please keep this mod alive,

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Lord-Mikel
Lord-Mikel

Please Check making this mod, dont mak it die please!!!!

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Master-Chief
Master-Chief

Hello dear developers! I downloaded the mod and installed it correctly. BUT I don't have any readable words. Just numper and letter combinations ending up in NoRange.
What's wrong with my CoH??

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Shinobi.Master
Shinobi.Master

The following models are buggy:

China
----------------------
units: -balujun (all)
-boys
-div88nobag
-guo (all)
-huajiguan
-jibing
-ladao2
-m1918a, m1918b, m1918b_1
-machine_gun_crew
-mortar_gunner
-officer_second_lieutenant
-spiter
-za01, za02
-zgjunh, zgjunh_zb26, zgjunhnoh, zgjunhnoh_weapon_crew

vehicles: -m4_sherman
-ft1
-type1
-cavalry, jeep, bren_carrier_mg (because of the soldier on it)

buildings: -at_air_guo
-105guo_nest (because of the manned soldiers)
----------------------

Japan
----------------------
units: -guangdong (all)
-japclass1, japclass5, japclass5_weapon_crew, japclass5b, japclass_at
-japenger
-japgas
-japmoter
-junguang95
-machine_gunner, mortar_gunner
-nfjun (all)
-officer_leutnant (all)
-pzb39 (all, except pzb39_3)
-sniper
-type92men
-zhidanbing
-zombie_sturm

vehicles: -hcar_man (because of the soldier on it)
-japcar (because of the soldier)
-motorcycle (because of the soldier)
-panther, panther2
-sdkfz_251_halftrack2, sdkfz_251_halftrack2_buildable (because of the soldier)
-stug_iv_sp_heavycrush
-stug_iv_upgrade
-ty97

buildings: -88_gun_nest (because of the soldier)
-basic_support
-company_support_building
-platoon_support_building
-hq (all)

Mostly the extras on the units occours these infinite report bug of spdx10. (e.g.: helmet, helmet net, canteen, some weapons). I try to put these extras out of the units and will see if this will fix it.

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Lasias
Lasias

How exactly are they buggy?

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Shinobi.Master
Shinobi.Master

These models will permanently occour an error message in your warning.log if you see two same model at once. Moreover you can see this bug.

For example: Play as Japan and build the buildings twice in the near of each other. If you do this both models will disappear, 100% transparent and your warning.log will be filled with tons of error messages.

This costs performance for your CPU until it can't handle that much information anymore and the game will crash.

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Lasias
Lasias

That error also existed in the beta version.

If you install this package it will go away:
Microsoft.com

By doing so you also make OE work better.

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Shinobi.Master
Shinobi.Master

I know and I thought it is because of the models and not my Directx.

You mean that especially this Directx setup will fix the bug?

Well, it is too easy to believe, but I will give it a try.

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Lasias
Lasias

It is a model bug, but one that has to do with directx.

Exactly how to solve it, I don't know. That directx library is just a work-around. But the error goes away afterwards.

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Shinobi.Master
Shinobi.Master

I tried it and it doesn't work for me. If it works for you then you can be happy.

But I will try now something different. If I have luck it is not the model but the texture of the model which is buggy. I will test it now.

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Shinobi.Master
Shinobi.Master

I tested it and it is not the texture unfortunately. So it must be the model itself.

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Shinobi.Master
Shinobi.Master

I have found out that missing meshes in the models cause this bug. For example the Panzer I from china has missing meshes and occours the bug if you see two ore more ingame.

Fotos-hochladen.net
Fotos-hochladen.net

All units who hasn't missing meshes works properly. The question is now, and I will need a modeller for this task, how can we fix the missing meshes?

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Highest Rated (5 agree) 10/10

All-in-all, this mod is VERY well done. The animations are very nice, the new features such as Melee combat and Artillery-towing are welcomed additions. The Imperial Japanese Army is well-done in the mod, and are very enjoyable to use using most-any Doctrine. The Doctrines are also very well-done, giving new units to each Nation from each Doctrine, whether it be a M4 Sherman for the NRA or a Type 89 I-Go~otsu for the Japanese. The weapons are all well-done as well, especially the Kijiro Nambu Type…

Aug 29 2013 by TB-755

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