Instructions:
- INSTALL: Install the mod into your Zero Hour game folder.
You can launch the mod by our new Launcher. All mod big files are named with 0.96 in order the Launcher to work. Don't be confused when you see 0.96 files in your folder after installation. This will be fixed when our teammate returns on mid February.
If you launch the mod without the launcher please follow the instructions below!:
AI INSTALL: Go to Zero Hour folder, then DATA folder, then RENAME Script folder to: 1Script and if you have INI and Genrals.str file rename them too
Change log:
IMPROVEMENTS:
- New launcher
- New model and texture improvements for Russian buildings
- New model and icon for Chinese Gattling Cannon
- New models for Tunnels and Stinger Sites
- New model for Firebase
- New model for Russian Infantry Bunker
- New Radiation and Anthrax effects.
- New effect for RPG-29 Thermobaric rocket.
- New launch FX for SCUD-like Launchers.
- Falling Jets FX.
- New FX for AA shooting at air targets.
- New death FXs for most of units.
- New firing FX for some units.
- New missile exhaust FXs for BRDM, Angry Squad, Kornet Trooper.
- Performance improvements.
- Shaking Screen FX for nuclear weapons.
- Increased AI stability in multiplayer.
- Added Deploy ability for armed Topol-M and DF-41. Unit will automatically pack up after missile launch.
- M109 Paladin can now switch between shells after upgrade. Basic shells have more splash damage, while Excalibur more direct damage and accuracy.
- New icons for Overlord and Helix upgrades.
BALANCE:
- All factions now have Unmanned Aerial Vehicles in arsenal:
- USA – buildable Reaper and Valkyrie UCAVs. Spy Drone is now controllable.
- Russia – Skat and Okhotnic drones should be called-in from Radar Station. Created in groups of three.
- China – BZK-600 Recon Drones and CH-901 Suicide Drones can be launched from specialized trucks.
- GLA – Partisans can now launch Suicide Drones.
- Tank Paradrop for USMC is replaced with AC-130 Specter Gunship
- Drastically decreased damage of cluster bombs for B-2. Increased Nuclear Bomb damage in exchange (3 is enough to destroy an upgraded War Factory).
- Reduced Comanche missiles from 4 to 2.
- American Firebase and GLA Tunnel network can now be upgraded with different armament.
- Stinger Site is now Anti-Air only defense structure. It can be upgraded with Sparka Turret which can attack both air and ground targets.
- Raytheon for USMC was replaced with Centurion C-RAM.
- Tunguska and Tor-M1 are swapped now. Tor-M1 will be available from the default War Factory, and Tunguska only after Heavy Assault Forces purchase.
- Tank Modernization Program upgrade for Heavy Assault Forces is now divided on two different upgrades: Defense and Weapon systems.
- Tunguska will be replaced with Pantsir-S1 in War Factory after Weapon Systems Upgrade.
- Added Anti-Air Missile upgrade for PGZ-95 (Gattling Tank).
- Sparka will now be replaced with Shilka Cannon for Deathstrike Forces.
- Sparka will get Shilka gun after second salvage upgrade.
- Minuteman Silo no longer can launch the missile right after being constructed. The area where missile is launched will now be revealed to a player.
- Added area reveal for all long range missiles (Kurier, DF-21, Shaheen etc)
- Increased durability of ICBMs (especially Minuteman).
- Ballistic Missiles (Scud, Iskander, DF-12) cannot be shot down by SPAAs anymore.
- Increased damage and missile speed for all Ballistic Missiles. Reduced cost.
- RPG-29 Troopers have thermobaric missiles without upgrade now. Reduced damage to infantry in direct combat.
- Removed Tank Bunker from Russian Dozer and Trench Bunker from Medic. MTP-A4 can build both now.
- Removed free scout units from the start. Scouts no longer give a scrap after destruction.
- Added Propaganda effect for Propaganda Center
- Tomahawk Launcher – reduced cost to 2000
- Pathfinder – unit is stealthed while moving or idle. Unit will reveal itself upon attacking.
- Spetsnaz – unit is stealthed while idle or attacking. Unit will reveal itself upon moving.
- S-75 – Reduced cost to 1500.
- Javelin – removed ability to enter fire-ported transport.
- Decreased deployment time for Khrizantema and TOS-1A
- Russian Medics are passively reviving dead infantry now.
- Improved GLA Rebel Ambush – up to 6 rebels, 6 RPGs and 6 Stinger Troopers.
- Viral Tank – reduced cost to 700. Unit can create a large viral cloud in groups of 5 and more.
- GLA GPS Scrambler is rank 3 now. Mi-17 with Scrambler is now stealthed.
- Increased air stealth detection for all SPAAs.
- Mass Destruction Forces Viral Strike now kills infantry and vehicle pilots.
- Added little scatter radius for Kurier missiles.
- All jets are using machineguns only against infantry now.
- Decreased cost and build time for Demo Bikes.
- Reduced Demo Trap cost to 200.
- Added BMPT-72 Terminator-2 in Russia’s War Factory. Removed BMPT from Paradrop (it drops Spruts and BMPs now)
- Added Smoke Shell ability for T-100 Tank Destroyer. Enemy vehicle cannot fire when affected by smoke.
- Blackout Station no longer provides jamming if base run out of power.
- Added Elite Hacker for Experimental Weapon Forces
- Added VDV Troopers in Russian Air Forces’ barracks.
- Z-19 can now launch CH-901 Suicide Drones.
- Torax Launcher now fires missiles with direct trajectory. Increased damage for cluster bombs.
- Rapid Attack Forces’ Boomer is now permanently stealthed.
- Rapid Attack Forces - all buildings can now be upgraded with camo netting
- Blackout Station no longer counts as a building an enemy should destroy in order to win.
- Reduced cost for A-10, Su-25, Su-34, JH-7, F-117 and Mirage.
BUGS:
- Fixed an issue with certain projectiles exploding mid-air if target was destroyed.
- Fixed an issue with Bulava missiles not providing EMP effect.
- Fixed an issue when it was impossible to purchase Kill Pilot upgrade for multiple Partisans.
- Fixed T-15’s Muzzle Flash inside Tank Bunker
- Fixed an issue with Kurier not dealing damage to buildings.
- Fixed an issue with MIRV direct hit not dealing damage to buildings.
- Fixed an issue with infantry rifles being too inaccurate.
- Fixed an issue with few units in World Builder being in wrong directories.
- Fixed an issue with Scorpion tank getting 2 rockets after first scrap.
- Fixed healing icon for smokes.
- Fixed an issue with J-10 being able to attack infantry with missiles.
AUDIO:
- Fixed missing voiceovers for ZBD-04 and PCL-09.
- New voiceovers for following units: TOS-1A, J-16, TPY-2, LVSR, Pantsir-S1, HQ-61, Z-10, MiG-21, Vampire, AH-1Z, Su-57, C-RAM, CH-901 Launcher, Shilka, Russian Medic and Conscript. Special thanks to FlameWheel, BobbyWanKenobi, Dingo, Oatcake, Alooosh and Matvey Niganov for providing quality voice acting.
- New firing sounds for some units.
- New water explosion sounds.
- New crashing sounds for big planes.
- New sound FX for Radiation and Toxins.
Please read the install instructions and Readme file.
TEOD is growing a lot and problems, bugs and dis-balances are normal to be found in 0.97.If you find any please report it.
Have fun guys!
is the same installation process as version 096?
remove everything and install 097?
As any new full version yes. Always install on clean ZH 1.04.
BR
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and last
there is not may Bugs but the one I found is Sam Systems are not working
I mean S300 and S500, I don't know about the Thaad Systems and HQ-9... is there any fix...BTW I already change the INI and Script file name to 1INI and 1Script... now I even removed everything inside of INI file still it is not working
It works for everybody except you, hows that possible? Do you use radars and placed heavy sam inside the aura ?
Check it and check your files and installation, they works good for sure :)
ok let me check one more... I will reinstall it again and will install it as readme file says step by step after that is it isn't work I will let you know... and BTW can I shoot friendly's with it if possible it will be mush easer for me to conform if it work or not....thanks for your support
after reinstalling it works fine... ones again thanks a lot
I wouldn't say it works for everybody. They don't seem to work for me either. I tried reinstalling, also didn't help.
They do work for the AI, even though they aren't in the aura, but I assume that's intended as AI wouldn't deploy them correctly.
But for me (and the friend I was testing things with) they just don't fire.
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Hi Alexei and thank you for this wonderful mod.
Since the 0.96 version I have a serious problem, while the game is extremely slow. I removed it and install the new one (0.97) and now the game even starts, hanging on the origin screen without any message. Any suggestion/advise ?
Thank you so much in advance.
Maybe bad GPU?
Thanks for your effort. You are really good at this. :))
Privjet Alexei Sto ti dievash
The mod is better tavarish but the problem is Lag the game is slower my system is 2GB NVIDIA and procesor I3 2200 series and my ram is 6GB
Memory space disk Hardisk 250 GB but is very slower Please help me to fix this issue do you have any file to download to fix it to put in folder is any solution
My pc even slower, and no lags at max settings. Something wrong with install.
During our tests we didn't encountered such lag. You can also see youtube videos of the beta 0.97 from the testing period even it doesn't lag as you explained.
So yes most likely is something wrong with installation.
BR
buy new pc. problem solved
thankyou Alexei and to your team.
Great work!Can't wait to play!
When i play the screen turns black but the game is still playing. Its just annoying when it happens anyway to fix this?
Disable heat effects in game options or set up your videocard to use game settings only!(nvidia or amd control center)
same problem
Such problems are caused by the video cards and you have to check the video settings ans T0ol explained.
BR
This is not the last version right?
Latest version. Maybe balance patch will be soon. Depends from player's feedback.
Not latest mod version. If that is your question. 1.0 will be last.
As my team mate answered we might release balance patch if critical problems are reported.
BR
Hi Alexei. Thanks for the wonderful update. I'm currently testing it right now. First thing I noticed and that I just really need to ask if it's possible that you can make it so that when I build the tank bunker, I can choose where to put it and what side it's facing? Just like how you build it with the dozer. I just find it difficult and time consuming when you have to order the MTP-A4 around just to make sure the bunker is aligned especially considering it's a defensive structure (which you should be able to build fast and efficient).
Anyways, I'll comeback with more feedback - I hope you don't mind. I'll just have to play it more.
Thanks to you and your team :)
Cheers!
No way to do it as you wish, it was like that during testing but we faced many other problems like detecting the MTP as free dozer and also it was able to finish any structure that was placed by real dozer which was bringing some disbalances.
I can't say that now is such time consuming it places the bunkers oriented to the front of the vehicle. That's it you have to use with that. Also It is not only def bunker, but they can be used in offense and placing them fast like now is advantage.
BR
А устанавливать мод начиная с 0.92?
Remove all other mods and their files and then install 0.97
BR
Google drive link for the ones who have issues with downloading from here:
Drive.google.com
Hi devs!
Been playing this mod since 2017. Its amazing.
Quick question. The heavy sams right (THAAD, s300 etc) they don't fire no matter what I do.
I make a unit, make a radar vehicle from CC, deploy them close to each other in the radar circle, it doesn't fire. I move the THAAD away from radar vehicle it still doesn't fire. what am I doing wrong?
You didn't red the readme file right ;)
Rename INI folder to 1INI from Data folder, same goes for Scripts to 1Scripts and Genrals.str too.
We recommend also to use the launcher since it removes the script folder automatically and solve the problem with not working AI.
BR
I did all of that still it is not working brother
Not possible to work for everybody but not for you. So something is wrong with your installation and files.
I really can't help...
Launcher, must be, showed the message about existing ini folder in data, but you didnt read it, right?
Hallo , Warum wird die Datai kurz vor ende des downloads von Microsoft blockiert ? 0.95 war problemlos ab 0.96 habe ich probleme .
Bitte um hilfe ich bin schon von 0.95 voll begeistert gewesen bis auf das die KI sehr schwach war .
Maybe your pc blocks exe without certificate.. btw no harm code in game files, so you can shot your protection down for a while (if you want) or make some previlegies for files..
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I can't understand what are you asking for.
We have the MODDB link for downloading and I also shared google drive in case the main link doesn't work for you.
So use one of them.
Second install the mod in a fresh ZH 1.04 and read and follow strictly the install instructions.
BR
Im Grunde will ich den MOD einfach genießen aber Microsoft geht mir auf den sack .
Mega gute arbeit jungs
Turn off the firewalls and antivirus for the installation it has to work and the file is clean, no viruses for sure!
Best mod
best iteration of your mod so far... love what you did with GLA and Russian buildings and drones !
Thanks!
В лаунчере когда на русский ставлю язык и потом когда захожу в игру и там ироглифы
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