Installation instruction:
1. You need clean installation of TEOD 0.95 full version.
nd-of-days-095
2. Then extract this file (the patch) into your Zero Hour folder.
If you already installed (have) TEOD 0.95 full version, just follow step 2.
To set up AI to work, go to Zero Hour\Data and rename Scripts folder to 1Scripts
New content:
- Added target designator to Spetsnaz. Allows them to call-in Cruise Missile Strike.
- BMPT-72 Terminator is now available from Vehicle Drop for Russia.
- Added 2S25 Sprut-SD. Available for Russian Air Forces.
- Added Boomer VBIED. Available for all GLA subfactions!
- Added Nuclear Missile Silo for USA USMC!
- Added AGM-129 Cruise Missile Launcher for SOCOM! It can be upgraded with Nuclear Warhead.
- Added new sound for Russian Command Center. No more Russian anthem on select ;)
Improvements:
- Battle Buses now have 2 RPG Troopers from the start.
- Kill Crew ability for Partisans is now individual upgrade for every Partisan instead of global upgrade. Cost 500$ for each Partisan and take one minute to research.
- SURN with GPS Scrambler is cloaking itself either now.
- Smerch doesn’t require unlock for Strategic Missile Forces.
- Black Hawk, Z-19 and Mi-17 can now force fire the ground.
- Navy Seals are now buildable for SOCOM. Cost: 600
- Chrizantema-S is now main combat unit for Strategic Missile Forces instead of T-90. You can’t spam T-90 as SMF anymore.
- 2S25 Sprut is now now main combat unit for Russian Air Forces instead of T-90. You can’t spam T-90 as AF anymore.
- Chrizantema-S was removed from Vehicle Drop for Russia. Only BMPT-72’s and BMP-3’s are dropped now.
- Laser Point Defense and Jamming System upgrades were removed. F-22 and Su-57 have those abilities from the start.
- Removed Helicopter Armor upgrade. Ka-52 has Stealth Mode from the start. Helicopters receive armor bonus after Air Forces subfaction research is complete.
- Increased resistance to radiation for Anti-Air units (Jets won’t eliminate them so easily now).
- Chrizantema can enter Tank Bunker now.
- Rapid Attack Forces have Demolitions Upgrade and Camouflage Upgrade from the start.
- Added “Detonate Now” ability to Terrorists.
- Decreased money per minute ratio for all Secondary Economies.
- Increased Subfaction upgrade cost to 4000
- Saboteurs are now available only for Rapid Attack Forces
- Decreased Overlord’s armor and rate of fire
- B-2 Nuke Bomb is specific upgrade for each plane now. Cost: 1500
- Nuke bomb for Bomb Trucks is now common upgrade – Nuke Truck Program. Allows to build Nuke Trucks with pre-installed Nuclear Bomb.
- Vampire deal damage even when is shot down.
- Superweapon limit is now restricting player from building more than one Topol-M, DF-41 or Minuteman Missile Silo.
- Tu-22M3 and B-2 Spirit are available only after Rank 3 for balancing reasons.
- Increased Shaheen’s reload time
Unit voices:
- New unit voices: GAZ-Tiger, Su-25, Tunguska, Z-19, Machinegunner, DF-41, FN-6, Type 99, Pion, Motoliga IFV, Mirage, Shaheen-2, SURN , Torax, LOSAT, Javelin Trooper, TPY-2, Raytheon, BMPT-72, PCL-191, Mi-17, J-31, Flamethrower, F-15, Sprut and Boomer.
- Removed all effects from Vodnik, HQ-9, Wolf and Hacker Outpost voiceovers.
- New special power sounds: A-10 Strike, Fuel Air Bomb, USA Paradrop, Spy Drone, USAF Carpet Bombing, Russia AF Airstrike, VDV Paradrop, Father Of All Bombs, Spy Plane and Tu-22M3 Bombardment.
- HUGE volume adjustments. Almost every voiceover has been tuned down and now you won’t have one unit considerably louder than another.
- All infantry dying quotes and aircraft falling quotes can be heard by everyone now. We hope battles including infantry and aircraft will be more epic now ;)
Bug fixes:
- Fixed an issue when Pchela drone was indestructible.
- Fixed Stryker’s command set.
- Anthrax Beta affects SCUD Launcher now.
- Fixed an issue when UGV Scout Drone wasn’t been able to repair itself at War Factory.
- Fixed an issue when Neutron mines caused game crash. They also kill infantry now.
- Fixed an issue when Repair Kit ability doesn’t work sometimes.
- Fixed an issue when USA Spy Drone was able to be selected with Q as combat unit.
- Fixed an issue when upgraded Tomahawk missiles don’t create clusters after hitting infantry.
- Fixed an issue when Demo Bike’s driver was a rebel. It’s a terrorist now.
- Fixed animation bugs for Pion.
- Fixed an issue when Conscripts weren’t using Capture quotes when ordered to capture the building.
- Fixed an issue when howitzers were dealing zero to no damage to infantry.
- Fixed an issue when Subfaction upgrades didn’t have icons in queue
- Fixed an issue when BTR-90 was doing
Many issues were reported right after the release yesterday.
Please re-download the patch from here. I re-uploaded it with latest fixes.
Same installation method. Download and extract in Zero Hour folder. Replace old patch file if you are asked to.
Thank you. I hope the main problems will be gone now..
Best Regards
"Superweapon limit is now restricting player from building more than one Topol-M, DF-41 or Minuteman Missile Silo"
is this at all times or only when "limit superweapons" option is checked?
Yes, only when you enable Limit Superweapons
S300 did not shoot for me, please guide me. thank you
Remove INI folder from your data folder ;)
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You can re-download it again. Small problem that was causing multiplayer mismatch and minuteman missile not launching correctly was fixed...
You can redownload the patch again:
I fixed minuteman missile not launching on any water maps.
Can you added in future patches more recon units for dragon fire forces? And propaganda truck for field repair.
- Eagle Eye doesn't get repair from MTP when deployed
- AI started to attack flying barrels on Boomer blow, but still doesn't attack barrels on ground
- own units often refuse to attack barrels/do nothing when force-firing = please add "destroy" button.
Actually Boomer's barrels make AI behave strange, as after couple blows in enemy base(barrels stay in place), AI kinda stops to attack and build units.
OK will fix them.
One idea for barrels is to make them live for 30 secs and die then. Also units will auto attack them.
oh yeah new update, how about the navy progress? , still waiting for it, great job dude I'm very like this mod
Can you speed up B1 Bomber a little because i see Tu-160 fly faster than B1
when I play with AI, the ADATS missile sometimes do no damage to enemy, it fires missle again and again on enemy but enemy's Hp stand still.
Please be more specific which unit was attacked, what were the conditions.
I use USA and build ADATS missile for defense, the map is 6 player map tournament city. The ADATS fires at enemy, the missile and explosion are correct but no damage. The phenomenon doesn’t always happen, it have some probability, and the enemy can be any vehicles such as light tank of GLA or Russian BMP. I modify the big file just change the supplydock number so AI can have nearly infinite funds, I think it’s not the root cause because this modification always work in previous version, it only happen in new 0.95 patch 02. And enemy is not invulnerable, enemy unit immune to ADATS can be damaged by my other unit such as tank.
I have to check it, but I didn't saw it so far and no one else reported it, maybe nobody noticed it...
yes, I think it's a little strange. I plan to reinstall the game and try again
- Iskander original and upgraded considered as "different units" when selecting by type. seems to be grouping bug.
- Spetsnaz laser designating ability can't be used when selecting more then one unit at once.
Iskander M and K are different units actually also the model of Iskander K i a bit different.
Second problem will fix it. Yesterday we made more than 10 fixes and improvements and will reupload the patch later today
Why minuteman lunching but nothing happen
On some maps with water we have this issue, we fixed it and soon will release the fix along with other fixes
- GLA has some troubles with defences. after some time in game and stinger sites being destroyed, it's not possible to build them on same positions. some red squares appear, size same as GLA Defences, but randomly around, not even in place where stinger site was destroyed.
- RAF partisan doesn't have group upgrade ability and group "kill driver" ability too. if it's not bug then it's a flaw in design, making unit over-nerfed.
I'll check it. thx
I have a question: how do you build the minuteman silo?
You have to make the upgrade for it :)
Why is the china ai building so much radar and scout vehicles from command center and sending them to death into my defenses, i mean they cant attack anything
Because AI is afraid of stealth units, that's why
GLA radar vehicle can't use Scrambler upgrade if sub-faction is not yet selected. feels like bug.
Nope it's not a bug, it's intentional.
You will have access to this tech only if you have sub faction :)
then it's better to mention in description of Scrambler GP, 'cause probably there will be more people thinking it's bug, as often sub-faction is picked quite later in battle than this GP may be desired.
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Пожалайста, пофиксите мод, чтобы боты за РФ спавнились.
the mod became laggy after installing this patch,
Explain how exactly and in what conditions ?
can't determine what's the reason, but smt in US SOCOM crashes the game: 3 matches with AI US SOCOM, 3 crashes.
And gla was involved right ?
yeap.
I think we already fixed this problem. It was caused by viral tank attacking avenger. In few days we will release new full version since we made so many small changes and balances
please list everything in changelog, like to read it.)
I hope my teammate will do it. We changed maybe more than 30 things ...
Yeah, changelog will come. Huge balance adjustments
For some reason I can't get the THAAD to actually shoot at anything. I've got the radar vehicle set up close by.
Don't use GameData.ini from Zero Hour, it'll screw to whole mod up.
Open !TEOD-095Patch.big with FinalBIG or something, extract GameData.ini from it and only then edit it.
That was it, thanks!
the game crashes in 2 mins, i did something wrong?
The only wrong is that you don't give correct feedback, game crash and that's it... How, in what circumstances, we need more info. How can I answer to this...?
Also we will release today new 0.96 full version with a lot of small fixes and many balances...
the air defiance system s 300 not work even with radar why?
Because you don't follow the install instructions and second read the comments above :)
Don't use ZH GameData.ini
THANKS MAN IT WORKED