Back in 2006, Celeglin released the second beta version of The Elven Alliance (TEA). While the mod was both popular and successful (e.g., made the top 100 mod of the year list in 2006), there was still a lot of unfinished work that needed to be completed. Unfortunately, Celeglin became busy with other things, and he never had the opportunity to continue work on his mod. As such, many fans were disappointed that the mod was never fully completed. After much discussion, the T3A staff and community decided that it was their responsibility to finish TEA and address any balance and bug issues contained in beta 0.9. Due to being unable to contact Celeglin and perhaps straying from his original intentions, the mod was given a new subtitle as to not confuse who the author was of the modified version. The new project became known as The Elven Alliance:Community Edition (TEA:CE).

TEA:CE has just released it's fourth version (version 1.3). The project has evolved over the years, but the original purpose and design has remained the same. Below is some information about what the mod project hopes to accomplish when finished.

The intentions and goals in this edition:

  1. Add the new Gondor skins made by Celeglin
  2. Fix all bugs and glitches in the mod
  3. Balance the factions (with particular attention to the Elves) to make multiplayer more fair and enjoyable
  4. Address the issues laid out it the TEA beta 2 readme file
  5. Add any missing 2-d art to the mod
  6. Develop the Elven AI and add it to all skirmish maps
  7. Increase the difficulty and challenge of the hard AI
  8. Create audio voices for the Elven units/heroes that have no voice files
  9. Include new skirmish maps for the mod
  10. Modify the campaign missions by making them more challenging and to incorporate the new features in TEA:CE

What we will not be doing:

  1. Adding new models and skins that severely stray away from the original Elven Alliance
  2. Deleting or severely modifying units, buildings, and/or heroes

Credits for the Original Elven Alliance:

  • Celeglin: Original author and mod leader of The Elven Alliance
  • Check the Thanks page here to learn who assisted with the original modification

Credits for The Elven Alliance: Community Edition go the the following:

DISCLAIMER: If Celeglin does return and does not approve of the community edition project, the project will stop immediately and the download will be removed. Also, the original version of Celeglin's mod will still be available to download. It can be found here.

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Gotta love elves! :p Don't forget Cirdan! Introducing all the Elven heroes...
Blog RSS Feed Report abuse Latest News: Version 1.3 Released!

0 comments by Rob38 on May 4th, 2014

Welcome to Version 1.3 of The Elven Alliance: Community Edition!

TEACE_Image_Version1.3.jpg

The mod has been uploaded to the following locations for download:
Moddb

Version 1.3 contains significant changes to the AI and campaign (both good and bad). The Hard Mode AI has been adjusted to be more balanced, and the campaign has been adjusted for increased difficulty and challenges! More balance changes and bug fixes are included in Version 1.3. Finally, a camera system has been included in the mod.

A few things to note:

  • You do NOT need any previous versions of TEA:CE installed to play this mod.
  • You can view a complete change list of the mod here.
  • If you have any questions about installation or have problems running the mod, please use this topic in our forums.
  • You can view the official Elven Alliance forums here.
  • Vote for this mod here.
  • View our Moddb page here.
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The Elven Alliance: Community Edition 1.3

The Elven Alliance: Community Edition 1.3

May 4, 2014 Full Version 22 comments

Please note that you do not need any of the older versions of TEA:CE installed. TEA:CE 1.3 is all you need and is the most up to date version of the mod...

The Elven Alliance: Community Edition 1.2

The Elven Alliance: Community Edition 1.2

Dec 27, 2010 Full Version 3 comments

Version 1.2 contains the highly anticipated Elven AI! Every skirmish map now can utilize the Elven AI for fun and exciting battles! In addition, the hard...

Post comment Comments  (0 - 10 of 42)
Nitromon
Nitromon Jun 1 2015, 11:55pm says:

TEA-CE HBAO+ Info:

For people who have Nvidia cards and trying to get BFME to work with HBAO+, for ambient occlusion, you need to set it to Flag 03. This actually applies to the whole BFME and you can find tutorials on Google in how to accomplish this with Nvidia Inspector.

The reason I'm posting it here is because with TEA-CE, there is a severe lag and many would think it is simply incompatible. The lag is caused by the unit "Rohan Royal Guard." The model is not bugged, it is simply too good, too detailed, and file is too large for a basic unit. It should be a hero or something. I suspect people with lower end systems would feel the performance hit whenever there are numerous RRG. However, with HBAO+ and on an i7, the performance hit can drop the FPS down to 3-5 and lag the game with simply a handful.

This is the part each one has to decide for themselves what they want: keep the RRG or use HBAO+. If you wish to use HBAO+, you will have to modify the file commandset.ini in the package and manually change the archery/barrack to train Elven warriors instead of RRG. The two heroes can still spawn RRG as their skill set, these shouldn't lag since it is only a few.

Hope that helps.

+1 vote     reply to comment
Nitromon
Nitromon May 28 2015, 12:32am says:

Is there a way to disable the new camera modes? I like the new 1.3 fixes, but the camera modes are really annoying. First, the icons are just huge and hogging up space. Secondly, they're clumsy and buggy. For example, when you click one it zooms out but when you zoom back in, it won't let you zoom out again. Also, they're so restrictive. Once it goes into a mode, you are locked in that view until you click a different mode instead of letting the camera run free. In the middle of battle, if I accidentally click one, I have to play around to find my original camera while my troops are slaughtered.

I really like the new fixes in 1.3 especially the Elven defense being able to shoot above their own walls, but this camera thing makes this patch almost unplayable for me. I rather go back to 1.2. Sorry.

+1 vote     reply to comment
Nitromon
Nitromon May 28 2015, 4:08am replied:

Dear modders, please do not take offense. We do greatly appreciate everything you've done. Thank you for updating this awesome mod with 1.3. It is just that people have different playing preferences especially with something as major as camera changes.

For those who can't play with the new camera modes:

1) To remove the camera mode: Go into the "ElvenAllianceCommunityEdition1.3" and find the file "data\ini\commandset.ini". In this file look for "generalview" and you will find all the additional camera mode. Simply remove them, total of 7 sets (5 factions + 2 for good/evil)

2) Camera fix: The camera view clips the terrain on the bottom and zooms way too close into the graphics. Find the file "data\ini\object\gamedata1.ini" and change the "defaultcameraminheight" to something higher like 40-100.

+1 vote     reply to comment
ugluk128
ugluk128 Apr 28 2015, 2:58pm says:

Hey guys, I've got the Beta verson, how do i update? :)

+1 vote     reply to comment
DieWalküre
DieWalküre Mar 9 2015, 1:48pm says:

I'm really glad you included many 'important' maps :)
I made a video about the Siege of Lothlórien, and the the Lord and the Lady had to fight and protect their realm; you can watch it if you like :) Youtube.com

+2 votes     reply to comment
Reinhaert
Reinhaert Feb 22 2015, 11:47am says:

The game runs at 38-39 FPS for me, despite having the FPS lock enabled in the gamedata.ini file at 30 FPS. Game runs too fast, hence... Any way to fix this? :/

+1 vote     reply to comment
Reinhaert
Reinhaert Feb 22 2015, 12:07pm replied:

Nevermind, fixed it by going into the patch.dat files!

Is there any way to remove the camera options though? Anything I can delete for that not to be there; looks kind of out of place with all the hero powers.

+2 votes     reply to comment
DieWalküre
DieWalküre Feb 18 2015, 11:45am says:

You really did a great job :) I really like your Mod, being myself a fan of BFME1. I appreciated very much the innovations and modifications in the general campaign.
The design of Galadriel is simply amazing :)

0 votes     reply to comment
haydengoldie95
haydengoldie95 Jan 22 2015, 5:31am says:

I really do love this Mod, however, I lost the battle of Minas Tirirth on Good Campaign as a result of my army from Osgiliath wasn't all there. Instead of having 165 Archers, 105 Soldiers and 25 Knights, I had 40 Archers and 25 Knights. If you could please explain I would really appreciate it. Thanks.

+2 votes     reply to comment
Guest
Guest Jan 18 2015, 3:01pm says:

First mission in evil campaign - I destroy first wave of ents but second never coming. Bug??

+2 votes     reply to comment
Drogoth-fan
Drogoth-fan Jan 28 2015, 5:43am replied:

i have the same :(

+1 vote     reply to comment
aero619
aero619 Jun 11 2015, 9:43pm replied:

Having same problem.

+1 vote     reply to comment
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Developed By
Rob38
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Official Page
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Released May 4, 2014
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