I will try to make good changes. You need patch 1.03 or 1.06

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Minas Morgul spellbook

News

1. Tainted Land (1PP)
- all ally units get +40% armor. All enemy units lose all leadership bonuses. (unchanged)

2. Eye of Sauron (1PP)
- reveals stealthed enemies. +30% damage, +200% experience

3. Flowers of Imlad Morgul (2PP)
- Upgrades Citadel with Flowers growing in Morgul Vale and with Water from Morgulduin. -50% Speed and -35% Armor to nearby Enemies.

4. Morgul Signal (3PP)
- Witch-king prepares the Army to War. Units in camp gain experience.

5. Terror from Cirith Ungol (3PP)
- summons Shelob on the Battlefield

6. Cursed obelisk (3PP)
- creates Cursed Obelsik that heals nearby friendly units and damages all attacking enemies. Player can have max. 3 Obelisks at the same time.

7. Morgul Sorcery (4PP)
+100% Armor to the Citadels and +50% Armor to the defensive structures

8. Send forth all legions (4PP)
- increase Orc production speed (unchanged)

9. Plague (5PP)
- the Nazguls fill the lands with decay and spread the plague among the Enemies. Halves production of enemy buildings in large area.

10. Darkness (6PP)
- shrouds the entire map in darkenss. +33% damage, +50% armor for all ally forces (unchanged)

11. Allies from the South (6PP)
- summons 2 Mumakil and 4 Haradrim Lancer Hordes on the Battlefield.

12. Hammer of the Underworld (15)
- summons Grond on the Battlefield

Mordor Spellbook

Mordor Spellbook

News

..................................................

Rohan spellbook

Rohan spellbook

News

..................................................

Gondor Spellbook and more

Gondor Spellbook and more

News

..................................................

news + Isengard faction plan

news + Isengard faction plan

News

Hey all. After long time and a lot of work I have some time to write something about mod progres. I did not wrote articles because i was testing a lot...

RSS Files
mini mod v3.2

mini mod v3.2

Full Version 4 comments

New version with fully working AI. This version is tested only with 1.06 patch.

bfme mini mod (version 01)

bfme mini mod (version 01)

Full Version

.................new version..........................

bestof

bestof

Demo

new beta4. you don´t need beta1,2,3 if you download beta4. if you already have beta1,2,3, just replace "rado.big" file whit this new "rado.big" file.

beta3

beta3

Full Version

new verison of beta2. you don´t need beta1 or beta2 if you download beta3. if you already have beta1 or beta2, just replace "rado.big" file whit this...

Post comment Comments  (0 - 10 of 174)
Tukolp
Tukolp - - 145 comments

Hey man,
Nice mod,
But I advise you one thing, to increase the camera height to 500 or something
cause the maps still having the old zoom mode.

Reply Good karma Bad karma+1 vote
Dickenson Creator
Dickenson - - 95 comments

Hey. Try this: M.youtube.com
I have tried it and it works fine.

Reply Good karma+1 vote
Guest
Guest - - 690,404 comments

Hello,
the campaign, does it work, with the changes made?
Thank you!

Reply Good karma Bad karma+1 vote
Dickenson Creator
Dickenson - - 95 comments

Hey. I don't know. I have never tested the campaign with my mod.

Reply Good karma+1 vote
BlackDragon12
BlackDragon12 - - 23 comments

is the artificial intelligence so refined that I launched the game and they already have the heroes Lurtz and Saruman in such a short time it surprised me

Reply Good karma Bad karma+1 vote
Dickenson Creator
Dickenson - - 95 comments

Yes, AI is really challenge also for me.

Reply Good karma+1 vote
BlackDragon12
BlackDragon12 - - 23 comments

It's about the zoom of the camera is too close to the ground and you can't see the entire castle and the units are very close because the visibility should be 450 and not some lower than it is or a higher indicator for the game to catch in fashion

Reply Good karma Bad karma+1 vote
Dickenson Creator
Dickenson - - 95 comments

M.youtube.com this solved problem for me. Watch instructions in video. I have tested it 5 min ago.

Reply Good karma+1 vote
BlackDragon12
BlackDragon12 - - 23 comments

Thanks for your help, the problem is now solved works perfectly time to try your mod in full glory because I'm curious how the computer will use these powers

Reply Good karma Bad karma+1 vote
BlackDragon12
BlackDragon12 - - 23 comments

The point is that the game detects the mod as patch 1.03 and not 1.06 and the camera is so close to the ground that you can't play normally in the previous version it wasn't like that because two versions of your mod came out, two versions 1.03 and 1.06 for download and the camera was normal as in the original BFME above and not like a camera on the ground

Reply Good karma Bad karma+1 vote
Dickenson Creator
Dickenson - - 95 comments

The core of old 1.03 and 1.06 versions was the same. As i said, i have 1.06 patch and when i play vanilla version of bfme, the camera is the same as in 1.03 patch. I don't know why.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X