Version 1.3 of the Kings of the West mod for Battle for Middle Earth (1). This stand-alone release contains several minor bug fixes and is now compatible...
The Kings of the West Mod aims to redistribute the good side heroes, add new units and heroes, add Minas Morgul to bfme, and balance the result.
Minas Morgul will be both a new map as well as an upgrade for the Mordor Skirmish base. New heroes will include Shagrat, Gorbag, the Mouth of Sauron, Gothmog, Erkenbrand, Theodred, Elfhelm, Grima Wormtongue, Sharku, Ugluk, Madril, Mablung, Beregond, the Blue Wizards, and many more. Existing heroes will get new powers and mounts and the heroes each side gets has been changed: Gondor now receives the 3 hunters as well as several new heroes, while Rohan gets a host of new Westfold heroes led by Theodred. Gandalf and the Blue Wizards replace the Army of the Dead as the super summons for Gondor and Rohan respectively, while Sauron replaces the Balrog for Mordor. New units include Citadel Guards, new Tower Guards, new Rangers, and Spearmen for Gondor; Uruk scouts and Crow spies for Isengard; Royal Guards for Rohan; Morgul Orcs and Rhun Swordsmen for Mordor to name a few. New Maps and new AI will be released with the mod to give players more options when playing.
The overall goal is to make bfme feel more like the movies and books by adding in new units while keeping the fun and the "what if this happened?" feel. The mod will also try to recapture the unique-ness of the sides and restore the focus on siege warfare.
Version 1.3 of the Kings of the West Mod for The Lord of the Rings the Battle for Middle Earth (1) has been released! This version contains minor bug fixes and support for all patch versions of the game, including the community patches. This will likely be the last version of the mod, unless major bugs or balance issues are found.