The Kings of the West Mod aims to redistribute the good side heroes, add new units and heroes, add Minas Morgul to bfme, and balance the result.

Minas Morgul will be both a new map as well as an upgrade for the Mordor Skirmish base. New heroes will include Shagrat, Gorbag, the Mouth of Sauron, Gothmog, Erkenbrand, Theodred, Elfhelm, Grima Wormtongue, Sharku, Ugluk, Madril, Mablung, Beregond, the Blue Wizards, and many more. Existing heroes will get new powers and mounts and the heroes each side gets has been changed: Gondor now receives the 3 hunters as well as several new heroes, while Rohan gets a host of new Westfold heroes led by Theodred. Gandalf and the Blue Wizards replace the Army of the Dead as the super summons for Gondor and Rohan respectively, while Sauron replaces the Balrog for Mordor. New units include Citadel Guards, new Tower Guards, new Rangers, and Spearmen for Gondor; Uruk scouts and Crow spies for Isengard; Royal Guards for Rohan; Morgul Orcs and Rhun Swordsmen for Mordor to name a few. New Maps and new AI will be released with the mod to give players more options when playing.

The overall goal is to make bfme feel more like the movies and books by adding in new units while keeping the fun and the "what if this happened?" feel. The mod will also try to recapture the unique-ness of the sides and restore the focus on siege warfare.

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Blog RSS Feed Report abuse Latest News: Kings of the West version 1.3 released!

0 comments by GothmogtheOrc on Feb 1st, 2014

Version 1.3 of the Kings of the West Mod for The Lord of the Rings the Battle for Middle Earth (1) has been released! This version contains minor bug fixes and support for all patch versions of the game, including the community patches. This will likely be the last version of the mod, unless major bugs or balance issues are found.

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Kings of the West Mod version 1.3

Kings of the West Mod version 1.3

Feb 1, 2014 Full Version 4 comments

Version 1.3 of the Kings of the West mod for Battle for Middle Earth (1). This stand-alone release contains several minor bug fixes and is now compatible...

Kings of the West Mod version 1.2

Kings of the West Mod version 1.2

Dec 27, 2013 Full Version 0 comments

Version 1.2 of the Kings of the West mod for Battle for Middle Earth (1). This version is mostly a bug fix and balance tweaking release with major changes...

Kings of the West version 1.1

Kings of the West version 1.1

Aug 14, 2009 Patch 8 comments

Version 1.1 of the mod has been released. This version fixes several bugs found in the original version

Kings of the West Mod (1.0)

Kings of the West Mod (1.0)

Aug 12, 2009 Full Version 4 comments

A mod for Bfme1 (patch 1.03) that adds many new heroes, units, buildings, powers, and spells. Also includes new maps and a revamped AI. See full description...

Post comment Comments  (0 - 10 of 111)
Guest Aug 20 2014, 5:15pm says:

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BalrogSlayerGR Feb 26 2014, 4:33pm says:

The game crashes when I move my heroes in the good campaign and also it crashes In the wethertop evil campaign and finally the game just crashes
when I try to play a single battle in the menue I got no enjoyment out of it "Like Gandalf would say" SOMEBODY HELP ME"

+1 vote     reply to comment
GothmogtheOrc Mar 20 2014, 10:27am replied:

Campaigns are NOT supported by my mod, and sadly never will be due to the amount of work involved.

As for it crashing in skirmish, does it crash when you try to open up the skirmish menu or when the battle starts?

If it crashes when you are trying to open up the skirmish menu then that likely means that the last skirmish battle you played prior to using my mod was with another mod that had a new faction (e.g. elves or dwarves). Take a look at this article I wrote a few years ago to fix the problem:
(Edit: or if you don't care about stats with your profile then you can just delete the skirmish.ini file referenced in the link)

+1 vote     reply to comment
BalrogSlayerGR Feb 26 2014, 4:15pm says:

can you please fix your Campaign

+1 vote     reply to comment
Mr.IAmHere Feb 2 2014, 4:33pm says:

Didn't expect for this mod to be updated (the last I heard of this mod was when it was retired). Does this mod work with the campaign now?

+2 votes     reply to comment
GothmogtheOrc Feb 7 2014, 7:13pm replied:

No, I looked into it but didn't have time to make it work.

+1 vote     reply to comment
Black_Speech Jan 17 2014, 7:12am says:

Very good mod, greatly improves most aspects of BFME. However one bug I have noticed is occasionally the Mouth of Sauron will keep repeating his attack animation over and over again while standing idle or while moving. while this is not a problem really I just thought i should bring it up. Looking forward to version 1.3!

+2 votes     reply to comment
GothmogtheOrc Feb 1 2014, 12:46pm replied:

Thanks for letting me know. Unfortunately I'm not going to be able to fix that in version 1.3. It might be a missing transition animation for MoS, or it could just be a glitch in the game; I think I've seen that sort of thing happen every once in awhile with random units. Glad to hear you like the mod!

+2 votes     reply to comment
GothmogtheOrc Jan 11 2014, 4:23pm replied:

I'll take a look at the Aragorn king armor and see what's up with that. Unfortunately I cannot make the mod compatible with the campaign; I spent a few minutes looking at it and it would just be too much work and time for me to do. I will probably be releasing version 1.3 sometime this next week, it is all done, I've just been waiting to hear about any bugs or balance issues that I can fix.

+2 votes     reply to comment
GothmogtheOrc Feb 1 2014, 12:44pm replied:

While I didn't test it in-game, I did confirm that the code looks correct for Aragorn to receive his armor upgrades at level 6 and level 8.

+2 votes     reply to comment
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Released Aug 11, 2009
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