The Dark Pastime is a Single Player modification (or add-on) for the Jedi Academy video game. Being in development for several years, the project is now at its final stage.

The story takes place in 17 ABY, several years after the events with Tavion and her Sith cult. The Jedi Academy became a large organization of peace-keepers, loyal to the New Republic. Former Galactic Empire is weakened, but still has enough forces to fight both the Republic and the Jedi. However they tried to remain silent for some time until the accident in the system of Goura occured... But is it the Empire to blame for the deaths of dozens of soldiers? Or is it someone else trying to make everyone to believe this story?

Mon Mothma asked the Jedi for help - one more time - to find out what really happened with the Republic base on Goura and investigate any possible Imperial activity in that sector. So it happens that Kyle Katarn, an agent of the New Republic and now a Jedi Knight decides to chase the Imperial dreadnaught, that was believed to have been responsible for the attack.

The Imperial captain manages to leave his ship and flee to Ord Mantell, where then he is killed by a mysterious assassin. It seems somebody is trying to hatch a plot against the Jedi and the Republic itself. And Kyle Katarn is the only one who can find out the true identity of the evil enjoying torturing the Galaxy this time...

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Hi, everyone!
We haven't been very active in the forums or social media this year, though we tried to keep informed those of you, who showed interest in The Dark Pastime mod. You might remember, that I mentioned several months ago (at JKhub), that the main task was to complete Chapter I (which currently includes about 7 maps), and that due to technical aspects of the Jedi Academy, we came across multiple obstacles, when we started working with the last map in the Chapter, which was simply known to some as "the forest".

I also mentioned, that I would make an explanation, why it took us so long to deal with this map. Our silence made some believe, that we no longer work with our project, but that is untrue. Below are some news, facts and screenshots, so that you could see that the work never stopped.

But first is the so-called "Article", which includes the above mentioned news. I hope, it will answer some questions and help avoiding further thoughts about mod being frozen. So here it is.

The main idea, which you must read here and remember: the mod is alive and is in progress of major work.

It's been in development for so long, why haven't you released it yet?
Those, who've watched the project here and on moddb (or who contacted me personally), would know, that for the last seasons we've been working on Chapter I, specifically with one map (actually the last in the chapter), which created a lot of obstacles and headache due to technical issues from the Jedi Academy (which ones, see below).

Technical Issues.
- [Solved] Menu (UI) Limitations - you can have only certain amount of this, thus we had to minimize the number of datapads and infoboards in the mod.
- [Solved] Brushes per map limits - we were making a forest map, so making smooth hills and mountains was a difficult task, but we made it, though with some losses.
- [Solved] Models limitations - we had to replace all misc_model to misc_model_static or similar, due to issue #2 (misc_model converts into brushes after compilation)
- [Solved] Shader glitches 1 - this came up after we replaced misc_model with misc_model_static (changed shader code)
- [Solved] Shader glitches 2 - this came up after we changed the shaders; so we had to change the texture path (sometimes possible only through HEX editor)
- [Solved] Speeder Bike animation wouldn't work - we remade the model for speeder bike, but it wouldn't work with Cinematic animation for JA. Had to make model #3 for this. This caused another issue: the animation wouldn't play, due to map's name (had to change it).
- [Solved] GtkRadiant 1.4, 1.5 and 1.6 contradictions - the basic idea is the same. The interface is slightly different, and 1.5. often changes entities within maps without you knowing that (e.g. renaming entities like dog1 to dog01, secretA to secretA02, etc).
- [Solved] Fx Files glitch - came out of nowhere, but gladly we fixed that.
- [Solved] Other tiny issues - there were so many caused by JA and the game engine, that I can't name them all. In one way or another we've overcome most of them.

There are other reasons too:
- the mod is made by fans, who do it for fun and joy, without getting any reimbursement.
- we work, when we have free time: most people have permanent jobs and families, and surely free time is divided between all of them, with the mod standing after people.
- the team is based in different geographical regions: which means we contact online each other and send messages, which also greatly affects the whole process.
- certain things looked good in the past, but seeing on them now – urged us to update them. So we changed these, including textures, models, scripts, locations, and even some dialogs and scenes.

The mod is divided into several parts.
You already know that. Basically these are the Chapters, the first one being the most important. It's a right decision, because: a) it forms sort of a plan for the project, and b) we can release the content and see the reaction.

However when we began the work, we were making different parts of it at once. Thus missions 7-10 are complete, while mission 6 caused so much trouble (see Technical Issues above), and so on.

What else?
I must say, that we changed in a manner we work with the mod. When we started The Dark Pastime, we had a basic idea for the plot, a scenario and three people, two of which were eager to work with Gtk Radiant, downloaded from Internet. We also had Jedi Outcast, the game with which we started, we had a few models and absolutely no idea about shaders, scripts, modelling, texture creation and other aspects. It took several years to leave the amateur ways and choose a more professional approach.


A new Sentry Droid model for the Areem Corporation, created some months ago.


As time passed each of us learnt new skills, and new people came to our team. Thus now we know how to make good quality materials, be it textures or sounds, among other things. I myself wasn't able to do a lot of things, but due to changes in my professional fields, I learnt a great deal about game design, graphics, texture creation, photo and sound editing, modelling, scripting, typography, shading, etc.

You can help!
Our team has never been too big. It's actually the help and support from our friends, family and fans, which allows us to move further. Some people come and go, some work for a longer period of time, with only one thing in common – we all do it for the idea. We want to tell a story in our own way. Currently our team, even though consisting of only several individuals, has all we need for the most part.


Neutral Imperials such as this Technician is the result of the interaction with fans:

we specifically ask about the game experience and keep in mind suggestions from the JK community.


But we are always open for new talents and cooperation. If you like to be creative and ready to make things regarding a Single Player mod for Jedi Academy, don't hesitate to send us a message, either on www.JKhub.org or www.moddb.com

Before you go.
Below are a few things to look at. You might have seen them previously, but we changed each of the levels, but visually there is sometimes no difference. Other aspects in this section might also explain you the above mentioned problems and the tasks we put before us.

Screenshots Section:
DP makes a lot of references to other stories. You can spot some in Chapter I.


The difficult part is to recreate the familiar places the way they should be and update them.

Some maps went through major changes 1-2 times and are under revision at this point.


Current trends in design required us to remake many original level design solutions, such as this archive.


Chapter I is just the beginning, but it ties the story to many subplots, as well as sets a mystery.


We had to abandon some ideas such as this Republic Senate Sentinel in favor of better ones.


Even the good looking maps leave the urge of making further changes. One has to stop at one point, but in some cases we kept the opportunity to update things even when the map is already released.

We made many new NPC models and skins, most with a small bio about them. And here is a page from the document, sent to our Actors, who provide the voice for the main characters and background NPCs.

Thanks again for your support and comments. We'll be glad to stay in contact and answer any questions. ;)

Chapter I coming soon

Chapter I coming soon

News 10 comments

DP: Chapter I details, new additions to DP (models)

August Update

August Update

News 2 comments

Kyle Katarn Update, New Objects, New Droid, Star Wars references.

Imperial July

Imperial July

News 3 comments

New models of AT-AT, Imperial Star Destroyer, Twi'Lek Male NPC and more.

Hello from Bothawui

Hello from Bothawui

News 7 comments

Bothans in JA, Phefar Imperial Trooper, Demo and Release News

Add file RSS Files
2-1B Surgical Droid Model

2-1B Surgical Droid Model

Players Model

The team of Dark Pastime Modification proudly presents the first of our models to be released - 2-1B Medical Droid.

Comments  (0 - 10 of 175)
Guest
Guest

When the 1'st chapter will be released?

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NumberWan Creator
NumberWan

When Chapter I minor aspects of the maps are complete, which in turn depends on the people, who work with them. I work with Chapter II now, as well as Chapter III.

Reply Good karma+2 votes
Doom_Bee
Doom_Bee

So uuuh... When do we get to download it?

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NumberWan Creator
NumberWan

As answered to the Guest above, the release depends upon the completion of the tasks by our different team members. I know the feeling of agitation and the desire to try the mod (thanks!;) ), but I can only control the aspects, which I am involved in myself at all levels. Video production for instance isn't my field, so I can't put pressure on others due to their different personal matters, job, etc.

Reply Good karma+2 votes
Garyn Dakari

Oldest reply on this site, but: When it's done.

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nicobelic92
nicobelic92

its nice that mod is still alive, wish you luck

Reply Good karma Bad karma+3 votes
NumberWan Creator
NumberWan

For the guests and users alike: we use English language here only. If you want to comment, please be polite, be respectful and post constructive critics. You can use this board or PM, if you want to discuss something. We don't post news, but we continue our work on the mod. Making the project and making it good is our main objective.

When wondering, whether the project is being made for too long, keep in mind, that it's a mod, not a new game. It's made by fans, no a professional team. We don't get salary for that, we do it because we enjoy it, we want to tell a story, and we are somehow perfectionists.

There is one more thing: we didn't create the game engine, so we use what we have to create our own story. We have limitations, and going through them is the challenge, and one of the reasons, why it takes weeks and even months to fix a single map, or introduce a new feature to JA, or change something already in the game.

We never posted specific dates, because predictions are difficult to make in case of non-commercial projects. Making a mod is a joint work of several people, who work with different schedule, often from different places in the world. It's not possible to push them to work harder or faster. The work is based on trust, cooperation, listening, respect and creative freedom. One has to find balance to keep the team, rather than scaring people to go away. Enthusiasm is the only impetus to contribute to a bigger picture.

So please be patient as well. If you think, you can help - send a PM and join the project. Or leave constructive critics and comments, rather than stinging endlessly.

For all others – friends, fans and fellow modders – thanks for your support and kind words. It's always a pleasure to hear from you and to be part of the JK community.

Reply Good karma+5 votes
Fiero
Fiero

Hi

Could you please give us a quick status update ? I and a number of friends actively following the mod want to know, so to speak, where the mod progress bar is at. What remains to be done until chapter I is up ?

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NumberWan Creator
NumberWan

Hi, there is a more active discussion of the project here: Jkhub.org and specifically the status here: Jkhub.org

Chapter I is complete in all aspects except for one map, which is a complicated stuff regarding the Jedi Academy engine (however al mapping is ready, scripts, shaders, NPCs, music, etc ready). It would be unwise to exclude it from Chapter I though.

Reply Good karma+4 votes
dg1995
dg1995

thank you guys for making me sure that this mod is still alive.
May the Force be with you.

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