The Dark Pastime is a Single Player modification (or add-on) for the Jedi Academy video game. Being in development for several years, the project is now at its final stage.

The story takes place in 17 ABY, several years after the events with Tavion and her Sith cult. The Jedi Academy became a large organization of peace-keepers, loyal to the New Republic. Former Galactic Empire is weakened, but still has enough forces to fight both the Republic and the Jedi. However they tried to remain silent for some time until the accident in the system of Goura occured... But is it the Empire to blame for the deaths of dozens of soldiers? Or is it someone else trying to make everyone to believe this story?

Mon Mothma asked the Jedi for help - one more time - to find out what really happened with the Republic base on Goura and investigate any possible Imperial activity in that sector. So it happens that Kyle Katarn, an agent of the New Republic and now a Jedi Knight decides to chase the Imperial dreadnaught, that was believed to have been responsible for the attack.

The Imperial captain manages to leave his ship and flee to Ord Mantell, where then he is killed by a mysterious assassin. It seems somebody is trying to hatch a plot against the Jedi and the Republic itself. And Kyle Katarn is the only one who can find out the true identity of the evil enjoying torturing the Galaxy this time...

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First of all I would like to thank everyone, who tried the Dark Pastime mod (DP) and sent their thoughts and sentiments on the work we'd been making all these years. It was good to hear different opinions as well as check the issues (still) found by the Players in the mod. I must say, that we update the pack periodically, but the link remains the same. One of the last additions includes the French subtitles for the mod, kindly provided by lang_french at JKHUB.

If you haven't downloaded the mod just yet, Chapter I is available through the link below. Remember, that you need OpenJk to be installed in order to run the Dark Pastime. The link includes Installation Guide.

Update: French subtitles (DP_FR.pk3) can be downloaded here.
If you need a separate PK3 for English subtitles (DP_ENG.pk3), it's available here.

The Dark Pastime introduces a new story for Kyle Katarn, as well as a few 'mechanics' to the gameplay, which differ from its original game – Jedi Academy. As you are playing one and only Jedi, your appearance stays the same, but you can change the clothes at the start. Lightsaber hilt remains that of Katarn until some time, but creating a new "laser sword" is now part of the story.

I were originally dissatisfied with the Color icons of the sabers as well as menus themselves, that's why we changed them drastically. The Color Choice now depends on the Crystals, each one with a unique name, most of which you might recognize from older stories, such as KOTOR. For example, Adegan crystals serve for blue color now, while Sigil is for yellow blades.


The very first mission introduces new Imperial forces, such as Imperial Female Officers, as well as a few minor personnel in the Imperial Remnant.


The situation around Imperial Dreadnought was also expanded: you can now spot the Imperial captain and his crew, when battle begins near Ord Mantell.

Ord Mantell was the planet, originally only mentioned in Episode V: The Empire Strikes Back, but it later was a major spot in such classics as Shadows of the Empire, as well as was in a mission in JA. It also saw the conflict between the Old Republic and local separatists during the Galactic Cold War, as seen in SWTOR. This time the planet is where the battle between the New Republic and the Imperial Remnant takes place.

Some details aren't just decorations


As dusty and remote as it might seem, Ord Mantell isn't that abandoned. In DP you encounter the first of the new factions here, which mostly consists of the old Mining Droids. They might be primitive, but their armor, intended for hazardous environments, can withstand blaster fire for some time.

The new feature is the Coruscant HUB, where the Player can now prepare for the adventure. In this New Republic Intelligence HQ you can get information and recon data for the upcoming missions. As you progress, new doors would be opened, allowing to learn more about the Galactic state of events and your investigation.


The second mission takes place on a new world of Dvorn, occupied by the Empire. A large portion of its surface is now covered by military bases and factories, with metallic beast slowly destroying all the forests with mostly extinct animals and local tribes. In Chapter I this is the longest mission, which can be divided into several parts, with each representing a different game type: stealth and speeder bike chase.

This area might be interesting for those, who like the Star Wars lore of the old days. There are many easter eggs and direct references to various books and stories.


It's funny thing to notice, but years ago DP was released as a Demo, which was nothing like what we had in mind. There are similarities with Chapter I however, but the whole project moved in a very different direction, with lots of things redesigned completely, even though the very first mission might look basically the same. Since then we expanded many areas in first levels and put various puzzles in the section of the Imperial Academy on Dvorn.


If you wonder, what's the difference between DP Demo and DP Chapter I, here is a list of some of them:

  • Chapter I has a completely new menu and HUD, as well as a Cutscene, showing the Ord Mantell battle,
  • The Dreadnought level has different atmosphere now: action is more intense and includes more enemies. Republic Allies are also present and it's now explained, how they get into the ship with you,
  • Coruscant is no longer a mere cutscene, it's a HUB between missions,
  • Level Stats are back!
  • The mod relies more on Datapads and reading terminals – a feature which would be helpful in a few cases during gameplay. Don't forget to check them if you're stuck!
  • You can choose, whether dead NPCs disappear and how soon,
  • Some areas have more than one solution,

Anarmar streets


Moving forward means, that Chapter II is in the works now. It's worth mentioning, that it lacks the same action against the Imperials and brings in three different missions, taking place on Anarmar, Dantooine and Sulon, with the latter two being complete. It also introduces several new factions, with one being the Areem Corporation. This means encountering new enemies and talking to new people. These missions also get you to meet old friends.

Anarmar streets

Anarmar includes several areas to explore.


Sulon base testing

Sulon's capital is no longer under Imperial control.


The Dark Pastime Chapter I is out

The Dark Pastime Chapter I is out

News 18 comments

After thorough testing and fixing, Chapter I of The Dark Pastime is finally ready for download.

Chapter I Testing

Chapter I Testing

News 10 comments

Dark Pastime Chapter for JA: Alpha testing almost complete. Beta testing planned.

New channel and new models

New channel and new models

News 7 comments

Introducing a few new characters for DP – the Sith master Darth Whirmah, hailing from the world of Dromund Kaas. The other one is the LEP Assistant...

DP Latest Updates for '16

DP Latest Updates for '16

News 5 comments

The "Article" – a post about the work on DP in the last months (including the "Forest" map news).

Add file RSS Files
2-1B Surgical Droid Model

2-1B Surgical Droid Model

Players Model

The team of Dark Pastime Modification proudly presents the first of our models to be released - 2-1B Medical Droid.

Comments  (0 - 10 of 261)
drmeowington
drmeowington

This is such an amazing mod, probably the best I’ve played along with the dark forces demo mod. I for one am a fan of the last level. I like how open it is and it takes a bit of exploration to figure out. I know it’s too dark for some people but I didn’t have much trouble with the map other than low fps. Also I really like the mouse droid section and stealth levels. They were all very creative and extremely unique. Also how is chapter 2 coming?

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NumberWan Creator
NumberWan

Thanks you for the kind words! I'm glad you enjoyed it. Yes, the Forest map of Dvorn got most of the mixed reviews by the Players. It was perhaps the most difficult part to create. As for Chapter II, most maps are smaller, but have more characters. I would say, it's very different from the first missions. Currently I'm working on technical aspects of mapping.

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drmeowington
drmeowington

Btw, you have a discord or anything?

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NumberWan Creator
NumberWan

I do use Discord, but I don't post info there.

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Guest
Guest

How many chapters and levels are you currently planning to make?

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NumberWan Creator
NumberWan

It was always a plan to make just one mod, but as some parts of it are complete, we decided to split it into at least 3 Chapters.

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un_dead-slayer
un_dead-slayer

Doesn't work, I would remove the OJP part of the mod.

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NumberWan Creator
NumberWan

OJP expands some of the limits, which wouldn't make DP playable. Most players had no problem with OJP installed, but if the mod doesn't start there could be a number of reasons: JA version, video card specifics, other mods installed, as well as a complete path of Jedi Academy, as well as for /base.

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un_dead-slayer
un_dead-slayer

I have the gog version, it was a clean installation, no other mods but OPJ installed.

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NumberWan Creator
NumberWan

For other Players, who might experience a similar problem: be sure to check the names of the Folders inside your GameData. In case the game doesn't start, this could be one of the reasons.

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