The Dark Pastime is a Single Player modification (or add-on) for the Jedi Academy video game. Being in development for several years, the project is now at its final stage.

The story takes place in 17 ABY, several years after the events with Tavion and her Sith cult. The Jedi Academy became a large organization of peace-keepers, loyal to the New Republic. Former Galactic Empire is weakened, but still has enough forces to fight both the Republic and the Jedi. However they tried to remain silent for some time until the accident in the system of Goura occured... But is it the Empire to blame for the deaths of dozens of soldiers? Or is it someone else trying to make everyone to believe this story?

Mon Mothma asked the Jedi for help - one more time - to find out what really happened with the Republic base on Goura and investigate any possible Imperial activity in that sector. So it happens that Kyle Katarn, an agent of the New Republic and now a Jedi Knight decides to chase the Imperial dreadnaught, that was believed to have been responsible for the attack.

The Imperial captain manages to leave his ship and flee to Ord Mantell, where then he is killed by a mysterious assassin. It seems somebody is trying to hatch a plot against the Jedi and the Republic itself. And Kyle Katarn is the only one who can find out the true identity of the evil enjoying torturing the Galaxy this time...

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Blog RSS Feed Post news Report abuse Latest News: Chapter I coming soon

10 comments by NumberWan on Feb 17th, 2015

It came to our attention, that some people fear, that we might have stopped working on the Dark Pastime modification. It is not secret, that the last month was somehow full of different events for all of the members of our team, though this never meant, that we seized to create things for our story and develop maps.

Last year we decided to work on the mod differently – instead of releasing the whole project at once we would like to upload it in parts, starting with Chapter I, which would explain the adventure of Kyle Katarn and why it is different from his previous operations.

Before I continue advertising Chapter I, which is dedicated to the conflict between the Republic and the former Empire over Ord Mantel, I would like to post a few new things, which will be in DP as well.

New Fractions (cont.)

One of the Chapters in DP tells us the story of the mysterious grave robbers clan from the planet Rutana (mentioned prior). The members of this organization ally themselves with no one and their primary goal is to regain control over their sector in the Outer Rim and stay away from
large conflicts.

Their operations are very secretive, but it is known, that they like to trade rare items and weapons, and they are especially keen on historical artifacts. The true motives for collecting such things aren’t known, and the Rutana clan actually welcomes traders and travellers, as well as fugitives and pirates in their tiny spaceport among the sandy rocks.


While Rutana are far from the most known star systems, their members are believed to have been spotted on several worlds. Some indicate, that the organization has been involved in smuggling several relics from such planets like Chandrilla and Dathomir. But no proof suggests this theory is
true.

While we haven’t created any new model for the Clan members themselves (just yet), we made the maps for this mission (you might have seen them earlier) and various props. One of the latest is a Rutana vessel.


I designated this ship as RSJ-710, which serves as a light starfighter. It has a few weapons, concealed to look as a merchant vessel. However the main aim of this one is to store and transport the historical artifacts, not very large – this is the primary interest in getting relics – usually illegally from different star systems. The Clan members use it to travel to such planets like Dantooine, Onderon and Cato Neimodia to complete their tasks from their leader.


Imperial Point of View

This part of current article deals with Chapter I. Kyle has a mission regarding a certain action, conducted by the Empire some time before the events of DP. The story takes the protagonist to the Imperial world of Dvorn. Imperial fans and followers as well as those keen on Dark Forces might
find this part especially intriguing.

Besides being a classic-like level pack, it shows not just the other side of the Galactic Empire (e.g. ordinary citizens, Imperial cantina, troops and officers off duty, etc), but also the way the Empire treats the most prominent Galactic events.

This is shown through very many props, objects and propaganda posters around Imperial locations. I also made a large set of datapads and terminals, which give an alternative vision of what happened near Yavin IV, at the battle of Endor or during the Clone Wars.

One such location, rich with Imperial information on Galactic affairs, is the Museum of Imperial History and Propaganda, located on Dvorn, which Kyle will visit during his second mission.



New Species in DP

I really wanted to post an additional portion of news here, with pictures, but it will be a bit later. I can say, that we've added quite a lot of different aliens into DP, but there are more on their way. Besides the Elecrians, which you've already seen, there will a few more, including the mysterious Fuark representatives, present on Anarmar (meet them in Chapter II). Also several agressive beings, previously unseen in Star Wars.

Someone from SWTOR will be present as well.

So, when is Chapter I ready?

I don’t want to stir things too much, mainly because the “turbulences“ of the last three months haven’t passed just yet. Three maps are 100% complete, one more is on the way. One of the maps is 80% finished, but we have one more, which needs a thorough examination and correction. Due to JA
limitations the map might be revised and changed (I even feared, we might have to cut it like two other maps in DP).

In any case I already have an exact release date in mind, but everything will be announced in due time.

Stay tuned.

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2-1B Surgical Droid Model

2-1B Surgical Droid Model

Jan 13, 2013 Players Model 0 comments

The team of Dark Pastime Modification proudly presents the first of our models to be released - 2-1B Medical Droid.

Post comment Comments  (60 - 70 of 145)
Sovietskiy_Partizan
Sovietskiy_Partizan Oct 6 2013, 9:23am says:

Preved. Я помню первый раз читал про ваш мод когда вы только начинали на jediknight.ru :] Пора бы уже допилить мод, столько лет прошло.

Zluk Medvedov.

P.S.
Предыдущий коммент получилсо от гостя, можете удалить.

+1 vote     reply to comment
Guest
Guest Oct 6 2013, 9:11am says:

Preved. Я помню первый раз читал про ваш мод когда вы только начинали на jediknight.ru :] Пора бы уже допилить мод, столько лет прошло.

Zluk Medvedov.

+1 vote     reply to comment
Darth_Futuza
Darth_Futuza Sep 23 2013, 4:13pm says:

Hello, Darth Futuza from JKG, just wondering if you guys are trying to go standalone / if you are using Raven Assets in the mod?

+2 votes     reply to comment
NumberWan Creator
NumberWan Sep 23 2013, 5:40pm replied:

The DP is a mod to JA, so yes, we are using the pk3 originally included in the game + new material, that was created either by our team or other people. We are using solely models, textures, shaders as well as other stuff, that makes all this work together. That's the answer, given I understood you correctly.

+2 votes   reply to comment
SpaceVoyager
SpaceVoyager Sep 17 2013, 4:01am says:

Are there any news on the project?

+2 votes     reply to comment
Guest
Guest Jun 27 2013, 4:20am says:

Looks really cool! Bookmarked!

+3 votes     reply to comment
MizoreJedi
MizoreJedi Apr 26 2013, 6:53am says:

What do you think of these suggestions?

Lucasforums.com

+2 votes     reply to comment
NumberWan Creator
NumberWan May 8 2013, 2:50am replied:

Thanks for drawing our attention to this thread. We’ve been watching the situation with the release of JA source code from the very start, but it's too early to say anything specific, as we have no coders, so in understanding the code we rely on what is being published on forums.

We believe that this is a nice opportunity to make JA much better, and that's what we try to do. However we also think, that it does no good when you improve graphics without thinking about the plot and characters. We'll release some more info on this later.

+3 votes   reply to comment
moddlord1
moddlord1 Jan 20 2013, 1:19pm says:

waz up! looking good tracking it

+2 votes     reply to comment
MizoreJedi
MizoreJedi Jan 14 2013, 11:28am says:

I have some suggestions for this mod:

1. A lightshield in addition to the lightsaber because a shield as a defense is better than a sword, both Jedi as Sith, but especially in the first. Although I think this is not possible because not published the code for singleplayer.

2. Increasing rate of fire of shooters.

3. A cable hook in singleplayer.

4. Enemies with shields as the protagonist.

5. Improve some force powers, for example, increase the rate of fire of force push and force pull, that force speed consume points of force gradually and not fifty points at once, that sense force serves to see in the dark, and that force grip can be used to grasp inert objects.

6. The lightwhip.

+2 votes     reply to comment
NumberWan Creator
NumberWan Jan 14 2013, 11:58am replied:

Good Ideas, however not all of them are possible in JA. But we have some similar stuff in DP. For instance, some enemies can use energy shields (and you have to bring these down before being able to shoot him or damage in any way). Also, NPCs won't be so helpless after you disarm them with Force Pull.

+2 votes   reply to comment
MizoreJedi
MizoreJedi Jan 17 2013, 7:39am replied:

And is it possible a autoregenerative shield as in Halo?

+2 votes     reply to comment
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