Set in both the heart and outside of City 17, "The Citizen Returns" contains the final chapters of our citizen's story, as well as an updated version of Part II. The story takes place shortly after a failed assassination attempt on Dr. Breen leads to the first ever use of the Overwatch Broadcast system by The Resistance, represented by former garage owner Larry Soderstrom. The Combine forces decide to capture him and try to use his public repentance and execution as a means to appease the emergent rebellion. The Citizens of City 17 however have other ideas in mind. Larry is now a symbol for the rebellion and a key asset in a bigger plot to deal a fatal blow to the Combine and its grip on humankind...

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Russian subtitles

Russian subtitles

Patch 3 comments

Subtitles available now in Russian, courtesy of MisterDude! / Enable with the "cc_lang russian" console command.

The Citizen Returns

The Citizen Returns

Full Version 39 comments

The Citizen story is finally complete! This mod replaces The Citizen Part II as the sequel to 2008's The Citizen mod, and includes the maps of Part II...

Comments  (0 - 10 of 160)
godfatherx
godfatherx

There is such a problem in your mod, after the skirmish on the skating rink, 4 people run in the door, but after entering the next location, if I didn’t go in first, after loading, there are only 3, there’s no one who goes into the control room, gives instructions and opens the door, that is, this script does not start. If I launch this map manually, sp_streetwar2.bsp, then there are already four, the script runs, but the player does not have any weapons ... I really like this mod, it is gorgeous, but such troubles reduce its value. And it’s impossible to free Larry ... And instead of the texture of water, there is a pink-black chessboard ...

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BrawnyJavo
BrawnyJavo

Okay, so I'm trying to use this to continue my mind series, but it WILL NOT let me set binding to each weapon, so I can switch to them by pressing the corresponding key like I did in The Citizen. It just says "Unknown command: weapon_[whatever weapon]" The commands work with the give command, but the engine doesn't seem to recognize them on their own. Am I just an idiot and I'm not binding weapons right?

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Tuxflop
Tuxflop

I haven’t tried the command you’re talking about, but I think it should be “weapon (WEAPON NAME)” and not “weapon_(WEAPON NAME)” with the underscore.

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Jellric
Jellric

I'm having an odd problem. Every time I launch 'Return' from the Steam Library, it starts The Citizen instead. This in spite of the fact that I deleted the entire The Citizen folder under sourcemods! I don't know why or even HOW The Citizen runs instead. Where is it getting the maps to run from when I deleted them?? And how do I get Returns to run?

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Zippys2
Zippys2

Full gameplay

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DrFraiMan
DrFraiMan

I want a sequel!

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Guest

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Guest
Guest

Installed this mod, and I have a strange 'bug' to report. When you enter the section where you goto the water supply section and find the 'note' on the side of the round tank below the walkway, I can click on the note and read it, but I cannot put it back down, so Im stuck at that point. Any ideas?

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Kasperg Creator
Kasperg

As stated in the Readme, this was a known problem. You have to trigger it again (be in range and looking at it) for it to disappear.

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Highest Rated (2 agree) 9/10

I really enjoyed this mod, and it's a great example of good design overall. In particular, I like the small details put into this mod that makes it stand out in a positively quirky and memorable light. The character of Larry will be a staple of this mod as the no-nonsense yet laid-back leader of a good majority of the mod. I highly recommend playing the first The Citizen first before playing this just so you can get Larry's full character. This mod also serves as an interesting example of choices…

Sep 19 2014 by thedeadcamper

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