The year is 2012. A next-generation conflict is about to unfold...



Ukraine has expressed its personal desire to join the European Union, with Russia’s furious opposition, since Viktor Yushchenko’s election as president in 2004. Despite Russia’s warnings that it “would be forced to take action” if Ukraine indeed joined the Union, in February 2012 Ukraine had met the three economic goals for its induction into the EU and was set to join in the succeeding months.

Tragically, it turned out that Russia, who had made false threats before (Ukraine’s joining of NATO in 2010) was not bluffing this time, three warning SSM missiles hit the Polish countryside, accidentally killing twenty people. The response from Brussels was (unlike the normal docile European diplomacy) much more threatening, an immediate warning was given, if Russia wanted a war, they would get a war.


The situation appeared to calm down until the Spangdahlem Incident the next month.
A group of Russian spies were caught while trying to sabotage equipment on a NATO base in Ukraine and were arrested, they were taken on a flight to Brussels for questioning.

However, when flying over Germany the flight was intercepted by American F-22’s and ordered to land at the American Spangdahlem Air base, the European Army was quickly informed of the incident and infantry and tanks quickly surrounded the base, demanding that the spies be restored to the relevant authorities. According to European President Tony Blair:

Quote:Anyone caught interfering with European matters, must deal with the strong, proud and intelligent people of Europe, not the interfering Americans.

The siege continued for two days until the American Military ordered warning shots to be fired, these shots were misinterpreted by the Europeans as an attack, resulting on a direct order to assault the base by the European Military. During the attack twenty three American soldiers were killed, and over a hundred were arrested. The spies were then put on a flight to London for further questioning.

The American government was enraged, harsh verbal warnings were given to each other within the next twenty minutes, then the Americans again intercepted the London Bound flight and ordered it to land in Brunssum, the Netherlands.
The European Air force then retaliated by sending a squadron of Eurofighters to the location and shot down the flight escorting F-15's.

Shortly afterwards the EU released an ultimatum.

Quote:All U.S troops must leave European and Ukrainian soil within the week.

NATO was over.

The ultimatum expired without a single American soldier leaving European soil.
Russia made sarcastic diplomatic comments to the EU, and jeered at the Europeans - who still hadn’t acted.
However an hour later every American and NATO base in Europe and Ukraine was stormed by the European Military, resulting in several hundred casualties, the destruction of American military equipment and assets and the capture of surviving military personnel, President Blair said in another statement:

Quote:Violence is never necessary, but in the face of an interfering and arrogant, so called 'ally', there is no other option.


Missiles from American submarines in the Gulf were launched at European bases in Turkey.
This angered the Europeans to an extent where they decided to retaliate with their own missiles, those weren’t destined for American soil, but at American spy satellites, causing billions of dollars of damage.
A declaration of war was made by the Americans on the European Union the next day. Meanwhile, on Ukraine's frontier, Russian tanks rolled over the border, determined to stop the next month’s succession of Ukraine into the EU, this was met with hostility by both Europe and the USA.
Europe declared war on the Russians With President Blair saying:

Quote:We are outnumbered, but righteous, and if there is one thing I have learned from history, it is that the righteous, no matter how outnumbered, always prevail

The US responded to Russia’s attack on Ukraine with an Ultimatum of it's own:

Quote:Either Russia leaves Ukraine immediately or the United States of America will declare war.

The ultimatum expired...


Storyline by Smooder


If you would like to contribute and help the mod team with The Art of War Project please contact me at Marc15yo@hotmail.com or contact the Staff on The Art of War Forums, All help is greatly appreciated.


MOD TEAM and Contributors:

Marc15yo - Mod Leader

Snake_RR - Co-Leader and Warfare/Technology Balancer

Smooder - Storyline Manager

Carnage - Modeling and Coding

Sharp-Shark - Cameos and Game Art

James100 - Forum Moderator, Warfare/Technology Assistant and Voice Actor

Tusker2Zero - Forum Moderator/Manager and Mapper

Jarhead - Musician, Voice Actor and Contributor

Beng - Coder and Contributor

Guppy19 - Graphic Design and Game Artwork

Deflektor - Musician

Gamerex - Musician

HavocWars - Early Beta Tester

Image RSS Feed Latest Screens
US Base Camp US Base Camp Stryker Convoy
Blog RSS Feed Report abuse Latest News: Middle Eastern Front

18 comments by Snake_RR on May 20th, 2009

The Art of War will feature a healthy array of maps and environments, and Middle Eastern maps are definitely included. One important aspect is that TAoW will also upgrade ZH's graphic aspect and lighting, the following images show some of the current lighting improvements.


Map and Scenery Changes


A new, "Alpha-based" test map - 'Desert Urban Simulation' - was used in order to test new units, vehicles, lighting and other assets in an urban, street and CQB / CQC (Close Quarters Battle / Combat) based scenario, as you'll see in the following images the map was based on a Middle Eastern town.


The US Base Camp, the starting point of the US Anti Insurgency Operation:



New, alternative grass (Type 2) has been added (some lighting issues on older grass patches were also fixed):



This image was taken with ZH's standard lighting (looking less "sunny"):



The following images are using the modified lighting in order to better simulate Middle Eastern sunny conditions:









New Units


Numerous "desert variants" of the main vehicles were prepared (coded) and are currently rolling in game, specially:

  • Desert Strykers (all Stryker versions);
  • Desert M1A2;
  • Desert Humvee (including brand new full firing animations and effects on the machine gun, this also applies for the M1A2's Commander's MG);
  • Insurgents (main opposition in this operation).











New / Modified Effects


New effects were created, just as it was previously mentioned, the M2 heavy machine gun (used on the Humvee, Abrams and Stryker) plus the coaxial machine guns now have a randomized tracer projectile, the tracer randomizer works based on a specific "formula":

- 2/3's of the time a tracer will appear;
- 1/3 of the time there won't be any visible projectile or tracer (this is made so tracers are fired on randomized intervals and not just "disappear").



  • New spark effects:

The old ones used to look like fireworks (since in Zero Hour a machine gun could destroy a tank, but that's not the case in TAoW), these effects appear every time an armored vehicle is hit by small arms fire.



  • New SABOT and HEAT round effects:

This is what happens when a Sabot tank shell hits a building (note that the round actually penetrated the building so it detonated inside it):



Firing a HEAT round:



  • New smoke and dirt effects:

The smoke / dirt effects are much larger on tank shells and it takes a longer time for the smoke to disperse.


The coaxial machine gun rounds "detonation" effects were also enhanced.


Important Changes


  • Machine guns were greatly enhanced in terms of sound, accuracy and range (to make'em more realistic and deadly).
  • Every soldier will have a magazine with a certain number of rounds (depending on the weapon), after the magazine is empty they will reload (reloading animations are included), in this particular case the insurgent had a 30 round magazine.
  • Please note that some of the previous buildings and map objects are receiving TAOW's "Cosmetic Treatment".

If a ZH building / map object is included in The Art of War then it will be eventually realistically resized and receive new skin and texture upgrades in order to look sharper and overall more realistic (such upgrades will occur in large scale after the main vehicles and units are complete, and the focus shifts to TAOW's Mapmaker).

  • Vehicles will move more realistically in urban environments.

In case a tank runs over a concrete wall then it's movement will be affected a bit (depending on the wall type, size and property). Walls are overall more "solid" and rounds will impact on them (depending on the round the wall can be damaged or destroyed).

  • All units (even infantry) will need a line of sight in order to engage an opponent (even when garrisoned), if they can't see they can't hit (this also means that players can sneak units without the fear of random attack of an enemy which hasn't even sighted the unit).
  • Weapons now collide with walls and structures:

Depending on the weapon's caliber a round may or may not damage or destroy a wall.

Let's suppose an insurgent is hiding behind a wall, in Zero Hour he could attack and hit anyone hiding on the other side but in The Art of War not only does he can't spot who's behind the wall but the weapons won't just "go through" it (or "over it"), soldiers equipped with explosives can "clear a path" in order to increase their mobility or to surprise/kill who is behind a wall.


For the latest updates and information about the The Art of War Project check our Forums:

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The Art of War Wallpaper1

The Art of War Wallpaper1

Jul 14, 2008 Wallpapers 2 comments

Wallpaper portraying F-22's flying by. On the ground there is an M1A2 and A Stryker Command Vehicle.

Post comment Comments  (0 - 10 of 483)
Scomorox
Scomorox Jan 2 2014, 2:23am says:

When is it possible it will be to play? It is strongly desirable to play in multiplayer.

+2 votes     reply to comment
Guest
Guest Sep 9 2013, 5:15pm says:

This comment is currently awaiting admin approval, join now to view.

sincere35
sincere35 Jul 12 2013, 7:48am says:

PLEASE FINISH THIS MOD!!! :)

+2 votes     reply to comment
bandmaster777
bandmaster777 May 20 2013, 1:54am says:

awesome mod but dead, please continue this mod!

+2 votes     reply to comment
kev20
kev20 Jan 19 2013, 12:54pm says:

i damn it why is it good mods dies

+1 vote     reply to comment
DrSylvestre
DrSylvestre Jan 22 2013, 5:10pm replied:

Yes, all modern realistic mod is dead, too bad :(

+1 vote     reply to comment
osundefeated
osundefeated May 13 2013, 1:36pm replied:

CWC?

+1 vote     reply to comment
sotoo
sotoo Nov 25 2012, 2:38am says:

plzzzz the link to download it plzzz

+1 vote     reply to comment
adijjavangsa
adijjavangsa Aug 16 2012, 10:03am says:

i want to download it

+1 vote     reply to comment
adijjavangsa
adijjavangsa Aug 16 2012, 10:01am says:

i want to download it

+1 vote     reply to comment
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