A Command & Conquer Generals Zero Hour total conversion. This Mod focuses on Modern and Near Future Combat using the latest Military technology and armament.

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M1114 Rollin
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SIR_halyavshik
SIR_halyavshik

very impressive

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Oogalee
Oogalee

That's intense!

You can see the people crystal clear!

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zhusa13
zhusa13

yep.the skin is awesome

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Da_Dooley
Da_Dooley

i like the new turret. no more enclosed shell-like thing in ZH

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zhusa13
zhusa13

that is freakin' awesome skinning!

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cronos35
cronos35

how much is the poly count on this thing?

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Snake_RR Author
Snake_RR

It's perfect I'd say :)
All models in TAOW (specially ground unit) have a strict poly count "limit" of roughly 1000 polygons (with some exceptions).

It's true that pc's these days have higher processing capabilities (than back in the day ZH came out) but since large scale battles in TAOW will be inevitable we prioritize action and fluidity (in the Third Mega Update we'll explain that theme from a different perspective).

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