A Command & Conquer Generals Zero Hour total conversion. This Mod focuses on Modern and Near Future Combat using the latest Military technology and armament.

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M1114 Rollin
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SIR_halyavshik May 20 2009 says:

very impressive

+2 votes     reply to comment
Oogalee May 20 2009 says:

That's intense!

You can see the people crystal clear!

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zhusa13 May 26 2009 replied:

yep.the skin is awesome

+2 votes     reply to comment
Da_Dooley Jul 29 2009 says:

i like the new turret. no more enclosed shell-like thing in ZH

+1 vote     reply to comment
zhusa13 Jul 31 2009 says:

that is freakin' awesome skinning!

+1 vote     reply to comment
cronos35 Oct 3 2009 says:

how much is the poly count on this thing?

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Snake_RR Author
Snake_RR Oct 8 2009 replied:

It's perfect I'd say :)
All models in TAOW (specially ground unit) have a strict poly count "limit" of roughly 1000 polygons (with some exceptions).

It's true that pc's these days have higher processing capabilities (than back in the day ZH came out) but since large scale battles in TAOW will be inevitable we prioritize action and fluidity (in the Third Mega Update we'll explain that theme from a different perspective).

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May 20th, 2009
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