A Command & Conquer Generals Zero Hour total conversion. This Mod focuses on Modern and Near Future Combat using the latest Military technology and armament.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
M1114 Rollin
embed
share
view previous next
 
Post comment Comments
SIR_halyavshik
SIR_halyavshik May 20 2009, 4:06pm says:

very impressive

+2 votes     reply to comment
Oogalee
Oogalee May 20 2009, 9:35pm says:

That's intense!

You can see the people crystal clear!

+2 votes     reply to comment
zhusa13
zhusa13 May 26 2009, 10:22am replied:

yep.the skin is awesome

+2 votes     reply to comment
Da_Dooley
Da_Dooley Jul 29 2009, 3:05pm says:

i like the new turret. no more enclosed shell-like thing in ZH

+1 vote     reply to comment
zhusa13
zhusa13 Jul 31 2009, 6:56am says:

that is freakin' awesome skinning!

+1 vote     reply to comment
cronos35
cronos35 Oct 3 2009, 9:36pm says:

how much is the poly count on this thing?

+1 vote     reply to comment
Snake_RR Author
Snake_RR Oct 8 2009, 9:36pm replied:

It's perfect I'd say :)
All models in TAOW (specially ground unit) have a strict poly count "limit" of roughly 1000 polygons (with some exceptions).

It's true that pc's these days have higher processing capabilities (than back in the day ZH came out) but since large scale battles in TAOW will be inevitable we prioritize action and fluidity (in the Third Mega Update we'll explain that theme from a different perspective).

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Type
Entertainment
Date
May 20th, 2009
Size
1024×768
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only