I. Introduction
Since longer time the Modding Project The Ancient Age is already in development. Its objective is to implement 5 antique cultures with the AoE3 Engine and Structure. These are: Carthaginians, Celts, Hellenes, Persians and Romans
II.Team
The Team consists on the one hand of beginners and on the other hand of people with experience in modding. The underlying idea of the team set is to teach beginners one or more aspects of modding with the final aim to integrate them effectively into the project.
The project itself is english. The team works in a closed member area on ne.elpea.net, the Official Napoleonic Era Homepage. Our first release will be an Alpha-Version that contains playable Romans and Hellenes.
III. Features
5 completely new cultures with new units, among others Tactical Units like Spies, Assassins or Officers, new Economic Units like Scholars, Slaves, female and male citizens. Longer ages show the true advantages and disadvantages of cultures and demand from players more strategic and flexible thinking.
We are willed to create a more ambitious 1st and 5th Age. The 'Campaign' feature (similar to 'Revolution') makes it possible to change the usual managment of a town to a more intensive organization of a professional army. A new, more realistic counter-system, new random maps, User Interface und Homecity Design are other features that we'll try to realize as well.
0 comments by TilanusCommodor on Jun 21st, 2009 digg this super bookmark
Salvete fertiles auxiliatores!
(Be welcome able helpers!)
We are eagerly looking for new members, above all we need proficient portrait/icon artists. We just require the basic abilities, which means: You must be able to draw and colour your drawings. The style should be realistic, no comic or abstract styles please. You are supposed to draw portraits of ancient units (also buildings and politicians) and/or icon scenes (weapons, armament, economical goods, tools, ... ) and colour them.
The first two cultures we have been working on since the birth of this project are Romans and Hellenes, therefore you'll also start with them. =) Despite the fact that we need someone who's willing to offer us his skills you can see this of course as a chance to develop your abilities and extend your knowledge about this time (it's that old song, but you know, it's true). We will provide you with drafts and give you all the instructions you need. As already announced in the short summary, you don't to be necessarily an expert, unless are a cool sod which can realize what's expected. *high five* :D
Okay, for everybody who can not draw, you don't have to drown yet. 'Luckily' TAA has so few workers, we could need a whole soccer stadium working for us. ;) We never had any luck with finding able texturers and I guess the chance to find a good (unknown) texturer who also owns all three parts of AoE3 is rather low, so I'm not going to ask for one directly. TAA has one and a half texturer so far, that's one reason why the progress is so slow. Unfortunately I can't do anything about that except feeling sorry and working day in day out (okay, you got me here, not every day, every man has a nasty secret, mehehehe).
Other task, better chances! You are more or less experienced in programming/coding? No? No problem! It'd be better of course, but hey, actually it's enough to have a brain, knowing the structure BaByCode and HTML, figuring out file relations and working with tags and attributes. You don't need more to help us as a coder, oh, of course you need the games, stupid question! ^^
The researcher is mostly seen as a "easy-doing job", but if you want to work as a researcher you need a good background knowledge of at least one of the featured civs. We'd welcome experts on Persians, Celts and Carthaginians, these civs do not have an workout yet, so you're gonna have the liberties to design them. Everyone who wants to work for us as a researcher needs a filter that can on the one hand distinguish between false facts, speculative and probable truthes and on the other hand pick facts which are relevant or could be interesting for the mod. Of course, this requires the condition that the researcher knows the mod's features and possibilities very good.
No balancers needed yet. However, if you want to be definitely one of the test-players, you gotta check our thread in the AoE3 forums of AgeSanctuary.com. This is the place where we will recruit them. =)
That's it for now, don't forget us, we won't forget you!
Tilanus C.
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Man, I've been looking forward to this mod. But seeing as there hasn't been any updates lately.. I'm quite concerned..
I know, but we are still working, don't worry. ;-) We'll get this mod done, in every case. I intend to have buildings on the next screenshot, you gotta wait a week or so and then you'll get the new update. By the way, I'm always releasing secret updates, you just gotta find them, they are either on ne.elpea.net or in an album of our image uploader. ;)
Looks nice
OMG!!! i've been waiting for something like this on Age of Empires 3 forever. Everything looks awesome. XD
Just out of interest, will this mod had 4 reources like age 1 or 3 resources like AGE 3
Like AoE3 there'll be 3 main resources and some minor resources like XP and "Ships". We didn't find anything for the asian import resource yet.
me too
hmmmmmm me want to download now
ohh keep up he god work looks like a good mod
Wow...Cool mods....keep up the good work