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TALON Clan

TALON Clan

Developer & Publisher with 4 members, invitation only

This is the clan / group responsible for working on the TALON Mod, a mod for Command & Conquer 3.

Post comment Comments  (0 - 10 of 13)
evilfishy
evilfishy Jul 17 2013, 2:04pm says:

Alright, I offered some help in tracking down some incomplete things in your mod and I've got a few. I noticed that the scrin vehicles, aircraft, and shock troopers build at normal times, allowing you to build planetary assault carriers to be built in 30 seconds, which is ridiculous if you are wanting to spam ion storms. I've also seem storm columns and tripod walkers use some kind of extra animation and sound effect when they attack that isn't described in their unit descriptions. its a kind of flash near the center of them that makes a sound every time it goes off. Other than this, I haven't found anything I remember.

+2 votes     reply to comment
[=T=]Svein
[=T=]Svein Jul 20 2013, 9:06pm replied:

Alright thanks a lot for the help. I'll talk to TalonH4wk about the unit build times and try to find a nice balance for those. But go ahead and provide your input here as well: what would you suggest yourself for build times? You don't have to list every unit, but a few examples would help us get a better idea of where to start with these tweaks.

In regards to the Annihilator Tripod and Storm Column animation/sound effect, I'll have to view this personally since I hardly play Scrin so I've never noticed it before. I personally haven't touched anything with their weapons and animations/sounds so it could either be a quirk with the base game itself, or possibly something done by the previous coder.

Again, thanks for the help. With a two-man team, it's hard to catch everything so everything helps.

+2 votes     reply to comment
evilfishy
evilfishy Jul 21 2013, 10:02am replied:

I understand. as for the times, that would be difficult for me to decide. when it comes to the planetary assault carrier, I feel like it should have a time about equal to the storm column and my reasoning is that it has an effect that looks to be identical. however, this might downplay some of its other uses. truth be told, I liked what the original c&c had where each units time was based on its cost. the ratio doesnt need to be 1/1, but it would certainly be much easier to manage. on the other hand, with the balance changes you guys are adding, it might make that concept balanced.

+1 vote     reply to comment
evilfishy
evilfishy Jul 22 2013, 7:53am replied:

mm, unbalanced I meant. should have reread earlier.

+1 vote     reply to comment
Tameius
Tameius Feb 28 2013, 10:14pm says:

Hey man turns if your on any Halo-based Clan community your automaticcally linked to it:P.. So i'll see you there again my gamertag is darkhawktwo3

+1 vote     reply to comment
Tameius
Tameius Feb 26 2013, 7:44pm says:

And another, since i already have the mod on my PC due to the fact i kinda screwed up the downloading process on here will it be updated with previous game.

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Tameius
Tameius Feb 26 2013, 7:43pm says:

Okies, Question: Where do i go for Mod Blogs? Cause i was planning working on Command and Conquer Generals and Zero Hour and i Would like all of your help to do it! Cause i ahve wonderful ideas for the game and new weapons as well. Also i believe it woulkd make downloading here for Zero Hour and Gerals much easier. So Could you please message me ASAP.

+1 vote     reply to comment
[=T=]Svein
[=T=]Svein Feb 21 2013, 9:26pm replied:

Hello there!

+1 vote     reply to comment
Jason_Zombolt
Jason_Zombolt Feb 21 2013, 9:29pm replied:

pop into the group for some strategic planning yeah!

+1 vote     reply to comment
[=T=]Svein
[=T=]Svein Feb 23 2013, 3:20am replied:

Yep, TalonH4wk has a post up as a starting place. Looking forward to see your work!

+1 vote     reply to comment
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