SWFOC: Campaign Extension V1.1
Aug 4, 2011 Full Version 7 commentsThis is version 1.1 There is a hint to the first level of the campaign! The hint is hidden in the background of the installer! For those who are noobs...
Welcome, SWFOC Campaign ExtensionOrder 66 has just been ordered after 2 years of jedi dying out The Empire gets hit by Rebel bandits and have remain in control of them.
Version 1.1 is out!
Features are
- Being Empire
- Super Hard first lvl
- Being Empire
Upcoming features are
- Movie Change
- Text Change
- Targets
- Goals
Enjoy! :D
From:
ShockFiles
8 comments by Shockwave317 on Jan 31st, 2012
Sad news ShockFiles is closing down and as a final wish I would like the mod to integrate with the clone wars mod as it's campaign side... sorry for any problems or people I have let down. I hope you all will understand.
Shockwave317
This is version 1.1 There is a hint to the first level of the campaign! The hint is hidden in the background of the installer! For those who are noobs...
This demo holds three maps that I was working on and I hope you enjoy it starts at the start of my series (duh!) and it will be continued this is the...
how do you get past the defiler mission
Are you going to use the Story Creator that was released to make the story events?
No due to it's lack of usage I'd rather code sweaw by myself than use it!
how do you get this to work with steam?
I got the mod to work however now I cannot move half of my troops or open gates
Yes you can't move some of them but u can move ur Dark Troopers to fly to Zann's apprentice and capture him
this mod switches the cosortium campeign into a Empire one? Sorry for the mess, but I don't get it atm...
It is close to the original campaign but you are the empire not the pirates lol I hated them! A lot. I might bring in Independent factions like hutts and Mon Calamari
Sounds nice I'll give it a try ;)
Ok GL. :)