Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

Report abuse Stargate EAW: Reality by Spinobreaker
Filename
SGEAWR.rar
Type
Patch
Uploader
Klon116
Date
Mar 27th, 2012
Size
4.62mb (4,847,500 bytes)
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Description

This is a patch for the SGMGs mod, called Stargate: Empire At War V1.3. It has a lot of changes, and one very big surprise...


Greating
I am Spinobreaker, the creator of this mini-mod
Below you will see what ive added and changed, but first id like to say thank you for downloading this mod, and second id liek to say, if you are reading this in notepad please click "format" then "word wrap" (if its already ticked then dont worry). This will make reading the rest of this a lot easier.
 

HOW TO INSTALL
Installation is simple...
Step 0 - Have SGEAW V1.3 installed (no other patches, if u decide to use other patches as well then i cannot promise itll work)
Step 1 - What you do is open the SWEAW folder, then gamedata, mods, stargate. You should find a data folder.
Step 2 - Move the DATA folder from inside the ZIP into that folder. If you are asked to replace things clikc yes to all. If you are not asked then u put the folder in the worng spot

NOTE - DO NOT REPLACE THE DATA FOLDER IN THE GAMEDATA FOLDER. THIS COULD CAUSE MAJOR ISSUES, in order to fix it ull have to do a fresh install of SWEAW...


Change Log
Added
Hyperspace window effects, difference races have different effect
Skirmish Overhaul (see below)
New Units Added (see SKirmish Overhaul)
New Maps created
New Pegasus GC (Lantians v Wraith)
Ships rescaled to right size





Skirmish Overhaul
Ive created 5 skirmish maps, called Skirmish - (planet name). They are the only ones with the following skirmsih uppdate
Ive added two new stations, a Research station and a Heavy Shipyard. The Starbase will be the level 5 starbase for each faction. Youll be able to build fighters/bombers and light ships. The Heavy Shipyard will have all the larger ones. With the research station you can unlock all the upgrates needed to unlock all the ships. The research station also has the orbital defense satellites that can be place anywhere on the map, instead of the buildpad that ive removed. The AI isn't the best at locating them, but it could be worse lol.
Anyway heres the tech tree

Tauri
Stations
Starbase - Level 5 station
Research Station - Midway Space Station
Heavy Shipyard - Asgard Station

Ship Name - Upgrade - Starbase
Tokra Death Glider - Tokra Alliance - SB
X301 - none - SB
F302 - Expand Area 51 - SB
JAffa Alkesh Bomber - JAffa Alliance - SB
X303 - none - SB
BC304 - Expand Area 51 - SB
Tokra Old Hatak - Tokra Alliance - SB
Jaffa New Hatak - JAffa Alliance - SB
SG1 - none - SB
Selmak - Tokra Alliance - SB
Prometheus - none - SB
Daedalus (no asgard weapons) - Expand Area 51 - SB
Bratek (New Hatak) - Jaffa Allinace - SB
Puddle Jumper - Locate Atlantis - HB
Lantian Cruiser - Explore Pegasus - HB
Lantian Aurora - Explore Pegasus - HB
Beliskner - Protected Planet Treaty - HB
Daniel Jackson - Asgard Protection - HB
Oniell - Asgard Alliance - HB
Beliskner Mk2 - Asgard Core - HB
Daniel Jackson Mk2 - Asgard Core - HB
Oneill Mk2 - Asgard Core - HB
X303 Mk2 - Asgard Core - SB
BC304 Mk2 - Asgard Core - SB
Sheppard (in jumper) - Locate Atlantis - HB
Larin ( in Aurora) - Explore Pegasus 2 - HB
General Hammond (x303 mk2) - Asgard Core - SB
Odyssey - Asgard Core - SB
Thor (in Daniel Jackson) - Asgard Alliance - HB

Satellite - Upgare - Limit - station
Asgard Sat (fires asgard beam) - asgard core - 1 - RS
AG3 - Expand Area 51 - 4  - RS
Missile Sat - none - 6 - RS
Railgun Sat - none - 6 - RS
Lantian Sensor - locate altantis - 1 - RS
Lantian Defense Sat - explore pegasus - 1 - RS

Research Station
Upgare - Details - cost
--- needs above item to be purchased before you can access it
Expand Area 51 - allows access to more Tauri ships - 1000
---Tokra Alliance - unlock tokra ships - 2000
------Jaffa Alliance - unlocks jaffa ships - 3000
---Updated Railguns - 30% more damage on tauri ships - 700
---Hebridans Ion Engines - 30% more speed for Tauri ships - 700
---Lantian Shields - 30% more shields for tauri ships - 700
---Trinium Alloy - 30% more armor for Tauri Ships - 700
Protected Planet Treaty - unlocks Asgard Protection - 1000
---Asgard Protection - unlocks Asgard Alliance - 2000
------Asgard Alliance - unlick Asgard Core - 3000
---------Asgard Core - unlocks all mk2 ships - 4000
---Improved Plasma Bolts - 30% more damage on Asgard ships - 700
---Improved Neutrino-ion Generators - 30% more speed for Asgard ships - 700
---Improved Shield Matrix - 30% more shields for Asgard ships - 700
---Neutronium Alloy - 30% more armor for Asgard Ships - 700
Locate Atlantis - unlocks explore pegasus - 1500
---Explore Pegasus - unlocks lantian ships - 3000
------REsearch Database - increased everything 20% lantian ships - 2000
STARBASE UPGRADES




Goauld
Stations
Starbase - Lvl 5 Station
Research Station - Lvl 1 station
Heavy Shipyard - Hatak Build Platform

Ship Name - Upgrade - Starbase
Needle Glider - none - SB
Death Glider - advanced training - SB
Anubis Glider - ancient knowledge - SB
Teltak - advanced training - SB
Alkesh - expanded fleets - SB
Pyramid Ship - none - SB
Old Hatak - advanced training - SB
New Hatak - expanded fleets - SB
Anubis Hatak - ancient knowledge - SB
Apophis Capital Ship - Secret Reseach - HB
Anubis Mothership - Ascended Knowledge - HB
Eris Bok (teltak) - none - SB
Tanith (alkesh) - expanded fleets - SB
Herur (old hatak) - none - SB
Zipacna (new hatak) - expanded fleets - SB
Apophis (Apophis MS) - secret research - HB
Anubis (Anubis MS) - ascended knowledge - HB
Wraith Dart - first contact - SB
Wraith Cruier - wraith treaty - SB
Wraith Hive - wraith alliance - HB
Wraith ZPM Hive - discover zpm - HB
Michael (wraith cruiser) - wraith treaty - HB
Todd (wraith hive) - wraith alliance - HB
Queen (wraith hive) - wraith alliance - HB
Repli Spider - replicator infestation - HB
Repli Cruiser - replicator invasion - HB
Repli five (replifrigate) - replicator infestation - HB
Repli Sam (replicruiser) - replicator infestation - HB
Ori Fighter - Locate Supergate - SB
Ori Mothersip - Dial Supergate - HB
Adria (Ori MS) - Dial Supergate - HB
Doci (Ori MS) - Dial Supergate - HB

Satellite - Upgare - Limit - station
Staff - none - 6 - RS
Heavy Staff - none - 6 - RS
Ori beam - Locate Supergate - 3 - RS
Replicator Beam Gate  - asuran interaction - 1 - RS
raplicator sensor gate - asuran interaction - 1 - RS
replicator defense satellite - asuran interaction - 1 - RS

Research Station
Upgare - Details - cost
advanced training - unlocks more gaould ships - 1000
---Scavenged knowledge - unlocks more gaould ships - 2000
------Forced Labor - unlocks more gaould ships - 3000
---------Ascended Knowledge - unlocks more gaould ships - 4000
------Secret Reseach - unlocks more gaould ships - 3000
---Dense Plasma Bolts - Increases weapons damage by 50% - 1000
---Varied gravity generators - increased speed by 50% - 1000
---Naquadria Shield Generator - increase shields by 50% - 1000
---Ancient Armor - Increaed armor by 50% - 1000
First Contact - Unlocks the wraith - 2000
---wraith treaty - unlocks more wraith ships - 2500
------wraith alliance - unlocks more wraith ships - 3000
---------Discover zpm - unlocks more wraith ships - 4000
---stolen asuran cannons - wraith ships do 50% more damage - 1000
---wraith hull - increase hull density - armor by 50% - 1000
---improved engine ventilation - increases wraith speed by 50% - 1000
Replicator infestation - unlocks replicator ships - 1000
---replicator invasion - unlocks more repli ships - 1500
---adapted ancient technology - increased everything by 30% - 5000
------Asuran interaction -  unlocks asuran satellites - 2000
Locate Supergate - unlocks ori ships - 2000
---Dial Supergate - unlocks more ori ships - 3000
--- Oris Blessing - increases everything by 30% - 3000
STARBASE UPGRADES

Preview Image
Stargate EAW: Reality by Spinobreaker
Post comment Comments  (0 - 50 of 78)
LucianoStarKiller
LucianoStarKiller Mar 27 2012, 8:48pm says:

gonna try it out
looking good

+1 vote     reply to comment
Spinobreaker
Spinobreaker Mar 28 2012, 4:12am says:

sorry for the typos in the readme me above, it was late and i was tired... thats my excuse and im sticking with it lol
other than that i hope u enjoy it, and the pegasus GC keeps u going until The Peg Chron comes out
Spino

+2 votes     reply to comment
LPJGPR
LPJGPR Mar 28 2012, 8:29am says:

Wow. I'm looking forward to downloading this.

+1 vote     reply to comment
Scr00ge
Scr00ge Mar 28 2012, 1:17pm says:

max tech 6??

+1 vote     reply to comment
masterdude94
masterdude94 Mar 28 2012, 4:18pm says:

wow! about time this was on here lol! but i already have this, so i digress. lol good job Spino!

+1 vote     reply to comment
maurowhelan
maurowhelan Mar 29 2012, 7:43am says:

had to completly uninstal eaw and reinstall it and the stargate mod to get this to work, but it was definatly worth it. this is a great mod but i do kinda wish the other mods like Nicks mod worked with it

+1 vote     reply to comment
The-Art-of-War
The-Art-of-War Mar 29 2012, 10:47am replied:

It's possible but with 99% certainty both mods have, in some cases, edited the same files which means to have full compatibility you would have to make sure which line is from what mod etc...

+1 vote     reply to comment
Diego5194
Diego5194 Mar 29 2012, 12:05pm says:

Hi,when I attack Athos in Pegasus GC and I click to start battle,it loads the map again and again,and I can't start the battle.Besides,I can't get Shepard although the game says it's available.Apart from that,great mod :)

+1 vote     reply to comment
Spinobreaker
Spinobreaker Mar 29 2012, 2:30pm replied:

only GC i edited was the one where u play as lantians, all others are the same as 1.3

+1 vote     reply to comment
Scr00ge
Scr00ge Mar 30 2012, 8:35am replied:

TEXT_CAMPAIGN_DETAILS_PEGASUS_LANTEAN_V_WRAITH doesnt work for me... i start either as goauld or tauri

+1 vote     reply to comment
Guest
Guest Dec 26 2013, 2:48am replied:

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Modder10
Modder10 Mar 30 2012, 1:33pm says:

i have downloaded this and put it in to the data folder and works but can play as wraith

+1 vote     reply to comment
Modder10
Modder10 Mar 30 2012, 1:36pm says:

i dunno if my last comment posted it wont show on my screen although i pressed post, but can someone help? i cant play and any other fraction apart from the Tauri and the Goauld.. i wouldn't mind, but i though you could play as the wraith too???, maybe i have don't something wrong or need to download something else?

+1 vote     reply to comment
Spinobreaker
Spinobreaker Mar 30 2012, 2:31pm replied:

theres only one GC u can play as wraith and thats the lantian wars, and in order to play as wraith u need to select gaould

+1 vote     reply to comment
joey5452
joey5452 Mar 31 2012, 3:07am says:

i stil have the problem that the ai doesnt work
i mean sometimes a see the systemlords move or the wraith but
apophis doesnt even counter me when i attack

+1 vote     reply to comment
Spinobreaker
Spinobreaker Mar 31 2012, 2:18pm replied:

again didnt touch the other GCs, so theyll be the same as in 1.3, all i did was add the new gc

+1 vote     reply to comment
Lonewolve87
Lonewolve87 Mar 31 2012, 7:45pm says:

Some help plz, The game will not initiate after the load screen.....i followed the instructions......? help, Cheers

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 1 2012, 2:53am says:

sorry dude ull have to more specific, u have 1.3 installed, then u pasted this over the top of it and then started the bat... and it stops, where? the original splash screen (with the SGEAW reailty text) or after that...

+1 vote     reply to comment
Diego5194
Diego5194 Apr 1 2012, 11:06am says:

Finally,I managed to start the new GC too,but there're some bugged planets.When I attack them and I click the start button after the load,it keeps sending me to the loading screen.

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 1 2012, 2:30pm replied:

odd, try autoresolve lol

+1 vote     reply to comment
Lonewolve87
Lonewolve87 Apr 1 2012, 9:08pm says:

sorry....had to go to work you see, correct right up to the bat. your loading screen runs a few moments go by and it drops....I did transfer your DATA folder over Nicks mod..Could that have done it? and if i just delete the current DATA folder hole sale and re-extract it out, could that fix it?

Thanks for the speedy reply

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 2 2012, 1:15am says:

@lonewolve87 - yeh, i said doing that could cause this, u need a fresh install of 1.3

+1 vote     reply to comment
Fox83
Fox83 Apr 6 2012, 9:02pm says:

Nice mod but:
1)Asgards - mk1 seriusly lacks in firepower, both series lacks in anti-fighter/bomber protection.
2)Bomber run bug - it is annoying trying to defend in land combat and AI crushing game in attempt to use bombing run.
3)Something wrong with ships AI, when playing Tau´ri one has to micromanage every ship in battle in order to ensure that ships are facing enemy with front arc (since it has best attack) ships don´t auto face enemy with forward (strongest) fire arc.

I really love Latian vs Wraith CG (have no idea how Lateans managed to loose :D )

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 7 2012, 4:34am replied:

1) didnt change the ship balacne for the mk1
2) didnt touch ground/bombing run
3) not a clue about that...

as for the GC, thanks, i have no idea as well lol

+1 vote     reply to comment
JASankia
JASankia Jul 29 2012, 11:26pm replied:

In the SGA sieries it was because the wraith had them outnumbered

+1 vote     reply to comment
daniel33336
daniel33336 Apr 7 2012, 5:12am says:

I cant get it to work. 1) I cant find a Mod Folder. When I create one, the mod screen doesn't even show up. If I replace the gamedata folder, an error occurs, can I have your msn or skype please?

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 7 2012, 2:08pm replied:

ok, look for your gamedata folder, made sure its a vanilla install of EAW...
Then look for the mods folder, open that, then stargate folder (has to be just 1.3, no other mods of the mod installed), you should find a data folder in there. THATS where you paste my data folder. Over the top of whats in ther, and it should work...

+1 vote     reply to comment
daniel33336
daniel33336 Apr 7 2012, 6:19am says:

Edit: I did what I was told, but the game doesnt start with the Stargate file.

+1 vote     reply to comment
daniel33336
daniel33336 Apr 7 2012, 10:01am says:

After several tries, I saw the screen again, however it crashes shorty after.

+1 vote     reply to comment
Fox83
Fox83 Apr 7 2012, 8:27pm says:

I remeber now that bombing run was problem of v1.3 (and possibly in earlier versions) and njkz´s mod somehow repaired it.

As for balancing I tend to edit heavily.

+1 vote     reply to comment
Alex4921
Alex4921 Apr 9 2012, 6:27am says:

Is it possible for the AI to play on the new skirmish maps,I have not seen them actually do anything even after letting them take loads of the asteroids and accumulating tons of cash.

Except make the ships they already have fly about ofc.

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 10 2012, 2:49am replied:

strange, it should be working, that skirmish update updated the AI to build all the ships and research things...

+1 vote     reply to comment
Alex4921
Alex4921 Apr 10 2012, 7:00am replied:

I shall do a re-install of the mod and leave the game running for a bit with full visibility to check for construction.
With a guard on my base of a ton of turrets so they can't flatten it without me seeing ofc.
I have been trying it on Hard,ill try it on the other 2 difficulties too.

+1 vote     reply to comment
Alex4921
Alex4921 Apr 10 2012, 2:01pm replied:

I have been unable to provoke any response via most methods,I'm going to try something else now.

+1 vote     reply to comment
Alex4921
Alex4921 Apr 10 2012, 2:07pm says:

Ok i've figured it out.
You can only have 1 enemy faction in the new maps otherwise it just won't work.

I was trying to fight 3 hard factions as normal,my mistake!

+1 vote     reply to comment
nightlight.zero
nightlight.zero Apr 11 2012, 7:40pm says:

I copied over data into the stargate mods folder, over-wrote all necessary files, installed properly. However, when i launch stargate.bat, it opens to splash screen and freezes. I open task manager and it tells me that the game is not responding.

Any idea what's wrong?

+1 vote     reply to comment
nightlight.zero
nightlight.zero Apr 11 2012, 7:51pm replied:

Scratch that. I just had to wait for about 5 mins to get past splash.

+1 vote     reply to comment
Thor56
Thor56 Apr 12 2012, 7:29pm says:

so this patch is for the plain 1.3 mod? i have windows 7 so its annoying to extract it since it doesnt just say whatever yur files name is, its all the files inside and i cant go up one level to show the one file theyre all in

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 13 2012, 2:35pm replied:

winrar... its what i use and its free

+1 vote     reply to comment
rossi778
rossi778 Apr 12 2012, 8:54pm says:

abit stupid to ask but why in my game are the zpms the ark of truth?

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 13 2012, 2:38pm replied:

not a clue, never touched those in this

+1 vote     reply to comment
Lantean_Rule
Lantean_Rule Apr 17 2012, 7:26pm says:

I apologize if this has already been asked and I missed it above. The Laser weapon on Anubis's and Bal's motherships do no work at all in campaign nor in the missions. Please advise.

Thanks! Love the work though Spinobreaker! It is a nice improvement.

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 17 2012, 10:06pm replied:

never touched them, sorry no idea whats wrong...

+1 vote     reply to comment
nerevar45
nerevar45 Apr 21 2012, 5:13am says:

so i tryed your mod today. and something is really fishy here.

i made a FRESH install of eaw patched it to 1.5 and installed stargate mod 1.3 final (german) after that installed your mod as discribed i copied the DATA folder to mods/stargate/data and selected yes to all when it asked me to overwrite.

the game is starting and most skirmish features seem to work however : i cant play the new gc map (lantian vs wraith). everytime i try to start it i get the will of the ori gc instead. any advice whats wrong there? its definitly installed to the correct path. i already reinstalled eaw 2 times. same happens.

or does your mod only work with the english stargate mod? i really doubt it since all other english mods run fine on my eaw except for the normal missing texts that dont bother me much.

+1 vote     reply to comment
stargateSG1
stargateSG1 Apr 22 2012, 3:55pm says:

okei first of all this is very cool mod:P but there is a small problem..after i installed this the ships are acting strange..when i click on the enemy and order them to attack they wont move ..they are firing but wont move -.-

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 25 2012, 6:14am replied:

strange, never seen that happen before :S

+1 vote     reply to comment
Anjeeev
Anjeeev Apr 22 2012, 9:21pm says:

i cannot get the new gc to work re installed the game installed the stargate mod 1.3 final English and your mod but it will not work the new gc will not appear in the list of gc and the skirmish the star bases will not appear when i play them
Can u help me please

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 25 2012, 6:15am replied:

strange, sounds like some of the xlms are screwy, make sure that the xmls are over the top of the old ones, because it sounds like some of the new ones are not being recognised...

+1 vote     reply to comment
nerevar45
nerevar45 Apr 23 2012, 3:48am says:

test a bit more yesterday.

everything works fine except the new gc map. i CAN select it but i always get one of the orginal gcs instead. i tryed selecting all other old gcs to see what happens but they all start as the displayed one except for your gc map. i really would like to play a new gc map with this so please have a look into this.

the new skirms are awesome atleast :) really good idea with placing the sattelites without build pads i must say. makes way more sense. also with the tech options. except for the new tech that costs 15.000 it seemed to do nothing at all ? didnt get any new uniques or anything else after researching it.

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 25 2012, 6:16am replied:

as for the GC, no idea

and the 15,000 upgrade? which faction is it for? and what does the text say it does?

+1 vote     reply to comment
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