Star Wars: The New Era is the first large Star Wars modification made on a next generation engine. It is produced by Invision Games, a group of modders and Star Wars fans that have evolved from the Movie Battles 2 community and a mod team working on "Star Wars: Source" before.

The New Era - what does that mean?
The goal behind TNE is to create a Star Wars mod that not only appeals to fans due to its authenticity, but also takes advantage of the latest technologies in game design. While other engines come and go, the VALVe Source Engine enables us to let the mod grow together with the engine.
The engine allows us to create a Star Wars mod with the most intense atmosphere you experienced so far on the PC.

Gametypes
TNE starts off as a multiplayer modification, but a singleplayer is in the planning stage as well. We follow the goal of providing fun and challenging gameplay for every taste. While some players like fast gametypes like Team Deathmatch or Capture the Flag, others prefer more tactical gametypes. Some like guns, some love lightsabers.
Invision Games tries to provide all of this in one mod. As a result, the workload is very high and thus, we are heading towards an episodic release strategy:

  • Deathmatch and Team Deathmatch
    Play quick games where you do not necessarily have to rely on your team. Gain map control by securing weapon and item respawns and defeat your enemies with quick weapon combos.
  • Capture the Flag
    Use teamwork to steal the enemies' flag and take it back safely to your home base. Use the wide array of weaponry to breach into an enemy base or to defend your own carrier.
  • Team Assault
    Known from the popular Movie Battles 2 mod, this strategic gametype requires thinking and extensive teamplay. Pick a player class, customize it and complement one another. Only with good teamwork and a strategy, you will be able to fulfill the game objectives.
  • Duel
    Not so interested in guns? You prefer the ways of the Force instead? Measure your skills with the Lightsaber against Jedi or Sith players in the duel mode.

Features
"An elegant weapon from more civilized times"
Star Wars: The New Era will introduce to you a well-balanced combat system not only consisting of ballistic weapons from the Star Wars universe. You will also have the possibility to engage in Lightsaber duels. Instead of an arcade system, we will provide to you a tactical Lightsaber combat system which can be used against Force users as well as gunners.

"The Force can be a strong ally - or a terrible foe"
VALVe's implementation of the Havoc physics engine has already proven to enrich gameplay and fun in Half-Life², seeing the many fans of the Graviton Gun. We proceed even further and provide your favourite heroes with Force powers as an effective, yet balanced weapon against others.

"An extensive space saga"
Authenticity is one of the key aspects in TNE. With highly detailed settings from the movies and expanded universe, we try to give you the best Star Wars experience possible. Part of this authenticity is also a server-side setup that will allow you to select between the eras of the Star Wars universe: Fight during the Clone Wars or the Galactic Civil War - the choice is yours.

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Mos Eisley (TDM) Mos Eisley (TDM) Mos Eisley (TDM)
Blog RSS Feed Report abuse Latest News: Status info, gameplay changes, request for more coders

42 comments by Lindsey on Oct 6th, 2009 digg this super bookmark


Hello everyone, we think it’s time to give you some information on what’s been going on behind the closed doors these last few months, as no doubt you are wondering what the heck is going on with our mod, why hasn’t it released yet, etc. Before I go into that though, I should give you all a bit of a back story so you can better understand our predicament.

When we first started this mod three years ago (yes it really has been that long), we went at it with the intention of emulating a typical multiplayer game with team deathmatch and capture the flag. In many ways we hoped to achieve gameplay alike to that of the Jedi Knight series. We made considerable progress; a team system with 3D previews of the player model you were selecting, a weapon pickup system for distribution on the map akin to Quake and Unreal Tournament, an ironsights system for more precise aiming and a pretty nifty HUD. Art asset wise our team constructed a huge library of various Star Wars maps and props consisting of locations like Dagobah, Felucia, Tatooine, Coruscant, Naboo, the Deathstar and other various locations. After this three year period so much stuff has been constructed one could consider this a total conversion more than simply a mod.
Of course with all these positives there have some negatives in there. We’ve had lots of bugs with the code and many of them have been fixed but the overall glaring issue that has become painfully apparent to me after many beta tests is that the gameplay just isn’t cutting it.

It’s a known fact that the games we play today have evolved significantly from their ancestors only a few years ago. The masses that used to play on servers just to constantly hunt down their opponents nowadays seek out a slightly more tactical challenge. Even the games that still have this older form of gameplay keep it fresh with unique twists and abilities (see Call of Duty). Therefore we are presenting to you the public the following changes which we hope to implement:

  • The mod is being ported (in some cases rewritten) to the new SDK template that Valve released not too long ago. This version of the SDK has a lot of the features we were implementing only in a cleaner/easier to use format. One of these features is a class based system with easy to edit attributes. With this we intend to augment the Team Deathmatch mode with classes of varying weapons/abilities.
  • In addition to Team Deathmatch we are considering pushing forward the team assault gametype. Originally intended for release 2 I feel it could be easily added in with only a minor bit of coding (an objective completion signal would be needed to award the winning team). Some team members want this feature badly enough they’ve already begun work on maps and assets for it. For example one of our mapper’s; borgking has been working on a Mustafar map with a TF2 payload like objective of hauling Anakin’s burned body through the complex back to the shuttle. Team Assault will also have classes.
  • With the exception of Capture the Flag, both Team Deathmatch and Team Assault would have a Last Man Standing game mechanic. If you’ve played counter strike you would be aware of having one “life” and then staying dead when killed until the start of the next round. Adding a feature like this into the mod would help strengthen the gameplay and open up the possibilities for more tactical options.

This proposed plan has been met with some hesitation from a few members of our team. Some feel we are experiencing what is called “Feature Creep”, which means piling on more and more goals, pushing back the release of something to almost indefinitely. I can understand the frustration but at the same time the evidence of beta testing is quite clear to me. Having seen a huge number of mods fail within a short period of time due to issues similar to what we’re having I can predict that releasing the mod in its current state would have unsatisfactory results.

There are upsides to my plan of course, since much of the code is already in the SDK template, all we really have to port is our Capture the Flag code and Heads Up Display. The weapons code is pretty much already in along with the class system and team structure. All we really have left to do is code in the Last Man Standing mode, implement a round timer, and code up an objective entity and the rest is tweaking done with results from testing. Sounds easy right? Your next question then must be “what’s the hold up?”

We’ve had a constant issue from the beginning with coders. For the few we had that were dedicated, most had their lives get a lot busier or complicated enough that they were forced to pull out of development. Others were hired on only to disappear never to be heard from again. It’s annoying but something to be expected when you have a team of volunteers. Currently we have two coders actually doing anything, myself and Emiel Regis, a coder who has been with us since the beginning. Getting these features implemented has been slow as the SDK template has things layed out a little differently than before and we’re still learning the Source engine code.

So here’s our request: If you have any knowledge in coding (esp. coding in the Source engine), then please apply on our forums for a coder position. We want this mod released as badly as you guys do but at the same time we don’t want it to end up another entry on the gravestone of dead mods. Help us get this thing done!

So that about covers everything. You guys know now pretty much what we know. I end this update today with a little flythrough video Darth Hunter made of some of TNE’s maps:


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
TNE Wallpaper pack 2

TNE Wallpaper pack 2

May 31, 2009 Wallpapers 3 comments

The brand new TNE matte painting from the game's menu as a wallpaper in the formats 1920x1080 (widescreen) and 1280x1024.

The New Era Wallpaper pack

The New Era Wallpaper pack

Dec 06, 2007 Wallpapers 9 comments

A collection of 3 cinematic wallpapers for the Star Wars: The New Era mod

Comments  (10 - 20 of 385)
Vosla
Vosla Aug 20 2009, 1:10pm says:

If the mod keeps pace with the quality of the music, it will be awesome. You are definately on my watchlist! :-)

+3 votes     reply to comment
TheUnknownM
TheUnknownM Aug 11 2009, 4:06pm says:

this mod is awsome cant wait im unpatiant xD finish this i WANNA PLAY this ;p how long will the demo/beta will come out? in a year? O.O?





+3 votes     reply to comment
Hofstetter
Hofstetter Jul 29 2009, 6:59am says:

This mod looks good. Keep it up and don't give up. You got huge potential. Live up to it.

+1 vote     reply to comment
Praemorior
Praemorior Jul 23 2009, 9:51am says:

Ei perkele et on taas hyvää englantia tossa videossa. :D

Good damn that's good english on the video. You can hear he is finnish.

+2 votes     reply to comment
drGG
drGG Jul 18 2009, 6:13am says:

how long? cant wait anymore

+2 votes     reply to comment
D3VIL
D3VIL Jul 22 2009, 9:42am replied:

I think it still has a while to go.

+1 vote     reply to comment
TheUnknownM
TheUnknownM Jul 8 2009, 1:14pm says:

nvm its mp xD

+1 vote     reply to comment
TheUnknownM
TheUnknownM Jul 8 2009, 1:06pm says:

WOW GREAT MOD cant wait .... is it sp? or mp? or both?

+1 vote     reply to comment
THElastNINJA
THElastNINJA Jul 24 2009, 2:25am replied:

Players:
Single & Multiplayer

+1 vote     reply to comment
Fiestainabox
Fiestainabox Jun 29 2009, 5:13pm says:

Looking great so far, keep it up.

+2 votes     reply to comment
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Platform
PC
Developer
Invision Games
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Release Date
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First Person Shooter
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