TNE Wallpaper pack 2
May 31, 2009 Wallpapers 3 commentsThe brand new TNE matte painting from the game's menu as a wallpaper in the formats 1920x1080 (widescreen) and 1280x1024.
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The New Era - what does that mean? Gametypes
Features "The Force can be a strong ally - or a terrible foe" "An extensive space saga"
Latest News: Status info, gameplay changes, request for more coders
42 comments by Lindsey on Oct 6th, 2009 digg this super bookmark Hello everyone, we think it’s time to give you some information on what’s been going on behind the closed doors these last few months, as no doubt you are wondering what the heck is going on with our mod, why hasn’t it released yet, etc. Before I go into that though, I should give you all a bit of a back story so you can better understand our predicament. When we first started this mod three years ago (yes it really has been that long), we went at it with the intention of emulating a typical multiplayer game with team deathmatch and capture the flag. In many ways we hoped to achieve gameplay alike to that of the Jedi Knight series. We made considerable progress; a team system with 3D previews of the player model you were selecting, a weapon pickup system for distribution on the map akin to Quake and Unreal Tournament, an ironsights system for more precise aiming and a pretty nifty HUD. Art asset wise our team constructed a huge library of various Star Wars maps and props consisting of locations like Dagobah, Felucia, Tatooine, Coruscant, Naboo, the Deathstar and other various locations. After this three year period so much stuff has been constructed one could consider this a total conversion more than simply a mod. It’s a known fact that the games we play today have evolved significantly from their ancestors only a few years ago. The masses that used to play on servers just to constantly hunt down their opponents nowadays seek out a slightly more tactical challenge. Even the games that still have this older form of gameplay keep it fresh with unique twists and abilities (see Call of Duty). Therefore we are presenting to you the public the following changes which we hope to implement:
This proposed plan has been met with some hesitation from a few members of our team. Some feel we are experiencing what is called “Feature Creep”, which means piling on more and more goals, pushing back the release of something to almost indefinitely. I can understand the frustration but at the same time the evidence of beta testing is quite clear to me. Having seen a huge number of mods fail within a short period of time due to issues similar to what we’re having I can predict that releasing the mod in its current state would have unsatisfactory results. There are upsides to my plan of course, since much of the code is already in the SDK template, all we really have to port is our Capture the Flag code and Heads Up Display. The weapons code is pretty much already in along with the class system and team structure. All we really have left to do is code in the Last Man Standing mode, implement a round timer, and code up an objective entity and the rest is tweaking done with results from testing. Sounds easy right? Your next question then must be “what’s the hold up?” We’ve had a constant issue from the beginning with coders. For the few we had that were dedicated, most had their lives get a lot busier or complicated enough that they were forced to pull out of development. Others were hired on only to disappear never to be heard from again. It’s annoying but something to be expected when you have a team of volunteers. Currently we have two coders actually doing anything, myself and Emiel Regis, a coder who has been with us since the beginning. Getting these features implemented has been slow as the SDK template has things layed out a little differently than before and we’re still learning the Source engine code. So here’s our request: If you have any knowledge in coding (esp. coding in the Source engine), then please apply on our forums for a coder position. We want this mod released as badly as you guys do but at the same time we don’t want it to end up another entry on the gravestone of dead mods. Help us get this thing done! So that about covers everything. You guys know now pretty much what we know. I end this update today with a little flythrough video Darth Hunter made of some of TNE’s maps:
Latest Video
Latest Downloads
TNE Wallpaper pack 2May 31, 2009 Wallpapers 3 commentsThe brand new TNE matte painting from the game's menu as a wallpaper in the formats 1920x1080 (widescreen) and 1280x1024. The New Era Wallpaper packDec 06, 2007 Wallpapers 9 commentsA collection of 3 cinematic wallpapers for the Star Wars: The New Era mod
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If the mod keeps pace with the quality of the music, it will be awesome. You are definately on my watchlist! :-)
this mod is awsome cant wait im unpatiant xD finish this i WANNA PLAY this ;p how long will the demo/beta will come out? in a year? O.O?
This mod looks good. Keep it up and don't give up. You got huge potential. Live up to it.
Ei perkele et on taas hyvää englantia tossa videossa. :D
Good damn that's good english on the video. You can hear he is finnish.
how long? cant wait anymore
I think it still has a while to go.
nvm its mp xD
WOW GREAT MOD cant wait .... is it sp? or mp? or both?
Players:
Single & Multiplayer
Looking great so far, keep it up.