In the intervening months since the Conversion Pack has been released, we've been able to sit back, play the Pack - a lot - in its 2.0 state, and see where we really succeeded and where we could have used some work. Fortunately, with the help of the Gametoast community, we've been able to spot the few bugs that need fixing.
With the new year, there's a little more time to spend getting this Pack fixed up and bug-free, and we plan to make it so. Here's our current work list:
- Kit Fisto's head is the only part of him that has a shadow
- Bossk's first person mode
- Bossk's Concussion Rifle sound
Vehicles:
- Cloud Car collision is missing - you have to hit the unit flying it to destroy it
- Cloud Car doesn't explode - it just falls and falls (like the SWBF1 way of crashing)
Maps:
- Kamino-Tipoca City -- Clone Wars has no weapon sounds
- Endar Spire: GCW -- Game crashes when you unlock Lowbacca as the hero
- Ord Ibanna: King -- random crash in the middle of the battle
- Utapau: Hunt-- Cliff Wampas get three points for every kill and the other side only gets one (should be the other way around)
- Naboo: Hero Assault -- unplayable because the AI's don't spawn and there is unlimited reinforcements instead of score counters (also exits like a Galactic Conquest match)
- Endar Spire: CTF -- unplayable because the AI's don't spawn and it's set up like Conquest
- Geonosis: Spire KoTOR era -- No hero for Sith. Also the Old Republic spawns with all but 2 of the CP's controlled
- Felucia: KotOR hunt (HUDtags)?
- Rhen Var: Harbor (KotOR heroes?)
- Space Endor (tur.lvl)
- GLOBAL -- memory pools need filling
- GLOBAL -- stability crashes after extended play
We'll leave you with a preview of the touched-up Kit Fisto. His shadow errors aren't there, he's been given a new saber hilt, his "bubble" attack has been visually altered, and he's got a more accessible hidden melee combo:
That vid looks awesome, can't wait.