The Conversion Pack is a comprehensive add-on to the original Battlefront II. It adds 25 new maps - including all of the maps from Battlefront 1 not originally featured in Battlefront 2, 5 new gamemodes, a new era, and a substantial amount of expanded unit content to the original game.
In the intervening months since the Conversion Pack has been released, we've been able to sit back, play the Pack - a lot - in its 2.0 state, and see where we really succeeded and where we could have used some work. Fortunately, with the help of the Gametoast community, we've been able to spot the few bugs that need fixing.
With the new year, there's a little more time to spend getting this Pack fixed up and bug-free, and we plan to make it so. Here's our current work list:
Kit Fisto's head is the only part of him that has a shadow
Bossk's first person mode
Bossk's Concussion Rifle sound
Cloud Car collision is missing - you have to hit the unit flying it to destroy it
Cloud Car doesn't explode - it just falls and falls (like the SWBF1 way of crashing)
Kamino-Tipoca City -- Clone Wars has no weapon sounds
Endar Spire: GCW -- Game crashes when you unlock Lowbacca as the hero
Ord Ibanna: King -- random crash in the middle of the battle
Utapau: Hunt-- Cliff Wampas get three points for every kill and the other side only gets one (should be the other way around)
Naboo: Hero Assault -- unplayable because the AI's don't spawn and there is unlimited reinforcements instead of score counters (also exits like a Galactic Conquest match)
Endar Spire: CTF -- unplayable because the AI's don't spawn and it's set up like Conquest
Geonosis: Spire KoTOR era -- No hero for Sith. Also the Old Republic spawns with all but 2 of the CP's controlled
Felucia: KotOR hunt (HUDtags)?
Rhen Var: Harbor (KotOR heroes?)
Space Endor (tur.lvl)
GLOBAL -- memory pools need filling
GLOBAL -- stability crashes after extended play
We may also make some small touchups in terms of level script setup, if for no other reason than aesthetics. The above are the only things really "set in stone" that we're planning to do - be sure to look for more touchups we may make as progress is updated!
We'll leave you with a preview of the touched-up Kit Fisto. His shadow errors aren't there, he's been given a new saber hilt, his "bubble" attack has been visually altered, and he's got a more accessible hidden melee combo:
For the 3rd year running the time has come to kick off Mod Appreciation Week 2017 and talk about our favorite mods. To thank those from our community who participate in spreading the love and awareness, we have partnered up with some friends of Mod DB and have a bunch of Steam keys to giveaway:
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2017
After you have linked to a mod in a tweet, blog, forum or facebook post, let us know by leaving a comment with a link to your post. At the end of the week we shall be picking a few members at random who followed these rules, and will send them a key from one of the above games.
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