What's really included? Here's a breakdown of most of the added material:

Maps:

  • Alderaan
  • Bespin: Platforms
  • Bespin: Cloud City
  • Concord Dawn
  • Geonosis: Spire
  • Haruun Kal
  • Kashyyyk: Docks
  • Kashyyyk: Islands
  • Naboo: Plains
  • Ord Ibanna
  • Kamino: Tipoca City
  • Methlyn
  • Naboo: Prototype
  • Rattatak
  • Rhen Var: Citadel
  • Rhen Var: Harbor
  • Tatooine: Dune Sea
  • Yavin IV: Arena
  • Space Bespin
  • Space Endor
  • Space Geonosis
  • Space Rhen Var

New Game Modes:

  • Deathmatch
  • Team Deathmatch
  • Holocron
  • King of the Hill
  • Classic Conquest

New Unit Content:

  • Knights of the Old Republic Era: Includes over 20 new hero units and more than 30 infantry units from the games KotOR I and KotOR II. Playable as a third era.
  • Clone legions varying based on the map: Includes Galactic Marines, 41st, 146th, 212th, and 327th legions.
  • Over 30 new heroes for Galactic Civil War and Clone Wars eras.
  • Over 40 new infantry units for Galactic Civil War and Clone Wars eras.
  • Over 30 new vehicles for Galactic Civil War and Clone Wars eras.
  • All the sides from Battlefront 1, to be played in the "Classic Conquest" mode (which includes gameplay like Battlefront 1).
  • Visually enhanced stock sides, as originally featured in the Unofficial 1.2 Patch by RepSharpshooter.
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Blog RSS Feed Post news Report abuse Latest News: Conversion Pack v2.2 Patch Release

3 comments by Maveritchell on Mar 9th, 2009

Almost two months ago (two? yikes!) we first mentioned that we'd be making a patch to the Conversion Pack 2.0. A little more than a month later, in mid-late February, we released an internal version of this patch (v2.1) to the Gametoast community for testing.

And a few weeks later, here we are. The 2.2 Patch has attempted to cover any and every bug that's been reported to the team since the release of 2.0 in September. You'll also notice a number of modes being cut; this was done to remove any redundant modes (i.e. uber and XL on the same map), increase online/offline stability, and give more room for additional mods. A list of the additions/changes are as follows:

Fixes:

  • Bossk First-Person View
  • Nien Nunb First-Persion View
  • Prince Xizor First-Person View
  • Bossk Concussion Rifle Fire/Explosion sound
  • Fixed model errors with Asajj Ventress, Mara Jade, Aurra Sing, and Komari Vosa
  • Kit Fisto's shadow
  • Kit Fisto's combo tweaked (to allow for easier use of "secondary" melee combo)
  • Cloud Car collision
  • Floating HUD icons in Felucia Hunt (KotOR)
  • Missing KotOR heroes in Rhen Var: Harbor, Geonosis: Spire, Raxus Prime
  • Points imbalance in Utapau Hunt
  • Broken Naboo Hero Assault
  • Sounds Naboo Hero Assault
  • Sounds KotOR era on Kamino/Felucia
  • Lowbacca crash-to-desktop on Endar Spire
  • Mara Jade crash-to-desktop on Naboo: Plains
  • Missing tur.lvl for Space Endor
  • Missing turrets for Rhen Var: Harbor and Citadel (KotOR)
  • Offline stability improvements (reduced mode count, cleaned mission.lvl)

Changes:

  • Updated components to the 1.3 patch added (courtesy [RDH]Zerted) - please see the full 1.3 Patch documentation (available at StarWarsBattlefrontFiles.com) to see the list of changes)
  • Particle effects added to Kit Fisto's Force Bubble
  • New lightsaber hilt for Kit Fisto
  • New force wave effect (CW and GCW)
  • New lightsaber hilts for Asajj Ventress
  • Correct explosion chunks added for B-Wing, V-19 Torrent
  • V-Wing airspeeder added to Concord Dawn and Haruun Kal (GCW)
  • Kit Fisto added as hero on Methlyn
  • SWBF1-version Hoth added for Hoth Classic Conquest

Cut Modes (mostly redundancies):

  • "ESKg_ctf"
  • "ESKc_ctf"
  • "ESKk_ctf"
  • "ESKg_1flag"
  • "ESKc_1flag"
  • "ESKk_1flag"
  • "uta1k_uber"
  • "geo1k_uber"
  • "geo1c_uber"
  • "end1k_1flag"
  • "end1k_uber"
  • "dag1k_ctf"
  • "yav1c_koh"
  • "yav1g_koh"
  • "end1g_uber"
  • "YV2k_ctf"
  • "YV2k_xl"
  • "YV2g_ctf"
  • "YV2c_ctf"
  • "TA1k_1flag"
  • "RNVk_1flag"
  • "RNVg_1flag"
  • "RNVc_1flag"
  • "RH1k_ctf"
  • "RH1g_ctf"
  • "RH1c_ctf"
  • "RAXk_con"
  • "RAXg_con"
  • "RAXc_con"
  • "RAXk_eli"
  • "RAXk_ctf"
  • "RAXg_eli"
  • "NPTk_1flag"
  • "NPTg_1flag"
  • "NPTc_1flag"
  • "NPTg_eli"
  • "NPTk_eli"
  • "IBNk_koh"
  • "IBNc_koh"
  • "IBNg_koh"
  • "HARk_con"
  • "HARg_con"
  • "HARc_con"
  • "GO1k_uber"
  • "GO1c_uber"
  • "CDNg_con"
  • "CDNk_con"
  • "CDNg_eli"
  • "CDNk_eli"
  • "BS2c_tdm"
  • "BS2g_tdm"
  • "AT5k_1flag"

Enjoy! Here are a few screenshots of just a few of the changes:
Conversion Pack v2.2 PatchConversion Pack v2.2 PatchConversion Pack v2.2 Patch

Conversion Pack v2.2 PatchConversion Pack v2.2 Patch
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Star Wars Battlefront Conversion Pack v2.2 Patch

Star Wars Battlefront Conversion Pack v2.2 Patch

Mar 9, 2009 Patch 69 comments

This is the first public patch to the Conversion Pack 2.0. A list of changes will be made available in the related news post as well as in the download...

KotOR Galactic Conquest

KotOR Galactic Conquest

Jan 10, 2009 Full Version 60 comments

Add-on to Conversion Pack 2.0 that allows you to play the "Galactic Conquest" gamemode with the KotOR era.

Star Wars Battlefront Conversion Pack v2.0

Star Wars Battlefront Conversion Pack v2.0

Sep 21, 2008 Full Version 119 comments

Full release of the Star Wars Battlefront Conversion Pack. Download includes full auto-installer.

KotOR Sides Demo

KotOR Sides Demo

Aug 27, 2008 Demo 11 comments

Early beta of the KotOR-era sides. Conquest mode on the stock Mygeeto map, one mode for infantry and one for heroes. Note that not all heroes nor all...

Post comment Comments  (20 - 30 of 455)
Guest
Guest Jun 24 2015 says:

This comment is currently awaiting admin approval, join now to view.

GeneralAdrian
GeneralAdrian Jun 23 2015 says:

Hello! I am just wondering if there is any way to make XL mode for Galactic Conquest and/or Space battles?

+1 vote     reply to comment
Runemaster_Kiro
Runemaster_Kiro Jun 23 2015 says:

Hey! any chance you get to work into including the Old Republic era from SWTOR?

+1 vote     reply to comment
crfalk9401
crfalk9401 Jun 18 2015 says:

I downloaded the Republic Commando mod and loved it. Would I be able to download this and have both the KOTOR and RC mod without any problems?

+1 vote     reply to comment
Maveritchell Creator
Maveritchell Jun 19 2015 replied:

Pretty sure you should be able to, if you're talking about Anakin's recent era mod. If you've got two mods that add an era to the selection screen in instant action, there are probably no compatibility issues with them (the whole point of selectable eras is to allow all these mods to exist side-by-side).

+1 vote   reply to comment
CommanderOmar
CommanderOmar Jun 26 2015 replied:

Hey,I installed the Pack with the patch with no issues but I don't have King of the Hill. Everything else is fine.

+1 vote     reply to comment
crfalk9401
crfalk9401 Jun 19 2015 replied:

So it downloaded well, all the files are there where they should be, but the game runs the same way it did before, without all the new mods

+1 vote     reply to comment
crfalk9401
crfalk9401 Jun 19 2015 replied:

Ok thank you so much man! I loved the RC mod and this one looks great as well, can't wait to try it! Cheers man!

+1 vote     reply to comment
Guest
Guest Jun 3 2015 says:

I downloaded the mod and have all the new maps and the KOTOR era but I don't have any of the new units on any of the original maps. I know this ain't right because I know I had this mod once before and it worked just fine. I did everything just the same. :|

+1 vote     reply to comment
Maveritchell Creator
Maveritchell Jun 4 2015 replied:

Any modes or maps included with the game are unchanged by this mod. If a mode is new on an original map (e.g. GCW Coruscant Hero Assault), then you may see new units. Original maps with original modes (e.g. GCW Coruscant Conquest) have never been changed as part of this mod.

+1 vote   reply to comment
cashforaction7
cashforaction7 Jun 7 2015 replied:

Then, please, tell me how could I play in Coruscant in conquest mode, Clone Wars era with the new units and with Cin Drallig as hero.

+1 vote     reply to comment
Maveritchell Creator
Maveritchell Jun 7 2015 replied:

That's not an option, and it never has been with this mod.

+1 vote   reply to comment
SlashmanSG
SlashmanSG Aug 9 2015 replied:

Any way it could be? I pretty much only play GC mode and would love to have the new units in there.

+1 vote     reply to comment
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Developed By
Maveritchell
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Gametoast.com
Release Date
Released 2008
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Community Rating

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9.3

209 votes submitted.

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Highest Rated (3 agree) 7/10

The mod adds on a great deal of content. And for role playing especially, this mod is handy. However, this mod is far from perfect. As like with Dark Times II, I often experience crashes when trying to use certain maps, and some of the models (I keep think of Bastila...) seem to need a replacement or upgrade of some kind. KotOR is a welcome era, but weapons feel a little less distinct, and it just feels less familiar when playing KotOR era. I didn't get to play GC, but I found often that the sides…

Jun 11 2011 by TheUnabridgedGamer

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