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Homeworld 2 meets Star Trek: Armada 2. Set in over all four Star Trek eras you will find three superbly balanced factions to face off against one another, the Alpha Quadrant superpowers! The versatile United Federation of Planets, the formidable Klingon Defence Force and the enigmatic Romulan Star Empire.

Post news Report content RSS feed New High Definition Explosions

Homeworld 2 was always a little... "cartoony", this means of course that we needed to implement a whole new explosion system for the mod...

Posted by Nathanius on Dec 7th, 2011

G'day Moddb community!

Now that the cat's out of the bag in regards to our ultimate path, and we have garnered some small measure of forgiveness for not including ships like the Excelsior class and the Miranda class that were shamelessly spammed by Starfleet in the Dominion Wars, it's time to move on to the next piece of vote gathering news!

High Definition Explosions

That's right! We are currently in the middle of revamping the explosion system we employ in Homeworld 2, ships will now behave in a manner more closely resembling being torn inside out by a core breach, and to boot other ships will participate too!

Here's a short demonstration of the visual aspect of the explosion mechanics:

Please note that the sub explosions before the final blast have not been implemented yet!

What's more that's not the only type of explosion you will see! Each race will have a special "death" animation as well, the Federation have the warp core breach effect as you can see in the video, the Romulans will have an effect reminiscent of a collapsing singularity core and the Borg have their own green explosions as pictured below!

Borg Explosions

The Nitty Gritty

Just to lay out what was in the above video:

  1. Star Trek: Continuum explosions interact with other ships, pushing them away from the blast and giving damage with our improved, multiplayer friendly scripting
  2. Ships in Continuum have collision damage turned on, so if you're not careful with a big fleet you might find that you'll lose some ships to daring enemies who think more of their own hull than their target's hull!

    You will also find with this that some of the larger ships will ignore enemy fighters completely and just plough through a squadron of them, spattering them over their shields

That's all for this week folks, and it's not done yet! The explosion overhaul is a huge task, so kudos to our scripter/coder extraordinaire Stargazer!

Don't forget to vote for us! I still dream of the day when the Mod of the Year competition isn't dominated by First Person Shooters :-D

Rest assured we've not run into any troubles like this!

Data's Bad Day

Continuum Corp

Post comment Comments
glynspen Dec 7 2011 says:

Looks exactly like on the show! Good work boys!

+1 vote     reply to comment
RRCM_Rico Dec 7 2011 says:

Awesome! Losing should be more fun now :)

+1 vote     reply to comment
Sanguinius Dec 7 2011 says:

Those sub explosions are absofuckinglutely amazing, i can't wait for the next version. You have my vote for sure.

+1 vote     reply to comment
Hell_Diguner Dec 7 2011 says:

Out of curiosity, is this a heavy modification of HW@'s explosion script?

+1 vote     reply to comment
Stargazer42 Creator
Stargazer42 Dec 8 2011 replied:

We started with the explosion damage script of the HW@ mod to see how to deal explosion damage. But we had to reprogram it so that it fits into our existing scripts. In the end there's not much left of the original code, but the underlying idea - the principle way how it's implemented - is still the same.
The shockwave push is a another matter, though. It goes hand in hand with explosion damage, but it cannot be achieved as easily as explosion damage.

+2 votes   reply to comment
Hawawaa Dec 8 2011 says:

Looks incredible! Now when the feds and borg kill each other its gonna be a freaking sweet christmas party!

Love the "Alert the crew"... (with a smile and and thumbs up) were goin down. XD

+1 vote     reply to comment
casojin Dec 8 2011 says:

The new explosion effect is awesome. There is a new voice for each ship too. This is superb. :)

+1 vote     reply to comment
Raygoza Dec 8 2011 says:

This is very awesome

+1 vote     reply to comment
casojin Dec 8 2011 says:

Hmm....I just thought about the collision damage.

Is it friendly-collision proof?

Ship AI in HW2 is not smart enough avoid hitting their own allies, especially in battle. I don't want to lose my ships to these mistakes caused by AI pathfinding.

+1 vote     reply to comment
Nathanius Author
Nathanius Dec 8 2011 replied:

Don't worry, the occasional bump between friends leaves no damage, but more dramatic collisions like the one in the video which are paired with the explosion damage will affect ship health.

+1 vote   reply to comment
TALON_UK Dec 8 2011 says:

Beautiful, very nice job guys.

+1 vote     reply to comment
Vrelk Dec 8 2011 says:

I can't believe I only found out this mod excisted a few days ago, and now I'm hooked !

You definately get my vote.

+2 votes     reply to comment
Kyle_K_ski Dec 8 2011 says:


Homeworld 2's engine was/is just fantastic. It's amazing how well it's holding its own against far newer games.

If I could vote for your mod twice, I would, and just because of this stupendous achievement. To see the other ships get caught in the wake, and shoved back by the explosion, was something completely unexpected to see. Don't be surprised if all of the other HW2 mods out there come to your door, asking for your permission to incorporate it into their own work.


Thanks for all of your hard work and commitment. I'm very impressed.

+2 votes     reply to comment
Dwarden Dec 17 2011 says:

very nice effects

+1 vote     reply to comment
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