Hello ladies and gentlemen! We're back with another Dev Diary Supplemental showing you what we've been up to recently. In the countdown to release we've been working at a feverish pace to get the game as polished as we possibly can. So, what have we been doing lately?
Iconography
We've been working hard on our iconography, trying to make sure every button you press in game is unique and indicative of the style we have gone for. This is a huge undertaking and I can't begin to tell you how tedious coding them all in is! Here's a screenshot of some of our iconography in its file.
Massive right? And this isn't the only one! We have two of these suckers full of unique icons for the CTA expansion. We're also working on removing the stock buttons from out HUD. almost finished with that but take a look at the video below to get a feel for it and some of the other changes.
New Ships and neutral defenders.
As you saw in the video we've been introducing new vessels as neutral entities, exciting new planets to seek out and generally fleshing out the universe into something truly Trek! Our newest neutrals include the Son'a Battleship and the Miradorn Raider (both shown in the video).
New Vessels for players and updated models for existing ones.
Lots of updates to our vessels in the recent past. From the Defiant class all the way through our range to the Sovereign you should see better, more detailed models ans we're sure you'll love them!
Even more interestingly, meet the Polaris Class Dreadnought. With the inclusion of the new Klingon Dreadnought we wanted to give the Federation something with a little more teeth.The Polaris, a fan design by our own Michael Wiley was the answer. The Polaris will serve as a much more offensive option for the federation, but won't have the survivability or the area control options of the Excalibur.
That's it for today folks, but expect regular updates and videos on our changes in the lead up to release. For now, this is Gul Dukat, to the loyal citizens of Cardassia, out.
that, friend, is an ungodly large texture sheet
Two 1024x4096. It's insane.
not going to lie, it's actually slightly obnoxious to scroll past to get to the comments. I can only imagine how much of a pain it was to put together...
you have no idea....i can hear Guls screams daily!
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This is gonna be sooo sweet :DDD
Love the design of the Polaris. Can't wait to try it out. As much as I enjoyed playing Fed in the last release I did think that they could have used a Titan with a little more firepower. But then I always focus on firepower so I might be in the minority there.
You've gotta love the Excalibur though, when im up against the borg shes the only one that survives the battle.
When there's a rebellion on your planet will it always be the same faction/enemy type that arrives into your system or will it be random?
Holy cow that texture sheet, and I thought doing a branding project was difficult.
disappointed ...thats really low number of icons ...WORK HARDER
*slash a whip*
I will end you...
*Shakes fist angrily.
The amount of "Why am I even doing this?" must have been high while making that behemoth.
there are TWO. Kill me.
The Polaris reminds me of the USS Premonition, from Star Trek Armada 1...
But with the different that the Premonition has a "spoiler" over the discus section, similar to the Miranda class.^^
1/10 needs more icons.
Awesome work, any plans to look at the Planets elevators? :P
Yeah, they in the elegant words of Tech', they REKT performance in the late games.
It's great that you really added the Son'a Battleship, but I miss the Son'a Scoutship. I think it would fit good as corvette or frigate.^^
So excited. Counting down the days alight.
cant wait till it comes out when it comes out
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Looks like Christmas comes early this year.
Excellent work sirs!
That's a whole lot of icons. Awesome work on all of it. I'll probably be purchasing Sins just to play this. ^_^
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