Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

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The Cardassian Union
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Battlemage1
Battlemage1 - - 962 comments

(buried)

Cardassians really much better than traitorous Romulans or short tempered Klingons. Probably the only race that worth long term peace negotiations.

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Liesa-M.
Liesa-M. - - 31 comments

how can i build the ds9/terak nor?

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benbailey01412889511
benbailey01412889511 - - 8 comments

I believe the colony frigate can build it.

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OrionSlaver Author
OrionSlaver - - 3,767 comments

^ This. It's the Cardassian/Dominion Outpost.

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Stalwart_ODST
Stalwart_ODST - - 5 comments

Using the Cardassian Colony ship, research the Nor Type Station in the defenses tab. Then with 3000 credits, 300 metal, and 300 Dil, use the colony ship to construct the station.

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ThotWen
ThotWen - - 75 comments

Terok Nor.

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Guest
Guest - - 691,174 comments

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Description

"I always thought you should have been an artist. You have such a wonderful eye for detail. But you were determined to join the Order. You thought it was your duty to Cardassia. Personally, I think Cardassia could use a few more artists."
- Legate Tekeny Ghemor, lamenting the pitfalls of excessive patriotism

The Cardassians were once a peaceful people with a deeply rooted spiritual culture, but as their population grew the scarce resources of their homeworld began failing. Chaos reigned as shortages led to mass starvation and rampant disease, leading to the deaths of millions in one of the darkest periods of Cardassian history. As civilian governance crumbled, a coup at the hands of the Cardassian military led to the formation of the Cardassian Union, a totalitarian state presided over by the military's Central Command. The new regime marked an unprecedented cultural change for the Cardassians, who abandoned peace and spirituality in favour of patriotism and service to the state, which in time brought order to Cardassia.

Pursuing an aggressive campaign of expansion in search of resources and territory, by the 24th Century the Cardassian Union had made significant inroads toward establishing itself as one of the great powers of the Alpha Quadrant. Pragmatic, calculating and utterly ruthless, the Cardassian military follows a philosophy of the ends justifying the means. The greater good of Cardassia is sufficient justification for almost any action, from the suppression of civil liberties to the enslavement of less developed species. That said, despite the amorality of the Central Command's regime, the Cardassian people are also loyal, brave and noble in their own way, capable of great acts of compassion and principle, willing to stand firm and take great personal risks for what they believe to be right.

Though somewhat behind the other powers of the Alpha and Beta Quadrants, the Cardassian Union is tenacious and determined to seize its place as a galactic power.