Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.
Freedom has been eyeing several locations in Zaton as potential footholds for a forward outpost - they don't want Duty holding a monopoly on potential recruits, resources and prestige, after all.
A site was selected, a team put together, but something went wrong. It's down to you to either help Freedom recover from this setback, or not.
Screw those anarchists! Duty all the way!
Are you retarded? I think trying to destroy the zone is not particularly smart.
Im with loners. :)
Me too, but I have a strong sympathy to freedom. Destroying or even attempting to destroy the zone is wrong.
The Dutiers even have problems with flushing out and killing the MUTANTS of a certain area (Agroprom 2011), how do you want to destroy the zone?
O hey, downvotes for me, classic duty butthurt :P
Here we go, Faction wars
Let them fight each other, I'll wait for the aftermath and steal all the loot ;)
After seeing the weapons trade between the Bandits and Duty? (Yes... i'm well aware that the bandits can very well be switched with the opposite faction but to me it makes more sense for it to be those Bandit scum XD lol ) Pff... You're damn right i'm with Freedom. XD
I never pick a site in the war between freedom and duty and work for both