Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Panorama: Ranger Station (view original)
Panorama: Ranger Station
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Beac Author
Beac - - 1,030 comments

We're very excited about the Ranger Station as a location in Redux v2.0 - it's had extensive work carried out upon it, and as you can see, is now fully enterable. Dare you find out what lurks within?

Reply Good karma+10 votes
JackRabbitSlim
JackRabbitSlim - - 502 comments

Oh yeah! Lets do it!

Reply Good karma Bad karma+4 votes
D.M.E
D.M.E - - 4,446 comments

Your typical illegal rave venue in the 80's. Pop a couple of you know what and the talent will even look the same,
They always do when you wake up in the morning :(

Reply Good karma Bad karma+4 votes
Kesker
Kesker - - 48 comments

Redux 2.0 looks awesome so far! What other locations are you planning on revising?

Reply Good karma Bad karma+2 votes
Etcetera Creator
Etcetera - - 170 comments

In terms of interiors? As much as we can (modellers are hard to come by). So far we've focused on some of the larger urban sites: Jupiter Plant, the Ranger Station, the Waste Processing Plant - but we're also looking into opening up lots of the smaller huts, shacks and houses that dot the Zone.

Reply Good karma+3 votes
D.M.E
D.M.E - - 4,446 comments

Don't forget the container site's warehouse in Jupiter :)

Reply Good karma Bad karma+3 votes
Beac Author
Beac - - 1,030 comments

Of course, but we wrap that into the general Jupiter complex :)

Reply Good karma+2 votes
Amoch
Amoch - - 1,541 comments

Creating more interior areas is a brilliant to expand and improve upon CoP, as it's levels have so many great locations. Please take your time and do this the right way. This might very well end up becoming my favourite STALKER mod. I wish you the best of luck. Keep up the good work! :)

Reply Good karma Bad karma+1 vote
Anna_Maniac
Anna_Maniac - - 319 comments

Very excite.

Reply Good karma Bad karma+2 votes
Borovos
Borovos - - 816 comments

Very nice. I like to see all of this buildings opened. A lot of new areas for alife, quests and the player. I love it.

Do you plan to share your SDK rawdata after the release of Redux 2.0?
It could be a very good resources for others.

Finally, what about others levels? Do you add more levels? Are you using others ones from SoC, CS, community or made from scratch..?
If i remember you worked on CS levels in the past.

Keep up the good work.

Reply Good karma Bad karma+3 votes
Etcetera Creator
Etcetera - - 170 comments

Originally the plan was to include various CS levels (Swamps, Red Forest, Agroprom), but we cut them so that we could focus on a more refined experience in the existing levels.

However, we are still adding some new levels: X12, which is a lab complex built entirely from scratch (with a corresponding questline), and mp_firestation, which we're converting into a connection between Yanov and Zaton (like the underpass between Yanov and Pripyat), and fleshing out with new NPCs and missions.

Reply Good karma+3 votes
Borovos
Borovos - - 816 comments

Okay. I enjoy your choice.

A new underground level, nice. One or two screens will be welcome.

Reply Good karma Bad karma+2 votes
Etcetera Creator
Etcetera - - 170 comments

Better yet, have a video:
Moddb.com

Reply Good karma+1 vote
Beac Author
Beac - - 1,030 comments

We could probably share the SDK objects with no problem after we release :) We just need more modellers to speed up the creation of new areas!

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: