Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.
We're very excited about the Ranger Station as a location in Redux v2.0 - it's had extensive work carried out upon it, and as you can see, is now fully enterable. Dare you find out what lurks within?
Oh yeah! Lets do it!
Your typical illegal rave venue in the 80's. Pop a couple of you know what and the talent will even look the same,
They always do when you wake up in the morning :(
Redux 2.0 looks awesome so far! What other locations are you planning on revising?
In terms of interiors? As much as we can (modellers are hard to come by). So far we've focused on some of the larger urban sites: Jupiter Plant, the Ranger Station, the Waste Processing Plant - but we're also looking into opening up lots of the smaller huts, shacks and houses that dot the Zone.
Don't forget the container site's warehouse in Jupiter :)
Of course, but we wrap that into the general Jupiter complex :)
Creating more interior areas is a brilliant to expand and improve upon CoP, as it's levels have so many great locations. Please take your time and do this the right way. This might very well end up becoming my favourite STALKER mod. I wish you the best of luck. Keep up the good work! :)
Very excite.
Very nice. I like to see all of this buildings opened. A lot of new areas for alife, quests and the player. I love it.
Do you plan to share your SDK rawdata after the release of Redux 2.0?
It could be a very good resources for others.
Finally, what about others levels? Do you add more levels? Are you using others ones from SoC, CS, community or made from scratch..?
If i remember you worked on CS levels in the past.
Keep up the good work.
Originally the plan was to include various CS levels (Swamps, Red Forest, Agroprom), but we cut them so that we could focus on a more refined experience in the existing levels.
However, we are still adding some new levels: X12, which is a lab complex built entirely from scratch (with a corresponding questline), and mp_firestation, which we're converting into a connection between Yanov and Zaton (like the underpass between Yanov and Pripyat), and fleshing out with new NPCs and missions.
Okay. I enjoy your choice.
A new underground level, nice. One or two screens will be welcome.
Better yet, have a video:
Moddb.com
We could probably share the SDK objects with no problem after we release :) We just need more modellers to speed up the creation of new areas!