Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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Spawn Mod for Misery 2.1 beta? | Locked | |
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Feb 11 2014 Anchor | ||
May anyone do this mod for all the stalker who really need help? I was stuck at the mission Intermittent psy-emissions because Topol is dead He seems to be killed by dozens of dogs,cats and bores.... I saw there was one Spawn Mod for 2.0 and 2.02 but not work May please someone could help? |
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Feb 11 2014 Anchor | ||
There's a spawn mod included with Misery 2.1. You just need to activate it - check this post from the Beta reports thread:
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Feb 11 2014 Anchor | ||
also at least one of the previous spawn mods does still work, although it doesn't have all the new items (ghilie suit etc) |
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Feb 11 2014 Anchor | ||
Ohhh thanks
I found this one can be used in ver 2.1 But I don't see the NPC called Topol May anyone know what's his code? or name? Edited by: andy3336165 |
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Feb 21 2014 Anchor | |
How/where does one get/pull a complete list of all spawnable (is that a word?) items names (af_compass, etc.) for v2.1? |
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Mar 26 2014 Anchor | ||
Hey I'm stuck in a similar problem Topol died somehow and I need to talk to him for the scientist missions to continue I use the in game spawner, but I'm not sure how to work it, its really strange I enabled the spawn menu in XRS debug file but I just don't know how to use it Topol's number is Jupiter_b1_stalker_1 right? but I don't know where to put it or how to use it |
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May 30 2014 Anchor | ||
plugin]enable = falsedeveloper_debug = false ; Enables dev_debug and sim_debugdebug_gulag = false ; Prints gulag infospawn_all_items_on_actor = false ; Spawns all items on actor on net_spawnkeybind_spawn_all_items = A ; keybind to spawn all items on actorkeybind_print_position = P ; Keybind to print actor position into file save positionkeybind_toggle_top_hud = F1 ; Main menu keybind to cycle through available hud displayskeybind_toggle_left_hud = F2keybind_toggle_right_hud = F3keybind_debug_ui = S ; Keybind to enable the Debug UI from main menukeybind_debug_ui_nearest_stalker = F1 ; Keybind within Debug UI to grab near NPC's logic data and fill editboxeskeybind_debug_ui_spawn_position = F2 ; Keybind within Debug UI to set spawn position at actor's current locationfile_save_position_info = positional_info.txt ; File to write print_position when keypressed in main menu this is what is in misery mod 2.1 xrs_debug_tools.tlx where are you talking about ? where is the second line ? where exactly do i type enable = true ? ( please note it does not look like this in notepad i copied and pasted sorry ) |
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Jun 30 2014 Anchor | ||
Hi! In MS Notepad the code you'll see is the exact lines what you copy-pasted. The referred line is: after the "plugin]" there is an "enable=false" line. All you have to do is to erase the "false" and type the word on it's place: true. That is it. Although you have to check for item names and NPC names, because you can create them, but there is no GUI selector for them. And deactivate it after you done 'cause you'll see a bunchload of data on-screen in-game. I hope i've helped you! |
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Jun 30 2014 Anchor | ||
Type hud off into the console to get rid of the data onscreen ingame Edited by: htkblazer |
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