Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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Scope glare. | Locked | |
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Feb 15 2014 Anchor | |
I noticed many regular scope have a circular light glare on the broad outside edges over them even at night, that makes it hard to see, even if you upgrade them with the high contrast (fixed scopes). Can someone elaborate why this is and if there is a way to reduce it? Edited by: Nyayr |
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Feb 15 2014 Anchor | ||
it's just a picture file so it is static. |
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Feb 15 2014 Anchor | |
It is static when looking through the scope? -- Avoid using autosaves, use hard saves only. Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log" |
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Feb 16 2014 Anchor | ||
Really wondering myself if there is a way to fix the scope upgrade on the FN FAL PARA yet. I didn't realize the lens buff/upgrade was going to make it completely useless in the daytime. It has taken forever and a day just to get one and now that I screwed up I don't want to just throw it away. |
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Feb 16 2014 Anchor | ||
Same here xD "Oh High Contrast! I like this yellow flashing my scope al little bit. Nooo Nightvision xD I never hunt in the night xD. And now i am really angry that i sold 3 FN Fal Para´s and now got no one xD. When i want a nightvision i press "N" xD. -- Stalker, go Zone! But don´t forget go home! |
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Feb 16 2014 Anchor | ||
Good question! |
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Feb 16 2014 Anchor | |
The l-85 has the same problem. I think all rifles with fixed scopes that have high contrast but lack night vision has this issue. The high contrast is swapped for the night scope. -- Avoid using autosaves, use hard saves only. Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log" |
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Feb 16 2014 Anchor | ||
dang.... wish I knew how to fix this issue... |
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Feb 17 2014 Anchor | |
Open folder "configs\weapons\upgrades" Now comes tricky part, becouse each weapon have different upgrade section name, but in this example:
You will not need other scope upgrades, but if you have already upgraded to nightvision scope then you can remove nightvision like this:
To this:
So, you will no longer have nightvision, but you will have dynamic zoom on First upgrade. Edited by: kcs123 -- |
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Feb 18 2014 Anchor | ||
fnfal_up which is the para? I've looked through them but nothing really leaped out at me that identified the para.... |
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Feb 19 2014 Anchor | |
Figuring out how to find correct upgrade name is totaly different beast . But it can be done in few other steps. First thing is to write down some known text from item description when you hover mouse over item in game.
from all this interesting part is:
So, ingame item name for para is: "st_wpn_fnfall" , you need to Search for that keyword inside of weapon.ltx files.
From text file with description you have found description ID in XML "st_wpn_fnfall ", now in file "w_fnfall.ltx" is section that have variable Under same bracket section is available upgrades. In weapon upgrades folder serch file that have those upgrade names inside brackets. Wtf*** there is no scope mentioned here !!! Ok, you found that section, but still there is nothing for scopes. Sorry, I was wrong for actual section names, but you have found right filename: And when you search inside that file you will found section that mention contrast, it is: So, you can add anything you want in proper section, but before you edit anything, backup your files first. -- |
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Feb 19 2014 Anchor | ||
That was an absolutely amazing tutorial. Thank you so very much. Now I will backup and commence to totally borking my game but that fault will be all mine! Since I have only played as Recon, I don't know which weapons would have an upgrade to the scope like I am looking for. The only thing I can think of is the Binoculars, however :
This is the area that is relating to the contrast property for the FAL
This is the area for the Binocular, same upgrade. The only difference that I see is the icon which I am assuming is the picture they use on the ingame tech-tree to illustrate the upgrade. Is there another weapon that I might could check to find a better upgrade? I'm a little scared to just randomly change values. Maybe I am using the wrong editing program? I'm using Notepad++ and in the upgrade_properties file there is a line: prop_contrast ;; Ïîâûøåíèå êîíòðàñòíîñòè ïðèöåëà that I am sure has something to do with this but I can't read it.... Edited by: DontTread |
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Feb 19 2014 Anchor | |
To see what is written in comments, change encoding in notepad++ Encoding->Character sets->Cyrillic->Windows-1251 I have altered m14, svd, and some other weapons for personal use, it is easier to tweak something if you know what you looking for. -- |
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Feb 19 2014 Anchor | ||
I hate to ask this but I just don't know what needs to be altered. I only want to have the actual high contrast which is what is offered. The issue is that the high contrast is actually showing up as night vision and it is ruined for daylight use. |
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Feb 20 2014 Anchor | |
Try to insert line in the upgrade section like this:
it should work on scope upgrades, on svd I Know for sure that works, however on rifles that have high contrast scope by default, without upgrades it may or may not work. -- |
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Feb 20 2014 Anchor | ||
Does it matter which part of the upgrade section? I inserted scope_nightvision = in the [up_fourtc_fnfal] section to no effect? I assumed that is where it would need to be as that is the part affected ... Am I correct in assuming the section [prop_contrast] in the upgrades_properties.ltx is the section that will control the function of the scope contrast? If so, then there is a discrepancy between the files: From upgrades_properties.ltx: From w_fnfal_up.ltx: prereq_functor = inventory_upgrades.prereq_functor_a The sections highlighted in red are obviously different. Would this affect the function of the upgrade? EDIT: inserting the line in the upgrades_properties.ltx file made no change.
Found the spot. It is now fixed. And again, thank you very very much for the lesson. Edited by: DontTread |
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Mar 31 2014 Anchor | ||
There is a texture pack that replaces the reticles. |
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Mar 31 2014 Anchor | |
Thanks, I really dislike that glare on the scopes, so this mod might be the answer. =) -- Avoid using autosaves, use hard saves only. Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log" |
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Jan 14 2015 Anchor | ||
scope_nightvision = scope_contrast - removing phrase scope_contrast did the trick, can shoot the SVU with nightvision in helmet properly, will be useful in the tunnel to Pripyat I guess. THANKS A LOT for this thread and solution. Highly appreciated. |
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