Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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Rookie version of Misery mod | Locked | |
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Mar 26 2014 Anchor | ||
Hello I have a question. I mean some numbers, examples, precents etc...? the instalator description is too vague as well as the feature description on the misery mod website thank you very much |
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Mar 27 2014 Anchor | |
I know enemies miss more and you have a higher damage resist to begin with. -- Avoid using autosaves, use hard saves only. Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log" |
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Mar 27 2014 Anchor | |
Here's the complete list: - increased actor resistance to melee, firearm and psi damage - decreased actor's bleeding rate - NPCs have significantly slower reflexes and are less accurate (have been made more resistant to melee damage so that they do not die much to mutants) - anomalies spawn 2x more artifacts per blowout (by average) - mutants have 1.5x greater chance to drop body parts - all armor suits and helmets cost 20% less - weapons are found in averagely 15% better condition (and also have greater 'max condition' limit) I now think I should have thrown more stuff into it (and will in one of the updates) - but still, it is a base package. -- |
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Mar 27 2014 Anchor | ||
thank you |
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