Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Rookie version of Misery mod (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Rookie version of Misery mod) Locked
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Mar 26 2014 Anchor

Hello

I have a question.
Can someone from the developers (or some other tech savy person) elaborate on how much easier the rookie mod is and in which areas as opposed to the original misery mod?

I mean some numbers, examples, precents etc...? the instalator description is too vague as well as the feature description on the misery mod website

thank you very much :)

Nyayr
Nyayr Reconnaissance Beta
Mar 27 2014 Anchor

I know enemies miss more and you have a higher damage resist to begin with.

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Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

trojanuch
trojanuch Gameplay lead
Mar 27 2014 Anchor

Here's the complete list:

- increased actor resistance to melee, firearm and psi damage

- decreased actor's bleeding rate

- NPCs have significantly slower reflexes and are less accurate (have been made more resistant to melee damage so that they do not die much to mutants)

- anomalies spawn 2x more artifacts per blowout (by average)

- mutants have 1.5x greater chance to drop body parts

- all armor suits and helmets cost 20% less

- weapons are found in averagely 15% better condition (and also have greater 'max condition' limit)

I now think I should have thrown more stuff into it (and will in one of the updates) - but still, it is a base package.

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Mar 27 2014 Anchor

thank you :)

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