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Full concept modification of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather difficulty and much more.
| Poll: Which option should your vote go to? |
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Jan 28 2013, 9:29am Anchor | |
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We have more aspects to share some light on and this time the poll is larger than ever. Please put your vote to tell us which aspect YOU would like to have published next: Do you want information about a new item added for atmosphere? Edited by: N.Aaroe |
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| Jan 28 2013, 10:40am Anchor | ||
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| Jan 28 2013, 12:59pm Anchor | ||
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I chose weapons sneak peak, though I really like to know about that new micro gameplay element... My guess would be, that character will have to take a shit from time to time, cuz hey... What could be more realistic in this stage... You drink, you eat, you sleep, might as well just crap... Cheers |
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Jan 28 2013, 1:08pm Anchor | |
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Someone wrote:Anyway, what I'd like to know most, is EVERYTHING about stealth mechanism, especially, how AI reacts to certain things in environment.
I can tell you that the Water Plant in Zaton no longer alerts every Mercenary when you enter the perimeter. Edited by: N.Aaroe -- ![]() |
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| Jan 28 2013, 1:33pm Anchor | ||
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Drag0 wrote:I chose weapons sneak peak, though I really like to know about that new micro gameplay element... My guess would be, that character will have to take a shit from time to time, cuz hey...
Please not, that would be ridiculous, and i voted for that. |
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Jan 28 2013, 3:56pm Anchor | |
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It would be quite cool if you had to take a drink of water (not just Vodka and Energy drinks). What I mean is in vanilla S.T.A.L.K.E.R. you had a icon in the game for hunger but none for thirst. I see this being approached as in Arma II modification Dayz maybe, where you had to eat and drink to quench your thirst? Also in game Fallout New Vegas the player had to drink water or liquids to quench thirst level. This is also an example of drinking in a game to survive. Well it troubles me that so much emphasis is placed on food where as the human body can survive for quite long without food but not very long without water. Edited by: Spetsnaz_Reaper -- Any Mission, any Time, any Place! |
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| Jan 28 2013, 4:24pm Anchor | ||
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can't have everything in a game!!!, and i am very pleased with the direction this mod is going in!!! |
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| Jan 28 2013, 4:39pm Anchor | ||
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Not too sure what a micro gameplay element is, but it sounds interesting |
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| Jan 29 2013, 2:54pm Anchor | ||
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I want less information about the mod and more about the release date. |
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| Jan 29 2013, 3:22pm Anchor | ||
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Cloak187 wrote:I want less information about the mod and more about the release date.
That was already said: Q1 2013. Edited by: Doyle_138 |
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| Jan 30 2013, 5:36am Anchor | ||
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Is it just me, or is the forum CSS barely legible? Gray on white, black on gray :C Anyway, i would like to know if the main character is still the embodiment of Gluttony with the stamina of a stereotypical 'murican. (no offence) |
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Jan 30 2013, 8:47am Anchor | |
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Anyway, i would like to know if the main character is still the embodiment of Gluttony with the stamina of a stereotypical 'murican. (no offence) complete overhaul of the stamina system for version 2.0 as written in the 'what new?' article: Redesigned stamina system (there is no longer a maximum weight limit). The lighter you choose to travel the longer you can run without resting. Whats new: Edited by: N.Aaroe -- ![]() |
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Jan 30 2013, 2:10pm Anchor | |
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I want no updates and news!!! I want MISERY: 2.0 !!! -- Massive feedback lead to this, keep it coming Gen!
- [TZP] LoNer1 |
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| Jan 30 2013, 9:02pm Anchor | ||
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A new micro gameplay element. Edited by: JuggernautOfWar |
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| Jan 31 2013, 10:09am Anchor | ||
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I don't really want the weapons peak because I would rather be like HOLY **** when I see the new guns in game. I would not mind seeing nutrition but I am voting for the new game play element. |
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| Feb 1 2013, 2:35pm Anchor | ||
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When will you launch update ? |
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