Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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More than max Thermal Resistance? Armor plate durability bonus? | Locked | |
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Oct 3 2016 Anchor | ||
I recently started playing Misery and i Love it so far. A lot of the issues i had with the mod in the beginning are starting to make sense and i im am finding less and less faults with this mod. My favourite activity is artifact hunting, preparing the best gear for the anamolies. However there are some things I would like to know about resistances. The ecologist suits have a maxed out bar for thermal res, does that mean i can forego bodycoolers and other thermal res artifacts? Or can i actually boost the res. past the max bar? In the description of armor plates it states that it helps with durability, does this mean it will help my hazmat suits when im in different "auras"? I have also read in a lot of places and i felt that artifact hunting isnt that profitable, I agree with this to a certain extent. It can definetly be profitable with the right gear/prep and strategy, especially with beards orders. However i feel that hunting mercs is a little to profitable compared to hunting artifacts. Which is what Stalking is all about in the first place right? Any info would be appreciated, also i have gathered some knowlegde regarding the whole artifact aspect of the game if there is anything i can help clarify myself im glad to help. Good luck out there STALKERS! |
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Oct 3 2016 Anchor | |
More fire resistance=less damage in fire zones, including suit durability to that particular anomaly. -- Still hanging around, even making Misery Patches! |
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Oct 3 2016 Anchor | ||
You can go above max resits. For example if you have the red eco and then hover over the green to compare you will see that the green suit(I think?) shows the fire resist bar as green to indicate it's higher. It does work as well. In misery resists and durability are often related, but AFAIK in the game code they are separate values. Pretty sure you could have a suit that offers no protection against fire but also cannot be damaged by fire, or the other way around. As to artifacts and what protection they offer, yes they do stack above cap. The part I do not know for sure is whether the artifacts offer suit durability bonuses in addition to the damage protection they offer. From what I recall they do, meaning a fireball would make your suit more durable in fire anomalies, but it has been a while since I've done that testing so I can no longer say for sure. Oh, and about artifact hunting/merc killing profitability I think you're not considering a couple of things. First is that artifacts can be the best items for suit attachment slots making them extremely valuable from a gameplay point, if not in roubles. Second is that if you know what you're doing artifacts are very safe to get. I am not saying mercs are particularly difficult but they can get lucky shots in so if you're someone who doesn't like reloading this is something to consider. |
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Oct 3 2016 Anchor | ||
Thanks guys, this info is gold to me! =) So If im going into a thermal anamoly, I will use all my thermal res artifacts with my suit to make it even more thermal resistant. |
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Oct 4 2016 Anchor | ||
yes the resistances are stackable, at some point no damage will be taken. (this can be seen especially in toxic areas where you will pretty soon not take any damage) however the suit will still degrade in an anamolie, just slower. Also I'm pretty sure someone here told me that the more decreased the suit is, the more damage you take from the elements and the faster it decreases, which makes sense. -- Bonesetter - You look a touch pale, how about a little injection or two? |
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