Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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More than max Thermal Resistance? Armor plate durability bonus? (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : More than max Thermal Resistance? Armor plate durability bonus?) Locked
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Oct 3 2016 Anchor

I recently started playing Misery and i Love it so far. A lot of the issues i had with the mod in the beginning are starting to make sense and i im am finding less and less faults with this mod. My favourite activity is artifact hunting, preparing the best gear for the anamolies.

However there are some things I would like to know about resistances. The ecologist suits have a maxed out bar for thermal res, does that mean i can forego bodycoolers and other thermal res artifacts? Or can i actually boost the res. past the max bar?

In the description of armor plates it states that it helps with durability, does this mean it will help my hazmat suits when im in different "auras"?

I have also read in a lot of places and i felt that artifact hunting isnt that profitable, I agree with this to a certain extent. It can definetly be profitable with the right gear/prep and strategy, especially with beards orders. However i feel that hunting mercs is a little to profitable compared to hunting artifacts. Which is what Stalking is all about in the first place right?

Any info would be appreciated, also i have gathered some knowlegde regarding the whole artifact aspect of the game if there is anything i can help clarify myself im glad to help.

Good luck out there STALKERS!

ThatZenoGuy
ThatZenoGuy Resident Orange Goddess Anthro
Oct 3 2016 Anchor

More fire resistance=less damage in fire zones, including suit durability to that particular anomaly.

Eventually you basically take 0 suit damage from just sitting in the areas.

Armour plates make your suits more resistant to physical damage, IIRC.

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Still hanging around, even making Misery Patches!

Oct 3 2016 Anchor

You can go above max resits. For example if you have the red eco and then hover over the green to compare you will see that the green suit(I think?) shows the fire resist bar as green to indicate it's higher. It does work as well.

In misery resists and durability are often related, but AFAIK in the game code they are separate values. Pretty sure you could have a suit that offers no protection against fire but also cannot be damaged by fire, or the other way around.


As to artifacts and what protection they offer, yes they do stack above cap. The part I do not know for sure is whether the artifacts offer suit durability bonuses in addition to the damage protection they offer. From what I recall they do, meaning a fireball would make your suit more durable in fire anomalies, but it has been a while since I've done that testing so I can no longer say for sure.


Oh, and about artifact hunting/merc killing profitability I think you're not considering a couple of things. First is that artifacts can be the best items for suit attachment slots making them extremely valuable from a gameplay point, if not in roubles. Second is that if you know what you're doing artifacts are very safe to get. I am not saying mercs are particularly difficult but they can get lucky shots in so if you're someone who doesn't like reloading this is something to consider.


Oct 3 2016 Anchor

Thanks guys, this info is gold to me! =) So If im going into a thermal anamoly, I will use all my thermal res artifacts with my suit to make it even more thermal resistant.

Oct 4 2016 Anchor

yes the resistances are stackable, at some point no damage will be taken. (this can be seen especially in toxic areas where you will pretty soon not take any damage) however the suit will still degrade in an anamolie, just slower. Also I'm pretty sure someone here told me that the more decreased the suit is, the more damage you take from the elements and the faster it decreases, which makes sense.

In any case when you are in an anamolie and you hear the "crash" sound of your suit degrading you know you should hurry up.

The extra protection from artefacts & items such as body coolers only is helpfull with already high resistance from your suit. I.e when you have a sunrise or clear sky suit, your fire resistance is pretty much 0.
No matter if you have 3 "flame" artefacts you will still almost instantly die in fire. After all if you add 1000% of 0% its still 0.
So running around in eco suit you should get at least 1-2 fire artefacts, they increase your resistance in fire anamolies, which are really the only dangerous ones and they help with the bleeding a lot. From my experience you dont need to worry about toxic, as long as you dont loose health when you're inside you are good to go.

regarding the artefact hunting I agree that it can be very worth your while, if its done properly of course.
-Recon spawns more artefacts, and has better stats if using them.
-I'd recommend going for artefacts only after you have an eco suit and veles detector (after bloodsucker quest)
-store high tier artefacts you find in zaton in your stash if beard isn't looking for them right now, he might tomorrow and then its real easy cash. But remember that the game counts the total number of artefacts, so dont horde too many or fewer will spawn.
- this is pretty obvious but you can just sleep untill you wake up to an emission, then there will be new artefacts.- Its true that artefacts are sometimes randomly on the map (more likely near an anamolie) so its really worth having your scanner out often!
- the stats of artefacts in containers can be changed in D:\Games\S.T.A.L.K.E.R. Call of Pripyat\gamedata\configs\misc\items "items_arty_containers.ltx" there you can adjust values, easiest is to adjust weight in container and radiation in container. beware some artefacts have different names like balloon for bubble ect. I change the weight of fire artefacts to -50% and reduce the radiation output of compass to 0 for example.
- using the teleporter in zaton is an awsome shortcut and makes for nice hunting/scavenging runs with recon and a scoped rifle


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Bonesetter - You look a touch pale, how about a little injection or two?

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