Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Looting armor (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Looting armor) Locked
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May 5 2014 Anchor

For one of the greatest mod ever done for stalker. I must point out one major flaw carried from the original game which hasn't been addressed yet. Perhaps it is too difficult to do for the mod but hey, why on earth we can not strip the armor off the dead enemy?
We all know game like Fallout 3 gives pretty decent looting system includes the fallen enemy's armor, which is realistic. We just head shot the bandit and walk over his body, only able to get weapons, weed and ammo off him? Why not his jacket? I can understand to take off exo-ske is bit rough in the field, but regular armors shouldn't be any issues realistically.
Please guys, look into it and give us the option to loot armors.

radasil
radasil Loner
May 5 2014 Anchor

Why stop at looting armour? Why not be able to use the parts to repair your own in conjunction with the various repair kits. And if the job of setting up armour looting for every type is too much, how about at least being able to loot armour parts, like the weapons parts for repair of weapons?

May 5 2014 Anchor

I think they already have something like that. "Soaked Underware" for sample. :lol:

But seriously, I am talking about have full armor for loot, even at poor conditions. Armor parts are a plus but there are already too many things we can use to repair.

radasil
radasil Loner
May 5 2014 Anchor

It would definitely be great to be able to grab "exoskeleton servos" off of one body and "exoskeleton frame" off of another and combine them with the "exoskeleton armour" and "exoskeleton suit" that you had to purchase from Beard or Owl. Then use a heavy sewing kit to combine everything into your own full set of exoskeleton armour.
Even substitute two "titanium frames" for one "exoskeleton frame"!

Edited by: radasil

May 7 2014 Anchor

Problem is that the armor is the biggest investment and the most usefull one. And if we get a Fallout type of looting system you'll have the problem of removing the importance of buying armor and replace it with looting. Just think back when you played SHoC CS or CoP. If you give the player the ability to get the armor off from the dead they'll get something that costs much moneyz for free or close to it(in this case the money you spent on armor is the ammo you used up and the gun repair bill). Fallout and other simmilar games had this problem as well. You just go kill someone who has cool armor and bingo you just saved tons of money and time. In Misery imagine that you can get an exoskeleton just by killing 3 guys(Tuna and the 2 merc leaders) before you leave Zaton. It would easy vanilla easy and Misery would break in the moment (since the reason why the first 3 or so hours are "intense" because you have nothing other than ripped coat or a T-shirt)

And if you make them spare parts that can be looted you just go around the broken economy the game has(in this case you'll probably save Owl's and the other traders life because Stalkers wont hang them for asking 4k rubels for a loaf of bread 30 something for an AK) by giving more stuff to repair with(. The other thing is maintenance is different compared to building an armor from the ground up especially if it is some exotic piece(the exo or any closed breathing suit come to my mind or even the Bulat suit). If we talk about like that I am not sure if the good major can do that even if he was a Stalker before he go into the millitary(unless he is a relative of MacGyver).

Oh and Radasil. The exoskeleton frame idea was in SHoC (before they made it so it actually looks like millitary grade) cause the first exo was a Stalker suit with the backpack and servomotors and it looks well....a bit silly :) (shows how much they changed the game from the first builds to what we have).

Oh and also the game engine cant handle it cause the devs never planned taking off armor so there are have no models stalkers that have just regular clothes on. (on a side note I think they also wanted to troll the small part of the userbase who wanted to remove all clothing from female stalkers when they were still a thing and not an idea that they had to remove because they were running out of both time and money)

Edited by: Thunderov

radasil
radasil Loner
May 7 2014 Anchor

Thunderov, you're probably right. I guess if the Wishgranter gave lootable armour to us it would probably come back to bite us in the assets.:(

May 8 2014 Anchor

If the wishgranter gives you anything you might as well grab a shotgun and blow your face off :P

But yeah every time i blayed one of the games Bethesda made i always got a mid or even high tier armor in an hour or two. In Stalker i spent 60% of the game in my beloved stalker suit and when I finaly got the SEVA I was jumping due to excitement. If I just find some ded bloke and steal his pants most of this goes out the windov so yeah i think it's fine that we leave the pants on. (Besides even if we could i would never get the suit off from a Loner or even a Freedom or Duty member I have too much respect for the guys.)

Jul 28 2014 Anchor

Not to raise this from the dead, and it's a moot point because of the un-armored models being unsupported, but I had the same thought about looting armor, with some modifications. Suppose armor had to be tailored to fit you, and you needed high levels of skill (enough to build it yourself, pretty much), to do it? So you couldn't just kill someone and put it on. Add to that the fact that anyone you kill by default has very damaged armor, and then throw in that armor is recognizable, and murdering for quick armor loot could make you a persona non grata pretty quick, esp if a friend of the deceased recognizes you. And armor is both heavy and valuable, so carrying it around is both hard and dangerous if someone sees you. It might even be something you have to carry in your hands, making you defenseless until you drop it. (I actually favor this for carrying stashes of guns - 8 long guns are not something you just put in a backpack lol).

Put all those together, and it seems that looting armor might be balanceable.

Also please remember, not everyone had mid-high level armor in Fallout in an hour or two (lolz). I would bet most people took a long time to get good armor b/c they were playing all the rest of the game. I know I did. So there's another factor for armor looting.

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