Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Item Spawn mod for the casuals (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : Mod optimization : Item Spawn mod for the casuals) Locked
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Aug 2 2013 Anchor

Greetings,

I tried to make an item spawn mod for Misery 2.0 to play around with the new weapons and items (as the debug item spawn thing doesn't spawn every item in the game). Looking at some old item spawn mods and trying to merge them with Misery and the new items, I noticed that some of the old config files were gone.

My skills do not extend far enough to make this kind of thing from scratch. Can anybody help me?

Aug 7 2013 Anchor

A spawn menu would be good. Was hoping it would come with the game in all honesty... hopefully devs will release a patch/version with a spawn menu included, or provide a download link to files we can stick in that will create it.

Sgt_Marlop
Sgt_Marlop That Guy
Aug 7 2013 Anchor

Check this out, by an anon at 4chan

>Mega.co.nz

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A picture for your enjoyment: Moddb.com

Aug 19 2013 Anchor

Sgt_Marlop wrote: Check this out, by an anon at 4chan

>Mega.co.nz


There is topol in the npcs? Because i dont see him

Mar 12 2014 Anchor

How do i find location of my player?

Mar 13 2014 Anchor

voron spawn mod, this one work for misery 2.1.

trojanuch
trojanuch Gameplay lead
Mar 22 2014 Anchor

Guys chill - there is a spawn / debug mod already build into Misery.

You need to go to:
gamedata\configs\debug\xrs_debug_tools.ltx

and change:

Someone wrote: enable = true

Then in-game you press 'esc' to go to menu then 's' to open debug menu.

On right you have two text fields to type in item [section] names to spawn - they will appear at your feet (complete list of all items can for example be found in configs\ai_tweaks\xr_corpse_detection.ltx

Oh - and turn of the on-scree debug messages you go to debug menu (esc >>> s) then in the left window you type 'hud off'

Hope that helps.

Happy hunting!

Edited by: trojanuch

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Alundaio
Alundaio Scripting God
Mar 22 2014 Anchor

You could probably merge in newer version of the xrs_debug_tools. It has an upgraded spawner among other things. Forum.epicstalker.com

I think you would only need to overwrite xrs_debug_tools.script, ui_debug_main.script, ui_debug_main.xml, debug_cmd_list.script. Then winmerge alun_utils.script. It's implementation into axr_main.script, bind_stalker.script, stpk_utils.script should already exist.

It does not contain Misery items in the spawn lists but those can be easily added in gamedata\scripts\ui_debug_main.script

Note that this version lacks the debug hud toggle in options menu like it does in my mods, so like Trojanuch stated above, you'll have to type 'hud off' into the debug console.

Edited by: Alundaio

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MDT's ex-scripting god. Now deserving the title "Scripting god". Forum title given by LoNer1
Nyayr
Nyayr Reconnaissance Beta
Mar 22 2014 Anchor

great job for making that, I didn't even know! surely useful when an npc goes M.I.A.

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Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

Mar 26 2014 Anchor

How to spawn Black[the mercenary guy on top of bunker]?

Alundaio
Alundaio Scripting God
Mar 26 2014 Anchor

While on Jupiter and using old spawn menu type these in the fields,

squad: jup_b47_merc_guard_squad

smart: jup_b47

If you are using the new spawner ui with the dropdown list you will have to use the advanced tab and the method above.

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MDT's ex-scripting god. Now deserving the title "Scripting god". Forum title given by LoNer1
Mar 26 2014 Anchor

Alundaio wrote: While on Jupiter and using old spawn menu type these in the fields,

squad: jup_b47_merc_guard_squad

smart: jup_b47

If you are using the new spawner ui with the dropdown list you will have to use the advanced tab and the method above.


Thx Alundaio i spawned squad but it didn't help me :D

Apr 2 2014 Anchor

How can i spawn Noah?

Alundaio
Alundaio Scripting God
Apr 2 2014 Anchor

Here is the squad name and smart name you need to use to spawn Noah:

Squad: zat_b18_noah_squad
Smart: zat_b18

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MDT's ex-scripting god. Now deserving the title "Scripting god". Forum title given by LoNer1
Apr 3 2014 Anchor

and what if i want to spawn lassie too? can you give the name of the file of files in which i can find this names? so next times i will do it by myself without annoy you :)

Alundaio
Alundaio Scripting God
Apr 3 2014 Anchor

You can find squad names in gamedata\configs\misc\squad_descr_*.ltx. In CoP you need to spawn the squad section (Which will create the NPCs) instead of the individual NPC sections defined in the gamedata\configs\creatures\ files.

Edited by: Alundaio

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MDT's ex-scripting god. Now deserving the title "Scripting god". Forum title given by LoNer1
na1340572769
na1340572769 Floyd
Apr 4 2014 Anchor

Thanks. Is there any way to essentially replace a character if they die? By that I mean I've tried to spawn Noah, but he acts as any other Stalker does and wanders about the map aimlessly instead of staying in his Ark.

Apr 4 2014 Anchor

na1340572769 wrote: Thanks. Is there any way to essentially replace a character if they die? By that I mean I've tried to spawn Noah, but he acts as any other Stalker does and wanders about the map aimlessly instead of staying in his Ark.


Did you add "zat_b18" in the smart tab?
It's quite important.

na1340572769
na1340572769 Floyd
Apr 9 2014 Anchor

Don't think I did! Thanks

Apr 9 2014 Anchor

Alundaio do you know how to spawn gonta? Bastard died fighting with merc after the chimera hunt quest. Should have return with him to skadovsk.

Alundaio
Alundaio Scripting God
Apr 9 2014 Anchor

squad: zat_b106_stalker_gonta_squad
smart: zat_stalker_base_smart

Spawns him at Skadovsk

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MDT's ex-scripting god. Now deserving the title "Scripting god". Forum title given by LoNer1
Apr 9 2014 Anchor

Alundaio wrote: squad: zat_b106_stalker_gonta_squad
smart: zat_stalker_base_smart

Spawns him at Skadovsk


He spawn but at the izmudroye :D and don't want to walk to the base.

Nyayr
Nyayr Reconnaissance Beta
Apr 9 2014 Anchor

Yeah it always best to accompany npcs, just like topol, uncle Yar etc...

piotrburz wrote:

Alundaio wrote: squad: zat_b106_stalker_gonta_squad
smart: zat_stalker_base_smart

Spawns him at Skadovsk


He spawn but at the izmudroye :D and don't want to walk to the base.


Maybe cause he died there, they remember his last location?

--

Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

Apr 10 2014 Anchor

Nyayr wrote: Yeah it always best to accompany npcs, just like topol, uncle Yar etc...

piotrburz wrote:

Alundaio wrote: squad: zat_b106_stalker_gonta_squad
smart: zat_stalker_base_smart

Spawns him at Skadovsk


He spawn but at the izmudroye :D and don't want to walk to the base.


Maybe cause he died there, they remember his last location?



He died near the end of the pipe, where it go underground. It's halfways between izmudroye and skadovsk.

Alundaio
Alundaio Scripting God
Apr 10 2014 Anchor

Seems like a logic problem then; it's broken now. When you spawned him at Skadovsk it probably teleported him to izmudroye, but since you already triggered the info portion that makes him run to Skadovsk, he won't do it again.

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MDT's ex-scripting god. Now deserving the title "Scripting god". Forum title given by LoNer1
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