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Poll: Favorite USS specialization (556 votes)
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Favorite USS Specialization (In ver. 1.1) (Mods : : MISERY : Forum : Favorite USS specialization : Favorite USS Specialization (In ver. 1.1)) Post Reply
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N.Aaroe
N.Aaroe Mod Lead
May 22 2012, 3:39pm Anchor

Which is your favorite USS specialization class (sniper, recon or assaulter?)

Swirekster
Swirekster Twisted Insurrection - concept artist
May 22 2012, 4:44pm Anchor

Recon
Because is different than Our old hero from regular COP.
Sneaking around and thinking about what you can or cannot put on your back, instead of dumb-kill-everything playstyle.

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May 22 2012, 5:57pm Anchor

Assaulter, while slow and unwieldy, is my choice. This because of the following:
High carry weigh: this allows for more food in the inventory, so that you can take longer treks, and additional ammo, and a shotgun in addition to my assault rifle and marksman rifle (all with weight reduction mods)
Slow speed: while this may seem like a con, it makes you think before you act, and keep to cover while traveling, since you can't sprint to safety in a heartbeat.  This leads to thinking about every situation you come along, taking time to engage in combat, and using the correct weapon for each encounter.

May 23 2012, 2:03pm Anchor

Sniper:
-Sniping is safe! And funny of course.
-Less money spend on ammo.
-OC-33 is not breaking all the time from often using.
-K-98 and mosin without sights are good for close combat too if it is 1-5 opponents.
-Because of this you can as I wrote save money on ammo and you don't need heavy suits so SEVA is your choice. Happy A-hunting.

May 24 2012, 11:59am Anchor

Recon:

  • Lightweight and quick
  • Medical equipment = better effects

Sniper class would be may fav, but there dont seem to be enough sniper rifles in the game for me to really be interested. Also some traders, and virtually all NPCs never carry sniper ammo, like they carry assault rifle ammo :D

Jun 13 2012, 8:08am Anchor

It has to be the Recon specialization. With the right equipment you're as good as a sniper and an assaulter on the battlefield. I like to run my equipment light, with maximum weight reduction upgrades on everything. My usual gear is something like this:

  • Wind of Freedom Suit - You can't believe how amazing this piece of armor can be for a recon unit. With the weight reduction upgrade the armor will weighs ONLY 1kg, which is amazingly light and now add the carry weight upgrade which increases it by 10kg. So on the armor you'll get 9 extra kg of stuff you can carry. Only minus would be the bullet stopping power, which is quite low and can get you killed if you're not careful
  • Tactical Helmet - The best helmet. Weighs only 2kg (more than the outfit, lolwut?) and has amazing protection, a must have if you're a bit careless and need more protection that usual. 30 bullets extra.
  • Winchester - This is my side-arm. Its' lightweight, about 3kg. Carries 9 rounds and is super-effective.
  • FN-2000 - It's not really light, it's the heaviest item in my equipment at around 4kg. But it's amazing stopping power, rpm and exceptional accuracy are just beast. 200 bullets extra.
  • Sleeping bag
  • 2 cans of tuna
  • 3 army medkits, 3 anti-rads, 6 bandages
  • Everything else that's unstashable

This full equipment will be around 16-18kg, which is quite easy to carry and leaves room for extra 20kg of carry weight.

Aug 27 2012, 12:17pm Anchor

wow thsi forum is so dead.

Recon:
fast to cover
medical advantage, even tho i barely ever use medkits

also sniper would be my fav if it wasnt so weak and vulnerable. also no good ammo on sniper (is the green draong categorized as sniper?) if so i will use green dragon with sniper.

always use my sunrise fully modded, the cheapest from them all to repair.
tactical helmet fully modded
streloks sg fully modded with silencer and scope OR the aku from the snork stash OR green dragon
desert eagle fully modded with silencer
and im ALWAYS relying on knife at closest combats with mutants
just 1 can of tuna 1 bread loaf
2medkits, 2 bandages
goldfish, 2 fireflies, 2 bubbles, optional 1 gravi.

Aug 27 2012, 8:15pm Anchor

I love the sniper. I always play at hardest skill level for these types of games, so distance is exactly what I need to take down my opponent before he has the chance to pull a bullet straight through my head!

Sep 15 2012, 12:01pm Anchor

I would have to say assaulter, simply because, well it's more fun. His weapons are most suited for medium-close range combat, which is the range at which most firefights take place.
Long range (for sniper) is possible outside, but not really fun, as you're not vulnerable to attack and at the same time it's harder to find ammo and kill your enemies. Additionally, most of your enemies in the wild are mutants, and from my experience sniper rifles are a very poor choice to use against mutants.
As for recon, the better use of medical equipment and maintenance of suits is nice, but I rely on not getting hit in the first place, by utilizing cover and actually planning my assault.
Finally, the extra weight I can carry as assaulter really suits my play-style, as I always like to be prepared for everything.

However, this all may change with MISERY 2, since I heard there will be more emphasis on the specializations. Cheers.

Edited by: siftheadz

Sep 30 2012, 4:04am Anchor

about 1/3 of votes for each. shows that the balancing works :)

Nov 20 2012, 1:43pm Anchor

The balancing doesn't work. After playing with all three classes installed, I was able to play and survive without making a single change to how I did it. AN94, Grenade attachment upgrade, GP-30, NSPU-3, which was acquired very early on in all three playthroughs. The class system shows promise, but the game is balanced against the player, not an arbitrary class system. Which I know, was achieved via weapon configuration. 

If you would humor me a suggestion, I would  submit that the classes either be taken to an extreme point of playstyle; E.G: Assaulter have nearly an absolute minimum in recoil, control and stabilization, and the other classes take absurdly high penalties for those weapons. Or, give inherent benefits to the player character via starting weapons, more or less health, faster auxillary reloads (Underbarrel grenade launchers), specialized ammunitions for subweapons; WP for sniper, Flechette shotshells and canisters for Assault, far superior armour and medical supply variants, such as hybrid meds that perform multiple tasks at once.

That way, the class system can be used to supplant player skill, or they can min-max against their own abilities. 

One thing that really bugs me, just a personal note. The OG-7V rocket ammunition we have for the RPG, is not what is represented by the model and it's actual use. The rocket that is visually represented, and the damage it does is the FG-7-VL. An HEDP rocket. It acts like it should, just has the wrong name.

Oh, and a request. Since it is indeed 2012, and the desperation for arms entering the zone is a top priority for traders, I'm wondering why I'm not seeing more variety. We've got two PDW's, the Scorpion and the Mp5. You'd figure being this close to russia, we'd see more along the lines of the AEK-919, SR-3, PP-19 and other weapons such as the Ingram M-10, Kriss Super-V  TAR-21 and the P90. My favorite weapon type gets little love in Misery.

Edited by: YourAmishDaddy

Nov 29 2012, 9:12am Anchor
Someone wrote:If you would humor me a suggestion, I would  submit that the classes
either be taken to an extreme point of playstyle; E.G: Assaulter have
nearly an absolute minimum in recoil, control and stabilization, and the
other classes take absurdly high penalties for those weapons. Or, give
inherent benefits to the player character via starting weapons, more or
less health, faster auxillary reloads (Underbarrel grenade launchers),
specialized ammunitions for subweapons; WP for sniper, Flechette
shotshells and canisters for Assault, far superior armour and medical
supply variants, such as hybrid meds that perform multiple tasks at
once.

This aspect is already implemented in Misery 2, fully... It also done with much more complexity and personality than what you suggested...

Someone wrote:Oh, and a request. Since it is indeed 2012, and the desperation for arms
entering the zone is a top priority for traders, I'm wondering why I'm
not seeing more variety. We've got two PDW's, the Scorpion and the Mp5.
You'd figure being this close to russia, we'd see more along the lines
of the AEK-919, SR-3, PP-19 and other weapons such as the Ingram M-10,
Kriss Super-V  TAR-21 and the P90. My favorite weapon type gets little
love in Misery.

I can't see how civilians could ever gets a hold of most of the weapons you suggested... Especially the AEK, SR and PP-19.. Sure the Spetsnaz uses it but they never appears as anywhere in COP except in the main story... The M-10 and the P90 could possibly be used by Mercs (alas PMCs in disguise), and Freedoms, but the Kriss and the TAR? I don't think you could purchase those weapons easily in Ukraine..

Edited by: mark009vn

Dec 16 2012, 11:04pm Anchor

I think you could use that logic to dismiss a significant amount of the current weapons in MISERY patch 2.  From the M16 to the Famas G2 SE, MISERY contains many weapons that are used by western armies.  Could you explain  how those wound up in the zone with simultaneously ruling out the weapons you excluded?  Remember that the Kriss is purchasable by civilians in 45 of the 50 states in America and Israel actually exports the TAR to the Ukraine so.. actually, it'd make sense if the Assaulter started with one!

 UkraineYuriy Lutsenko, head of Ministry of Internal Affairs of Ukraine, announced on October 1, 2008 that Israel Weapon Industries and the Ukrainian research and production company RPC Fort will jointly manufacture the Tavor TAR-21 assault rifle, that will enter service with special Ukrainian military and police special units.[39][40] 

Dec 21 2012, 2:29pm Anchor

Well, it's quite established that the military and scientists do business with the stalkers for artefacts, and information. Whose to say that they don't pay them in firearms as well as food? And since the traders seem to keep a good stock, it's quite easy to assume that they have contacts to some sort of black market, so apprehending exotic weapons would not be impossible. I mean heck, Nimble has access to a Armsel Striker. A now south-africa produced firearm. And Rhodesia isn't next-door to ukrane either. Closest possible importer would be Israel. So, a black market must exist.

I'm not demanding them, I'm just saying the logic against them being a possibility is a bit sketchy.

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