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Full concept modification of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather difficulty and much more.
| Poll: Favorite USS specialization |
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| Favorite USS Specialization (In ver. 1.1) | Post Reply | |
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May 22 2012, 3:39pm Anchor | |
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Which is your favorite USS specialization class (sniper, recon or assaulter?) |
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May 22 2012, 4:44pm Anchor | |
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Recon --
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| May 22 2012, 5:57pm Anchor | ||
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Assaulter, while slow and unwieldy, is my choice. This because of the following: |
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| May 23 2012, 2:03pm Anchor | ||
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Sniper: |
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| May 24 2012, 11:59am Anchor | ||
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Recon:
Sniper class would be may fav, but there dont seem to be enough sniper rifles in the game for me to really be interested. Also some traders, and virtually all NPCs never carry sniper ammo, like they carry assault rifle ammo |
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| Jun 13 2012, 8:08am Anchor | ||
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It has to be the Recon specialization. With the right equipment you're as good as a sniper and an assaulter on the battlefield. I like to run my equipment light, with maximum weight reduction upgrades on everything. My usual gear is something like this:
This full equipment will be around 16-18kg, which is quite easy to carry and leaves room for extra 20kg of carry weight. |
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| Aug 27 2012, 12:17pm Anchor | ||
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wow thsi forum is so dead. Recon: also sniper would be my fav if it wasnt so weak and vulnerable. also no good ammo on sniper (is the green draong categorized as sniper?) if so i will use green dragon with sniper. always use my sunrise fully modded, the cheapest from them all to repair. |
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| Aug 27 2012, 8:15pm Anchor | ||
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I love the sniper. I always play at hardest skill level for these types of games, so distance is exactly what I need to take down my opponent before he has the chance to pull a bullet straight through my head! |
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| Sep 15 2012, 12:01pm Anchor | ||
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I would have to say assaulter, simply because, well it's more fun. His weapons are most suited for medium-close range combat, which is the range at which most firefights take place. However, this all may change with MISERY 2, since I heard there will be more emphasis on the specializations. Cheers. Edited by: siftheadz |
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| Sep 30 2012, 4:04am Anchor | ||
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about 1/3 of votes for each. shows that the balancing works |
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| Nov 20 2012, 1:43pm Anchor | ||
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The balancing doesn't work. After playing with all three classes installed, I was able to play and survive without making a single change to how I did it. AN94, Grenade attachment upgrade, GP-30, NSPU-3, which was acquired very early on in all three playthroughs. The class system shows promise, but the game is balanced against the player, not an arbitrary class system. Which I know, was achieved via weapon configuration. If you would humor me a suggestion, I would submit that the classes either be taken to an extreme point of playstyle; E.G: Assaulter have nearly an absolute minimum in recoil, control and stabilization, and the other classes take absurdly high penalties for those weapons. Or, give inherent benefits to the player character via starting weapons, more or less health, faster auxillary reloads (Underbarrel grenade launchers), specialized ammunitions for subweapons; WP for sniper, Flechette shotshells and canisters for Assault, far superior armour and medical supply variants, such as hybrid meds that perform multiple tasks at once. That way, the class system can be used to supplant player skill, or they can min-max against their own abilities. One thing that really bugs me, just a personal note. The OG-7V rocket ammunition we have for the RPG, is not what is represented by the model and it's actual use. The rocket that is visually represented, and the damage it does is the FG-7-VL. An HEDP rocket. It acts like it should, just has the wrong name. Oh, and a request. Since it is indeed 2012, and the desperation for arms entering the zone is a top priority for traders, I'm wondering why I'm not seeing more variety. We've got two PDW's, the Scorpion and the Mp5. You'd figure being this close to russia, we'd see more along the lines of the AEK-919, SR-3, PP-19 and other weapons such as the Ingram M-10, Kriss Super-V TAR-21 and the P90. My favorite weapon type gets little love in Misery. Edited by: YourAmishDaddy |
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| Nov 29 2012, 9:12am Anchor | ||
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Someone wrote:If you would humor me a suggestion, I would submit that the classes
either be taken to an extreme point of playstyle; E.G: Assaulter have nearly an absolute minimum in recoil, control and stabilization, and the other classes take absurdly high penalties for those weapons. Or, give inherent benefits to the player character via starting weapons, more or less health, faster auxillary reloads (Underbarrel grenade launchers), specialized ammunitions for subweapons; WP for sniper, Flechette shotshells and canisters for Assault, far superior armour and medical supply variants, such as hybrid meds that perform multiple tasks at once. This aspect is already implemented in Misery 2, fully... It also done with much more complexity and personality than what you suggested... Someone wrote:Oh, and a request. Since it is indeed 2012, and the desperation for arms
entering the zone is a top priority for traders, I'm wondering why I'm not seeing more variety. We've got two PDW's, the Scorpion and the Mp5. You'd figure being this close to russia, we'd see more along the lines of the AEK-919, SR-3, PP-19 and other weapons such as the Ingram M-10, Kriss Super-V TAR-21 and the P90. My favorite weapon type gets little love in Misery. I can't see how civilians could ever gets a hold of most of the weapons you suggested... Especially the AEK, SR and PP-19.. Sure the Spetsnaz uses it but they never appears as anywhere in COP except in the main story... The M-10 and the P90 could possibly be used by Mercs (alas PMCs in disguise), and Freedoms, but the Kriss and the TAR? I don't think you could purchase those weapons easily in Ukraine.. Edited by: mark009vn |
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| Dec 16 2012, 11:04pm Anchor | ||
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I think you could use that logic to dismiss a significant amount of the current weapons in MISERY patch 2. From the M16 to the Famas G2 SE, MISERY contains many weapons that are used by western armies. Could you explain how those wound up in the zone with simultaneously ruling out the weapons you excluded? Remember that the Kriss is purchasable by civilians in 45 of the 50 states in America and Israel actually exports the TAR to the Ukraine so.. actually, it'd make sense if the Assaulter started with one!
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| Dec 21 2012, 2:29pm Anchor | ||
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Well, it's quite established that the military and scientists do business with the stalkers for artefacts, and information. Whose to say that they don't pay them in firearms as well as food? And since the traders seem to keep a good stock, it's quite easy to assume that they have contacts to some sort of black market, so apprehending exotic weapons would not be impossible. I mean heck, Nimble has access to a Armsel Striker. A now south-africa produced firearm. And Rhodesia isn't next-door to ukrane either. Closest possible importer would be Israel. So, a black market must exist. I'm not demanding them, I'm just saying the logic against them being a possibility is a bit sketchy. |
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