Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Crash whenever heading near The Swamp (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Crash whenever heading near The Swamp) Locked
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Jun 7 2014 Anchor

Whenever I head off near The Swamp, my game crashes. Is there anything I can do to prevent this?

Jun 8 2014 Anchor

How close do you get? Does it happen when you approach it from different angles?

Jun 8 2014 Anchor

have same problem :/, there is something possible to fix it, it most problem is, when switch distance takes alot ram

Jun 8 2014 Anchor

Yazan185 wrote: have same problem :/, there is something possible to fix it, it most problem is, when switch distance takes alot ram


Switch distance isn't about memory over load, it's about nearby NPCs causing crashes etc and lowering it means that they are only simulated and not part of the current alife, therefor unable to cause crashes.

The wild area at the north west of Zaton, behind and connecting the Sawmill with the Swamps is a massive spawning ground for...well, everything! Psuedogiants and Chimera are known to spawn there and both are prone to causing crashes when animating with other NPCs. I get very little freeze ups in my game but when I do, they're random in so much that I can reload and circumvent the crash. It's almost always caused by NPCs or mutants and I try to kill them before they become a problem, although I have SD at 500 so if I don't identify any culprit mutants/npcs, I assume they're nearby and I wait a bit before going there again.

So - I recommend either visiting the swamps with SD at 10 or going via either the Antenna Complex as you get a nice view of the area and can identify mutant problems and kill them before they crash or via the Sawmill, lower part, see if there's a Duty squad getting mauled there and try to aid them before they die and crash the game.

If all fails, you might have something more serious, I'd recommend getting your crash log up here and see if someone more technically minded can help.

Jun 8 2014 Anchor

htkblazer wrote:

Yazan185 wrote: have same problem :/, there is something possible to fix it, it most problem is, when switch distance takes alot ram


Switch distance isn't about memory over load, it's about nearby NPCs causing crashes etc and lowering it means that they are only simulated and not part of the current alife, therefor unable to cause crashes.

The wild area at the north west of Zaton, behind and connecting the Sawmill with the Swamps is a massive spawning ground for...well, everything! Psuedogiants and Chimera are known to spawn there and both are prone to causing crashes when animating with other NPCs. I get very little freeze ups in my game but when I do, they're random in so much that I can reload and circumvent the crash. It's almost always caused by NPCs or mutants and I try to kill them before they become a problem, although I have SD at 500 so if I don't identify any culprit mutants/npcs, I assume they're nearby and I wait a bit before going there again.

So - I recommend either visiting the swamps with SD at 10 or going via either the Antenna Complex as you get a nice view of the area and can identify mutant problems and kill them before they crash or via the Sawmill, lower part, see if there's a Duty squad getting mauled there and try to aid them before they die and crash the game.

If all fails, you might have something more serious, I'd recommend getting your crash log up here and see if someone more technically minded can help.



Htkblazer i would really happy, first how to install misery correctly before beta 2.1 misery i dont understand cuz my english useless and spend alot hours finding video to how do it right things. there something wrong :(. gtkblazer please can u add me on skype or anywhere, i be you make my day if u could do it for me

Nyayr
Nyayr Reconnaissance Beta
Jun 8 2014 Anchor

Try lowering your alife to 50, it might be caused by a faulty rotten zombie/controller at the nearby saw mill, krug antenna or iron forest. Then seek out the faulty guy kill him and save and raise the alife to original setting.

Edited by: Nyayr

--

Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

Jun 8 2014 Anchor

Getting near the border of izumdrodnye or w/e that village name is causes a crash. there was a pseudogiant in between shevchenko and skadovsk too which wasn't there before. It was causing crashes whenever i shot more than 10 rounds into it. A few IEDs managed to solve that problem but the crashes still occur. Also, I don't know how to change my Alife. Any ideas? Will going to the next area solve my issue?

Jun 8 2014 Anchor

1. exit game and go to gamedata\configs\alife.ltx, open it with notepad
2. change value of 'switch_distance' param, the first number, to 50 and save document
3. go into the game
4. After u kill the guy who is making problem(well kill everything that spawns while u search the area) do hard save and then switch back alife to original value

Edited by: BockoPocko

Jun 8 2014 Anchor

Yazan185 wrote:

htkblazer wrote:
Yazan185 wrote: have same problem :/, there is something possible to fix it, it most problem is, when switch distance takes alot ram


Switch distance isn't about memory over load, it's about nearby NPCs causing crashes etc and lowering it means that they are only simulated and not part of the current alife, therefor unable to cause crashes.

The wild area at the north west of Zaton, behind and connecting the Sawmill with the Swamps is a massive spawning ground for...well, everything! Psuedogiants and Chimera are known to spawn there and both are prone to causing crashes when animating with other NPCs. I get very little freeze ups in my game but when I do, they're random in so much that I can reload and circumvent the crash. It's almost always caused by NPCs or mutants and I try to kill them before they become a problem, although I have SD at 500 so if I don't identify any culprit mutants/npcs, I assume they're nearby and I wait a bit before going there again.

So - I recommend either visiting the swamps with SD at 10 or going via either the Antenna Complex as you get a nice view of the area and can identify mutant problems and kill them before they crash or via the Sawmill, lower part, see if there's a Duty squad getting mauled there and try to aid them before they die and crash the game.

If all fails, you might have something more serious, I'd recommend getting your crash log up here and see if someone more technically minded can help.



Htkblazer i would really happy, first how to install misery correctly before beta 2.1 misery i dont understand cuz my english useless and spend alot hours finding video to how do it right things. there something wrong :(. gtkblazer please can u add me on skype or anywhere, i be you make my day if u could do it for me


Yeah, I'd follow Nyayr's instructions, he's a little more technically clued up than me. The gist is simple - there's a naughty NPC or mutant causing crashes. Kill them before they can crash. If you can't kill them on time, follow BockoPocko's instructions to relegate them to memory whilst you visit the swamps.

Jun 8 2014 Anchor

Okay add me skype yazan185 please, then i tell you and it pretty easy u can find out

htkblazer wrote:

Yazan185 wrote:
htkblazer wrote:
Yazan185 wrote: have same problem :/, there is something possible to fix it, it most problem is, when switch distance takes alot ram


Switch distance isn't about memory over load, it's about nearby NPCs causing crashes etc and lowering it means that they are only simulated and not part of the current alife, therefor unable to cause crashes.

The wild area at the north west of Zaton, behind and connecting the Sawmill with the Swamps is a massive spawning ground for...well, everything! Psuedogiants and Chimera are known to spawn there and both are prone to causing crashes when animating with other NPCs. I get very little freeze ups in my game but when I do, they're random in so much that I can reload and circumvent the crash. It's almost always caused by NPCs or mutants and I try to kill them before they become a problem, although I have SD at 500 so if I don't identify any culprit mutants/npcs, I assume they're nearby and I wait a bit before going there again.

So - I recommend either visiting the swamps with SD at 10 or going via either the Antenna Complex as you get a nice view of the area and can identify mutant problems and kill them before they crash or via the Sawmill, lower part, see if there's a Duty squad getting mauled there and try to aid them before they die and crash the game.

If all fails, you might have something more serious, I'd recommend getting your crash log up here and see if someone more technically minded can help.



Htkblazer i would really happy, first how to install misery correctly before beta 2.1 misery i dont understand cuz my english useless and spend alot hours finding video to how do it right things. there something wrong :(. gtkblazer please can u add me on skype or anywhere, i be you make my day if u could do it for me


Yeah, I'd follow Nyayr's instructions, he's a little more technically clued up than me. The gist is simple - there's a naughty NPC or mutant causing crashes. Kill them before they can crash. If you can't kill them on time, follow BockoPocko's instructions to relegate them to memory whilst you visit the swamps.


Okay add me skype yazan185 please, then i tell you and it pretty easy u can find out

Jun 9 2014 Anchor

Don't have Skype buddy, sorry!

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