Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Artifact handling tool Question (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Artifact handling tool Question) Locked
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Jan 31 2014 Anchor

I hope I am just stupid or something...But I cant find this "artifact handling tool" anywhere.
Granted, I remember starting the game with one already, as a assault class if I remember right, but after starting a new game as a sniper, I cant find the tool.

So I ask, Can you buy this tool? Do NPCs have this tool as Loot? Is it located in any stashes?
Am I supposed to start with this tool? ( I am using a mod that edits starting gear of the classes, but it only changes weapons)

The reason I ask is due to the large storage of Lead Lined containers filled with artifacts I have looted from my many manhunts in the zone, and I cant sell the Lead Lined containers with artifacts in them.

Thank you in advance for all your help! And 10\10 on the mod! I would love to send feadback and ideas if you are looking for any!

kcs123
kcs123 Just Kcs123
Jan 31 2014 Anchor

It should be always in your inventory. You can't sell it or drop it anywhere.
Try to go at trader and look for red colored item in your inventory (more easy to spot it that way)

And yes, this could be a problem if you can't spot tool in inventory

Someone wrote:
( I am using a mod that edits starting gear of the classes, but it only changes weapons)


This mod is probably outdated becouse you need to have line like this:

create_items("container_tool")

somewhere close to line no. 220 in file "axr_misery.script\"

If there is no such line in your moded file then your game is screwed, you need to start over or spawn that tool from console command or some spawn mod.

--

Jan 31 2014 Anchor

kcs123 wrote: It should be always in your inventory. You can't sell it or drop it anywhere.
Try to go at trader and look for red colored item in your inventory (more easy to spot it that way)

And yes, this could be a problem if you can't spot tool in inventory

Someone wrote:
( I am using a mod that edits starting gear of the classes, but it only changes weapons)


This mod is probably outdated becouse you need to have line like this:

create_items("container_tool")

somewhere close to line no. 220 in file "axr_misery.script\"

If there is no such line in your moded file then your game is screwed, you need to start over or spawn that tool from console command or some spawn mod.


Thats cool... The mod I used is one of the ones listed at the end of the Misery Guide, one from Stiivais’ misc adjustments if i remember right.
So ya...heads up for anyone using any mod that edits starting class equipment...

Iv been having so much fun other than this, im going to try and find some way to add it so i dont have to lose all my progress.

Thanks for the info.

Jun 1 2014 Anchor

I realise this thread is a bit old...however I have noticed that when using the Quick Release System, the otherwise unmovable Artifact Handling Tool will be deposited along with the other select items into "Major Degtyarev's Backpack".

Problem I'm having - I used the Quick Release System some time ago and recently went to collect my rucksack and found that I had an Artifact Handling tool in my inventory and one in my rucksack... Now I have two and can't get rid of one! I have no idea when the second one showed up, I have tried tests where I used Quick Release and reloaded/travelled etc but no second tool showed up. Is there a certain command that creates it?

Any Ideas?

EDIT: Tried and tested; upon placing an artifact into a container (double click on container, then select the artifact etc) stalkers without an artifact handling tool will be magically granted one in their inventory. If you already have one in a quick release deposit, you now have two. However when a stalker who has two artifact handling tools goes to use one (double click on a container with an artifact inside) an artifact handling tool is thus removed from his inventory leaving just one. :)

Edited by: htkblazer

Aug 11 2014 Anchor

I don't understand the reason behind this tool.
For instance, when I take the Wheel Artifact (by hand I assume as I cannot actively use the tool) off of the dredge wheel I'm already yellow irradiated by the enviornment and no worse after.
Anyway, I immediately put it in a lead container. Back at the ship I immediately see Tremor to get rid of my radiation. All is well.
I then go to Beard to unload this artifact using the tool to extract it from the container and get irradiated again!
I used my hand to first pick up the thing and was irradiated no worse than when I used the tool to extract from the container.
Isn't the tool used to ensure you don't get irradiated?
Am I somehow using this tool inactivley by it just being in my inventory to initially pick up artifacts?

Aug 12 2014 Anchor

Bugaw wrote: I don't understand the reason behind this tool.
For instance, when I take the Wheel Artifact (by hand I assume as I cannot actively use the tool) off of the dredge wheel I'm already yellow irradiated by the enviornment and no worse after.
Anyway, I immediately put it in a lead container. Back at the ship I immediately see Tremor to get rid of my radiation. All is well.
I then go to Beard to unload this artifact using the tool to extract it from the container and get irradiated again!
I used my hand to first pick up the thing and was irradiated no worse than when I used the tool to extract from the container.
Isn't the tool used to ensure you don't get irradiated?
Am I somehow using this tool inactivley by it just being in my inventory to initially pick up artifacts?


It's for handling artifacts, not protecting you from them. That's what the lead container is for.

Aug 13 2014 Anchor

I think the point of it is that they Do protect you from radiation in that the Artifact doesn't instantly offer a lethal dose upon naked contact. I presume that the player would pick up a wild artifact with the tongs too, I mean that's why they're permanently in you inventory right? Right? ;-)

Aug 13 2014 Anchor

What Htkblazer said.
@StarMcBound... I understand that is what the tool's purpose is and fully understand the use of the lead container. What I was trying to say is that since I don't actively use the tool to pick up the artifacts is what is confusing. So assumption is what I should conclude about the tool being in my inventory to begin with and that if it wasn't I'd most likely die from picking up artifacts without it?
This is what I wanted clarification on or if it's something that needed fixing. ;)

Aug 14 2014 Anchor

From what I have seen, picking up an artifact places it directly in your inventory. While artifacts are in your inventory, they will give you a varying amount of constant radiation poisoning. You can use an artifact container to store the artifact, which will stop the constant radiation exposure.

You must then use the handling tool to remove the artifact from the container. So store artifacts in nondescript boxes all you want, but you need the artifact handling tool if you wish to remove them from the boxes and sell them. Since you cannot wear the basic lead containers in your artifact slots, I consider the handling tool indispensable.

As to Bugaw's earlier question, the reason you received more radiation when you took the artifact out of the container to give it to Beard is that the tool is merely used to take the artifact from the box and place it into your inventory. You only need a very small amount of radiation poisoning for that icon to show up and the Geiger counter sounds to play. Hence, for the brief few seconds between using the tool and handing the artifact to Beard, you received a small dose of radiation. Such a small amount should not be lethal, and I would either ignore it or have a smoke/drink if you find the sound bothersome.

It bears repeating that you do NOT need the tool to pick up artifacts, nor will it help you avoid radiation when you pick them up. The only use the handling tool has—and it is an important use—is removing the artifacts from artifact containers. If you do this, you cannot sell artifacts.

In conclusion, yes, the artifact tool is very important.

TL;DR Artifact handling tool lets you remove artifacts from boxes. Keep it or spawn it if you do not have it.

Aug 15 2014 Anchor

Thank you Skycatain95.
This sheds a bit of light...but....with that being said, it seems odd that while the artifact is in my naked inventory I get the same amount of radiation as when I'm using the tool. A yellow warning sign.
What I would expect from using the tool to remove that (Wheel) artifact from the container, logically, should only produce a green warning. Other artifacts I cannot account for as I've not progressed that far into this mod.
What i'm getting at is that if that artifact is in my naked inventory I understand the raditaion (yellow) I'm receiving, but when actively using the tool to handle the item out of a container should it not be (green) less?

Edited by: S_KK

Aug 16 2014 Anchor

You're thinking about this the wrong way. The artifact handling tool doesn't actually handle artifacts. It's a gamism—that is to say, something that isn't logical but makes sense within the game's mechanics. The handling tool's ONLY function is to remove artifacts from containers. Once the artifact is removed from the container it is considered to be in your inventory and normal radiation rules apply.

In case that isn't clear enough, there are two states an artifact can be in for the purpose of giving you radiation—in a container, or in your inventory. Artifact containers can store artifacts, insulating you from radiation caused by them. Once you use the artifact handling tool to remove an artifact, it is now in your inventory.

The artifact tool never handles artifacts, despite what the name implies. It merely allows you to remove them from containers.

Whether or not that makes sense is a different matter..

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