Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Anyone got through the main storyline with Misery mod without ever dying a single time? (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Anyone got through the main storyline with Misery mod without ever dying a single time?) Locked
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Nov 5 2014 Anchor

I'm playing black road, sniper class. And once I'm dead I restart from a new game. Anyone share this type of playing ?

I'm having a tough time. Right now after attempt 1000 something something I haven't died for two ingame days. I also use Les Miserables submod with the Armed Zone addon. I haven't replayed the whole storyline in a while.
I also occasionally spawn zombies/pseudogiants/monolith squads and mercs in the far away distance with armed zone spawner. Not sure if that makes it harder or easier for me.

Anyone ever passed the main game without dying in Misery ?

Any missions which are a sure deathtrap and which I should avoid ?

Nov 5 2014 Anchor

Never happened. Death is the closest friend I have my Misery mod. He come out and see me every 2 mins or so.

Jupiter plant is guaranteed mutant central. Roll your dices and good luck. I have personally gone through some most unfair fights of all times with mutants there.

Iron Forest is a place where when spawn has gone wrong, you will know for sure.

Nov 6 2014 Anchor

Well, mutants I can handle most of the times (as long as there are rocks around)

What makes me die 60-65 percent of the time is....wait for it.... Grenades with a 100 percent accuracy. When I'm hiding behind a rock, I can't see if they are throwing that nade or not. BAM lands right below my feet(maybe hits my head with that accuracy ?). Not even an upgradec Clear Sky combat suit with sphere helmet helps me then.

Nov 6 2014 Anchor

I used to play that way in vanilla CoP. Not in Misery though - I've still got some bad playing habits I need to cure myself of first, lol.

I'll tell you one mission that is a deathtrap above all others, and that's the Radio Transmission mission in the kindergarten. Poltergeists spawn into existence right next to you, with you right in their psyfield. It's a required mission from the main storyline so you can't just skip it. Total PITA for playing Iron Man rules and right now I'd say you should actually make an exception for it, it's so broken.

Nov 7 2014 Anchor

Hmmm. Will have to stack up on a good suit, a helmet with psy protection and some drugs then. I remember doing that mission with the old 1.1 misery. Maybe I'll get lucky and blow those fooks to pieces before they do any serious damage.

That is - if I ever make it that far. lol

*Raubtier*
*Raubtier* We will give it to them good
Nov 8 2014 Anchor

I couldnt even attempt doing something that extreme. Im not saying that it would be entirely impossible to play the entire game without dying, but there are some factors that can make this impossible. Things such as random game crashes, getting mortared by a grenade from 80 meters away, without any possibility of escaping, and the crazy A-life that will throw a pack of 8 pseudodogs, plus a pseudogiant escorting them.

however, theres something I do like to do, and thats a complete daily tour in the zone, without resorting to quicksaves, or any saves at all while Im out of the main area safe house. Its something that keeps my alot more aware of my surroundings, since a tiny mistake will throw me back to the skadovsk or to Yanov, losing all my progress that I acomplished outside. It makes the game alot more fun, since its all about keeping your awareness high, and learning the map for possible NPC and Mutant hot areas. Its not as radical as what you do, but the concept is almost the same.

I might try something crazy like that a few times though. Until I get killed by a flesh... lol XD

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USAS-12
MK3A1
VEPR-12
AA-12

Bloodsucker hunting manual. Youtube.com

Nov 8 2014 Anchor

The entire main storyline? I can't even finish the main storyline, let alone finish it without dying... lol.

Nov 9 2014 Anchor

This is technically possible but you need to be a cat (7lives)

Edited by: lopezien

Nov 10 2014 Anchor

Heh, yeah. I had a couple of hundred tries already(no kidding).

It's not much of a bother as I am enjoying every playthrough up till death and learned lots of handy things on how to deal with enemy NPC's or mutants for that matter.

The grenade still remains my mortal enemy No.1, even more so than Pseudogiants or Bloodsuckers. But I have eased this problem a bit by adding the missind (or deleted on purpose) NPC dialogues, right before they throw a grenade. They will yell or shout at you "Vot tebe lemonchik padla", (Here's a lemon for you bitch) "Granata",.. etc. That makes it easier for me to get the hell out of dodge from that place and potentially survive a frustrating death.

About the crash problem - that's technically not dying. I simply reload my latest save then and continue on.

Nov 10 2014 Anchor

I didn't have that much trouble with grenade really. Once I have learned fire while moving grenade become less of a problem.

But seriously there is no way you will be able to survive monolith suicide bomber. Fuckers will blow up when I tried to loot them. I was pretty sure they are dead, always give one more round on the head before moves in, still 5 to 10% of them will blow up. I don't have solution for that except F9.

Also I got bad habits now hiring squads heading out with me. Let's just say there are places even exo squads should not go.

Edited by: DesertEagleV

Nov 10 2014 Anchor

lopezien wrote: This is technically possible but you need to be a cat (7lives)


Or better yet a mutant cat with 70. :)

Nov 10 2014 Anchor

DesertEagleV wrote: I didn't have that much trouble with grenade really. Once I have learned fire while moving grenade become less of a problem.

But seriously there is no way you will be able to survive monolith suicide bomber. Fuckers will blow up when I tried to loot them. I was pretty sure they are dead, always give one more round on the head before moves in, still 5 to 10% of them will blow up. I don't have solution for that except F9.

Also I got bad habits now hiring squads heading out with me. Let's just say there are places even exo squads should not go.


That's worrying. I checked some of the monoliths by spawning them in Zaton. Killed them and they indeed blow themselves up when approached if injured, but none of them had blown up yet when they perma-dead. Is there a timer though ? Cause that's just stupid if they blow up after a lot of time if theyre dead.

I think I'll just go ahead and tinker with stalker files and find out which file modifies their surrender and delete those lines. Problem solved. At least I hope so lol

Nov 11 2014 Anchor

How do you find the file that controls the spawn rate within game? I am have some trouble to figure out how long between the spawn and what's spawning at where.

Just ran into bunch of cats, at night. I think more than 8 cats in one group is too much. These guys are completely silent and deadly in melee, I had RPK machine gun with my own weapon tweak where I can hip fire spray, still couldn't survive 8 cats.

Nov 11 2014 Anchor

No idea about the file. But found Monolit_suicide.script file. Since everything in it doesn't make a bit of sense to me whatsoever I will jsut go ahead and delete the whole file, spawn some Monoliths in my playthrough and see If I won't crash.

Nov 11 2014 Anchor

rooock wrote:

lopezien wrote: This is technically possible but you need to be a cat (7lives)


Or better yet a mutant cat with 70. :)


Speaking of which, what's your most embarrassing death so far? Mine is got hit in the head by a flying shotgun.

Nov 11 2014 Anchor

Well, the monolith suicide script deletion was a disaster and crashed the game. Do not want. Since I'm out of options now I'll just have to roll with the buggy suicide feature. They are actually yelling triumphantly while they are being blown to bits and pieces. After the explosion they are still not finished with their triumphant speech. This feature is so broken...

Nov 12 2014 Anchor

I must have missed the "speech" part. I was busy swearing myself for gotten blow up for some loots.

*Raubtier*
*Raubtier* We will give it to them good
Nov 12 2014 Anchor

So even behond the grave they celebrate their achievement. Talking about badass.
Surprisingly though, I never had issues with Monolith blowing me up though. Wasnt aware that the feature was bugged even.

Edited by: *Raubtier*

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USAS-12
MK3A1
VEPR-12
AA-12

Bloodsucker hunting manual. Youtube.com

Nov 12 2014 Anchor

You should hang out with them at X8 lab more often. I am pretty sure one of them will go BOOM.

Nov 12 2014 Anchor

They change their voice to a generic stalker voice and say the same things as if they would have just shot and killed an enemy. It's not always occuring, but 25 or so percent of the time. That's just kind of disturbing lol.

Nov 12 2014 Anchor

Frostelis wrote: Well, the monolith suicide script deletion was a disaster and crashed the game.


That's liable to happen if you delete things wholesale. Most likely another file references it and the game crashes when it doesn't find what it's looking for.

I'd have to check the files myself to be sure, but I believe monoliths only suicide if they're carrying an explosive. Remove explosives from their inventory lists and that could stop it.

That said, I've never had a dead Monolith stalker blow up, only wounded ones.

Frostelis wrote: They change their voice to a generic stalker voice and say the same things as if they would have just shot and killed an enemy. It's not always occuring, but 25 or so percent of the time. That's just kind of disturbing lol.


Noosphere stronk.

*Raubtier*
*Raubtier* We will give it to them good
Nov 15 2014 Anchor

Man the Zone is hard. XD

Just tried this playstyle yeasterday, and I have no doubt in my mind that this is the way that Misery was intended to be played. My playstyle and mind set changed dramasticaly. I was no longer a conservative stalker, saving on everything that I could find, but rather selling the grand majority of items that I didnt need at the moment, just to be able to afford same stronger protection. I already had a Beril suit, the basic beril mask and a carbon steel plate. But despite doing an entire week without dying, it was my greed that ended up killing me.

I was going to clear the Iron Forest, and was quite sucessfull. Took care of the poltergeist, followed by the zombies. I left the two controllers to the end, so that I could reach them on time to loot before they got decayed. And this was my demise. As I rushed towards them,. I got jumped by a bloodsucker, followed by another..... and another, and yeah. A pack of 4 bloodsuckers attacked me from nowhere before I could get to the dead controllers. I was only able to take one of the bloodsuckers out, while the rest kept pushing and slashing me to pieces. Now that I think of it, I should of gotten myself inside the elecricity anomalie and waited for them to atack me. But I forgot about the possibility of being bloodsuckers in the Iron Forest and that was one of many mistakes I made. :(

I have to congratulate you for playing like this Frostelis. Its alot more fun then just dying and respawning to the last save. Really keeps you awake and ahead of time when playing. Now I guess I need to start a new game and do everything all over again. :D

Edited by: *Raubtier*

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USAS-12
MK3A1
VEPR-12
AA-12

Bloodsucker hunting manual. Youtube.com

Nov 15 2014 Anchor

Hey, thanks! It's good to know that you have adopted this playstyle as well. Hell, yesterday I was out of the plateu, had some artifacts and a scientific suit. Ran into some bandits. Got a headshot and fell down 1 second later dead lol. And I was kind of far into the game at that point. Lots of full condition shooters back in my stash. But I was saving them up for the road to pripyat or more violent missions. And some punk hit me in the head with his shooter - light out, new game. Heh. But I'm learning lots of new stuff on the way.

Nov 15 2014 Anchor

Man hardcore is serious business. What if you implemented something like save at dawn, and then if you die you have to revert to that dawn. However if you make it through to the next dawn you're saved there?

*Raubtier*
*Raubtier* We will give it to them good
Nov 16 2014 Anchor

^^Thats the way I sort of used to play before, and on its own its enough to make the game alot more challenging. But still, not dying at all is the way to go. aslong as you dont get frustrated from dying to stupid things and having to revert the entire process all over again.
Frostelis, could you share that grenade throwing dialogue you mentioned. just got killed today by a grenade that was neither seen or eard. It seriously pieces me off when I get that, especially when trying to play like this. Im all up for the challenge of not dying, but ghost grenades are bullshit. Such a cheap way of dying.

I know that if you turn of the hardcore AI aim, the grenade acuracy lowers alot, but that will alsow lower the NPCs firing acuracy wich I dont want. It would just be better for them to keep the insane acuracy, but still give a heads up when throwing a grenade.

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USAS-12
MK3A1
VEPR-12
AA-12

Bloodsucker hunting manual. Youtube.com

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