With this in mind, I'm curious to see if there is enough interest in OFDR in general to pursue the notion of starting from scratch on a new iteration of the mission. With the editor expansion, all of the core timing mechanisms and event handlers in the game have been moved over to a root script that loads into the editor and distributes everything to all of the secondary scripts making for a modular scripting environment. For reasons unknown this has also provided unprescendented stability to the game when coding huge missions like Squad Level Tactics. I'm happy to take on the task of recreating this mission if there is enough interest in such a thing. Please drop me a line and let me know what your take is on it. All comments and feedback are welcomed here and in the True OFDR Community Forums. I hope to hear from you!
If you enjoy this mission/mod then please give me a vote for moty.... I know it's a longshot, but I appreciate all the support I can get.
Back again with a new update. Added a couple of features that inject a bit more strategic maneuvering into the game. Mainly the ability to call in strikes...
Coheed VI wrote this little piece about SLT Endgame on the Operation Flashpoint Dragon Rising forums over at the CM website, I thought I'd share it.
After a long time in development, I've finally settled on a release version and let it go. I still have work to do regarding documentation, but there...
Since the last release I've been working almost non-stop on what will prove to be the most in depth freeroam tactical combat experience you can get from...
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This is the final release of SLT Endgame as I'm off to new horizons.
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