The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Artifact Activation
Post comment Comments
VigoVonHomburg
VigoVonHomburg Mar 7 2012, 5:34pm says:

Holy ****. My anus is unprepared for this.

+19 votes     reply to comment
Shirby
Shirby Mar 7 2012, 6:46pm replied:

That made me lol so badly. xD
True though!

+3 votes     reply to comment
Baryonyx
Baryonyx Mar 7 2012, 8:25pm replied:

Misuse of artifacts is highly dangerous and not recommended.

+8 votes     reply to comment
SovietKGB
SovietKGB Mar 7 2012, 5:40pm says:

you are launching this game to another level, just awesome!!

+4 votes     reply to comment
Derranged
Derranged Mar 7 2012, 5:56pm says:

Did you create these animations? They don't look anything like the original animations. Also, good job. Does the anomaly stay in that spot forever? Or does it de-spawn?

+1 vote     reply to comment
smrtphoneusr Author
smrtphoneusr Mar 9 2012, 12:13pm replied:

these are vanilla CoP/Csky artefact animations made by GSC.

+3 votes   reply to comment
chafeto21
chafeto21 Mar 7 2012, 5:57pm says:

They last forever? By the way can you add the ubber anomalies of SoC?

+3 votes     reply to comment
smrtphoneusr Author
smrtphoneusr Mar 8 2012, 12:12pm replied:

As far as I can tell they stay active the whole time. I already restored lots of anomalies from previous games, even those that were never used in any of the games like the monolith anomaly or the no gravity zones.

+2 votes   reply to comment
chafeto21
chafeto21 Mar 8 2012, 8:12pm replied:

Nice, I'd like to see that. The 'ubber' anomalies that I mean are the big powerful Vortex anomaly in the Pripyat stadium of SoC and the big electro anomaly in the electric tower at the entrance of the CNPP, where the 2 helicopters get inside then crash.

+1 vote     reply to comment
ubermensche
ubermensche Mar 7 2012, 6:48pm says:

Really, really awesome! But what's the point of it? Will it be the new way to equip artifacts?

+1 vote     reply to comment
smrtphoneusr Author
smrtphoneusr Mar 8 2012, 12:11pm replied:

It can be used to set traps for mutants.

+2 votes   reply to comment
Trooper425
Trooper425 Mar 7 2012, 7:24pm says:

So artifacts can crate anomalies now? That's kind of odd...

-1 votes     reply to comment
smrtphoneusr Author
smrtphoneusr Mar 8 2012, 12:05pm replied:

Actually it is a disabled feature that was in all Stalker games, so it's not like you can do it 'now', you could do it from day one.

+3 votes   reply to comment
omisrunner
omisrunner Apr 3 2012, 8:16pm replied:

is there a way to re-activate it in the normal games

+1 vote     reply to comment
chafeto21
chafeto21 Mar 7 2012, 7:26pm says:

Throw one of them in the entrance of Skadovsk... Bye Bye ******* door blockers ^^

+4 votes     reply to comment
Erik313
Erik313 Mar 7 2012, 8:14pm says:

Nice! Is that a Monolith suit? I always have been a fan of their uniforms and camouflage patterns.

+4 votes     reply to comment
smrtphoneusr Author
smrtphoneusr Mar 8 2012, 12:10pm replied:

It is. The monolith heavy outfit to be precise.

+3 votes   reply to comment
chafeto21
chafeto21 Mar 9 2012, 11:57am replied:

There is the Monolith SEVA suit, this one, the Monolith rad suit and the monolith exo. You mean there is a light version? Show us :O you intrigue me :/

+1 vote     reply to comment
smrtphoneusr Author
smrtphoneusr Mar 10 2012, 8:53pm replied:

Not sure what you mean by rad suit, but I guess it is what I consider to be the monolith light outfit, the heavy outfit is the one that looks like the exo suit but without the actual exo skeleton (i.e. Beard is wearing the neutral version of it).

+1 vote   reply to comment
chafeto21
chafeto21 Mar 10 2012, 9:58pm replied:

The rad suit is what you said: Stalker.wikia.com

+1 vote     reply to comment
ExoMonolith6
ExoMonolith6 Mar 7 2012, 8:36pm says:

can the anomalie u create make more artifacts or is it more of a activate at your own risk move

+4 votes     reply to comment
smrtphoneusr Author
smrtphoneusr Mar 8 2012, 12:09pm replied:

no, only anomaly fields can produce artifacts, and once the artifact is used to spawn an anomaly it will be gone and cannot be retrieved.

+1 vote   reply to comment
CloneWarrior85
CloneWarrior85 Mar 7 2012, 8:55pm says:

Ohh finally i can set delicious traps around my Monolith >:)

+3 votes     reply to comment
Chezzlor
Chezzlor Mar 8 2012, 7:25am says:

Now that is a cool feature! Nice work.

+3 votes     reply to comment
nashathedog
nashathedog Mar 8 2012, 7:28am says:

Will these anomalies affect npc's or mutants ?
I have seen mod's were the npc's have not been affected by them and were walking straight through them like they were not there. I tried spawning an anomaly in the doorway to the bandit base in Jupiter where you rescue Mitay from, I wanted to trap the bandits inside but it was like it was not there for the bandits (It hurt me though), I know they were created differently in a different COP mod but I wondered will these anomalies have the same effect or lack of?

+2 votes     reply to comment
smrtphoneusr Author
smrtphoneusr Mar 8 2012, 12:07pm replied:

In CoP the only thing affected by anomalies is the player himself and mutants, this seems to be hardcoded.

+2 votes   reply to comment
R0ADKILL
R0ADKILL Mar 8 2012, 11:05am says:

Spank that artifact :D

+1 vote     reply to comment
SQ5000
SQ5000 Mar 8 2012, 12:51pm says:

Yes nice this open new possibilities for tactics.

+1 vote     reply to comment
SQ5000
SQ5000 Mar 8 2012, 12:52pm says:

The zone of opportunity

+1 vote     reply to comment
Psythrandir
Psythrandir Mar 8 2012, 9:10pm says:

Nice work!

+1 vote     reply to comment
JackRabbitSlim
JackRabbitSlim Mar 9 2012, 8:31am says:

SWEET!

+1 vote     reply to comment
DrBlizzard
DrBlizzard Mar 20 2012, 5:09pm says:

That... is absolutely... wicked. End of discussion!

+1 vote     reply to comment
Jaygermeister
Jaygermeister Apr 2 2012, 11:03pm says:

Anomaly-to-go : your own portable weapon of "wtf-it-was-not-there-yesterday"! Use with moderation and do not mix with alchool. Results may vary from fear to pure awesomeness.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

not sure if it has been done before for CoP, but I felt it was a nice feature to add

Video Details
Type
Demonstration
Date
Mar 7th, 2012
Length
00:37
Filename
artifact-activation-in-call-of-pripyat.mp4
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only