The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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RSS feed Report content Testing Psi Hit Effects and Performance
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asvigny
asvigny

Cool!

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asvigny
asvigny

Also quick question, will there be any change in visuals/performance for higher end machines?

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smrtphoneusr Author
smrtphoneusr

No, it will look equally good on all machines. My performance tweaks don't involve graphics changes, and despite Atmosfear 3, the mod basically runs on vanilla textures anyway.

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Killer_fagot
Killer_fagot

LOL takes milion of bullets to stop a poletergeist?? just get me a RPG 7 and it be done faster then you can say cake

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Kedge
Kedge

I think you might've made the poltergeist a bit too...durable.

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GlassPirate
GlassPirate

Agreed. I'm not so much a fan of mutants made out of pure diamond.

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CloneWarrior85
CloneWarrior85

Gotta agree with this too, making them more deadly is far better that making them more durable.

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smrtphoneusr Author
smrtphoneusr

This video wasn't about the poltergeist, its damage resistance simply hasn't been tweaked yet.

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SQ5000
SQ5000

Psi schutz ist flicht super

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GrimSheeper
GrimSheeper

So the hallucinations actually can hurt you now? Not sure if like, but definitely better than making them harmless.

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Chezzlor
Chezzlor

lol yeah I much prefer they have a weakness.

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cooldude1313
cooldude1313

Just curious but why did your gun have a susat and a red dot?

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smrtphoneusr Author
smrtphoneusr

the Susat can be removed, so you have red dot for CQB and a scope for longer range aiming.

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☢ll-StalkeR-ll☢
☢ll-StalkeR-ll☢

Great there is no other word!

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nashathedog
nashathedog

Is that an Enfield your using and giving a removable scope? An Enfield with a red dot sounds like a nice change.

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Condor_green
Condor_green

I think that the Hallucinations should disorient you heavily.
I think heavy disorientation would be more dangerous.

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N3uR0m4nT3
N3uR0m4nT3

I agree. Instead of dealing damage (or as much damage) they should induce camera shake, double vision and so on.

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smrtphoneusr Author
smrtphoneusr

The camera does shake quite a bit on hit, and the health loss is mandatory for this to work since actor_hit_callback is not enabled in the engine and can only be restored via dll hack, which I don't intend to use.

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Erik313
Erik313

I love that sound, the anomaly and the gun looks great.

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AIKILLER1
AIKILLER1

Man I LOVE that psi-sound. I believe it's not present in the normal CoP is it?

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Description

Testing hit effects of hallucinations in the game, I also spend a lot of time optimizing the mods performance to make it run smoothly on relatively low end machines (like mine). I think the increase in framerate is quite notable (despite using fraps and it's 30fps cap).

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testing-psi-effects-and-performance-in-smrter-pripyat-v045.mp4
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