While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

Report abuse Sins of the Fallen: Rebellion 1.52.21 (Updated)
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Jun 28th, 2013
505.77mb (530,334,965 bytes)
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* Download 1.52.21 patch if you previously downloaded 1.51.20 * Sins of the Fallen: This release is a full version for Rebellion 1.51 or 1.52 which includes all factions. This version also contains additional mini-mods for the moon, artifact, flagship, planet, and militia extensions.

SotF Logo Fall of Transhumanity

Character_RogueRogue Hypercorp HudiconHypercorp
Fall of Heaven: Plague and Nephilim

startupNephilim startupPlague

Rebellion 1.51 or 1.52

Release 1.51 build 20 Main issues resolved:
Adds Nephilim and Plague as playable factions (WIP still) with some features such as titans using stock game assets.
Adds compatibility with 1.51 and 1.52
Adds compatibility with DLC Forbidden Worlds (note: planet addons utilizes DLC for certain planet types. Some planets may not show if DLC is not active).


This full version contains the Nephilim, Plague, Rogue and Hypercorp faction in addition to the Vasari, TEC and Advent new capital ships.

Release Notes: See the readme.txt for a complete list of all changes.

Please fully read the feature How To Install Sins of the Fallen before attempting to activate the mod.

This version of the mod has very specific activation rules that if not followed will likely result in unexpected/unsupported behavior or a mini-dump (trust me you need to read the instructions to avoid these issues). This release is what I would consider a playable release of all factions. It should run fairly well for most people in other words but could still have some issues. As always there are aspects of the mod I would like to improve, but attempt to balance my time on the mod and real life demands. If there's anything else you'd like to see improved/changed especially in the area of Loyalist/Rebel I'm usually game.

Thanks, ZombiesRus5


I can activate the mod, but it mini-dumps shortly after starting a game. Why?
This seems to be a problem with most mods now. You should restart Sins after activating the mod to ensure all modded files load properly.

Is Sins of the Fallen: Fall of Transhumanity compatible with Fall of Kobol?
Compatible versions of Sins of the Fallen are released on the Fall of Kobol forum thread. This version released on moddb is currently compatible with Fall of Kobol. The Cylons are going through a major ability and research overhaul which have broken it's compatibility with this release.

The game mini-dumps when I try to deactivate mods. How do I manually deactivate a mod?
In my tests I haven't had any problem deactivating this mod, but this can happen. In the Rebellion Mod folder delete the EnabledMods.txt file.

Example EnabledMods.txt

Generic EnabledMods.txt
SinsPlus EnabledMods.txt
Flagship EnabledMods.txt
Release History

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Sins of the Fallen: Rebellion 1.52.21 (Updated)
Post comment Comments
Gul-Dukat(tech) Jun 28 2013, 3:25pm says:

Well damn me you kept this quiet :D

+4 votes     reply to comment
ZombiesRus5 Author
ZombiesRus5 Jun 28 2013, 4:30pm replied:

I'm hopeful I can get 3 more quality models in play and I'll almost be finished the Rebellion version. I need a Titan for Nephilim and Plague and a corvette for Nephilim. Once these are done I'll be pretty much finished with the main port and can focus on cleaning up a few things.

+4 votes   reply to comment
mikey1871 Jun 28 2013, 4:31pm says:

damn u are good!!!! thanks for the update :)

+3 votes     reply to comment
MrPerson Jun 28 2013, 7:12pm says:

so if i kept all the factions from the previous version you put out what is changed in this version besides compatiblilty with the DLC? also I sort of wish you would have let me know ahead of time because i found out where it plays the music and I wanted the files I gave you re numbered so I could have given them back to you. apparently it likes to play the first 2 tracks when in small combat such as fighting milita, and the second 2 are for idle. the way i had it when i gave them to you was randomly numbered, so it played higher tempo combat music during idle time, and quiet music when in a fight. I can get them to you if you want.

sorry for all the text :p i need to get the DLC now, I keep putting it off

+3 votes     reply to comment
ZombiesRus5 Author
ZombiesRus5 Jun 29 2013, 7:05am replied:

That's cool anytime we want to reorder music is cool. Could also throw out a small patch.

On the DLC they updated planet and planet bonus files regardless if you had the DLC or not. This release makes the mod fully compatible with both 1.52 and the new DLC code.

There's a few new research with plague and nephilim and plague has a corvette model. Hyper crop has some touched up event sounds to make it sound more like radio static.

+2 votes   reply to comment
matthewyoumans Jul 26 2013, 1:18am says:

Okay... I seem to be having trouble here. I have downloaded this file from several different mirrors now, using different browsers, and each time I download I am getting thousands upon thousands of CRC failures when extracting. This is using either winrar or 7zip... am I doing something wrong?

+1 vote     reply to comment
matthewyoumans Jul 26 2013, 1:28am says:

nevermind... seems that this time it worked (mostly) just one crc failure

+1 vote     reply to comment
ZombiesRus5 Author
ZombiesRus5 Jul 26 2013, 4:27pm replied:

That is interesting. Not sure what is going on exactly. I've been using the same version of 7zip for quite a while now.

+1 vote   reply to comment
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Sarus Jul 27 2013, 3:06am says:

Awesome job with the new update!
Tho it seems Moonwalking still happens xD (Destroyed enemy capitals moon.. it decided to make a run for it.. its almost at the next galaxy now)

+1 vote     reply to comment
ZombiesRus5 Author
ZombiesRus5 Jul 27 2013, 3:14pm replied:

Lol! some weird physics thing I guess. I'm not sure if I can fix it or not.

+1 vote   reply to comment
marqmaff Aug 23 2013, 1:29am says:

Is it just me or at the Plague weak in this version? Tried different combinations of ships and made sure not to forget to upgrade them of course. But I cant even beat fleets half my size.

+1 vote     reply to comment
ZombiesRus5 Author
ZombiesRus5 Aug 23 2013, 12:04pm replied:

Plague wasn't nerfed directly. It may be the overall balance has changed with Rebellion. Titan AOE's would be especially dangerous to Plague frigates which affects this race the most.

+1 vote   reply to comment
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Released Oct 6, 2013
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