Brain Dead Development and ZombiesRus5 proudly presents the Rebellion 1.85 compatible version of Sins of the Fallen (Compatible with Outlaw Sectors). Please read feature (or click read more... here) for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. Please delete or backup any previous version of the mod prior to installing the latest version.
Build 37.1 Full Version for Rebellion 1.82. Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. Please delete or backup any previous version of the mod prior to installing the latest version.
How To Install Sins Of The Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How To Activate Sins Of The Fallen
7zip File Contents (Note: addons, militia, planets and translations must be unzipped individually):
SotF.Full.Reb.1.82.37.1.7z Contents:
SotF(4) Race(1..m) Advent Reb
SotF(4) Race(1..m) Hypercorp Reb
SotF(4) Race(1..m) Nephilim Reb
SotF(4) Race(1..m) Plague Reb
SotF(4) Race(1..m) Rogue Reb
SotF(4) Race(1..m) Tec Reb
SotF(4) Race(1..m) Vasari Reb
SotF(5) Core(0..1) Flagship Reb
SotF(5) Core(1..1) Reb
SotF.Addons.Reb.1.82.37.1.7z
SotF.Militia.Reb.1.82.37.1.7z
SotF.Pirates.Reb.1.82.37.1.7z
SotF.Translations.Reb.1.82.37.1.7z
* You will need to individually unzip the Addons, Militia, Pirates, Planets and Translations as desired. This change was made to reduce the amount of folders placed by default into you Sins Mod directory by default.
Full Instructions
Change Log:
- Rebellion 1.85 Compatible
- Outlaw Sectors compatible
- Note: Player owned militia (Cylon, Colonial) will not create their strikecraft. This is a bug that has been reported to Ironclad. Disabling Outlaw Sector's when using these militia types will work around the bug.
- Bonus Density is now included in the base mod
- Effects is now included in the base mod
- Removed AI titan helper. (1.85 fixes bug where AI would stop building fleet)
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Changelog?
My CVS server crashed so getting a full change log is delayed while I rebuild it.
I am having issues with this mod. when i load the mod for steam it doesnt work.