While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

Report abuse Sins of the Fallen: Reb 1.80.29 (Full Version)
Filename
SotF.Reb.1.80.29.7z
Type
Full Version
Uploader
ZombiesRus5
Date
Nov 12th, 2013
Size
531.00mb (556,794,946 bytes)
Downloads
14,704 (3 today)
Embed Button
Mirrors
Download now
Description

Rebellion 1.80 (DLC Compatible). Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. Please delete or backup any previous version of the mod prior to installing the latest version.


Full Instructions

Full Instructions

Change Log

  • Rebellion 1.80 Compatibility
  • Stellar Phenomena Compatibility
  • Various bug fixes
  • Fixes issue with missing textures from build 28.
  • Adds language translations for Stellar Phenomena
Preview Image
Sins of the Fallen: Reb 1.80.29 (Full Version)
Post comment Comments
WaffleAndy
WaffleAndy Nov 12 2013, 6:48pm says:

Dat hologram.

+4 votes     reply to comment
Sarus
Sarus Nov 13 2013, 4:17am says:

everyone probably thinks that lol

+2 votes     reply to comment
Sarus
Sarus Nov 13 2013, 10:16am says:

Is the "Disable Superweapons" mod piece broken or intentional?
it prevents me making one but for some reason that does not Apply to the AI, who are firing them all over the place and at me

+3 votes     reply to comment
ZombiesRus5 Author
ZombiesRus5 Nov 13 2013, 12:01pm replied:

I'll take a look at that. It really should prevent everyone from building Super Weapons, but maybe the AI found a way around it or I missed a faction. I'm also asking stardock a question about the DLC ID which is how I'm doing this.

+1 vote   reply to comment
ZombiesRus5 Author
ZombiesRus5 Nov 13 2013, 12:10pm replied:

As it sounds like the AI can still research even if the DLC ID isn't valid :-/ I'm adding a dummy pre-req no faction has to prevent them from actually researching the technology.

+1 vote   reply to comment
Sarus
Sarus Nov 13 2013, 1:31pm says:

In my last game, the vasari + tec(or hypercorp) planet killer thing was being used

+1 vote     reply to comment
ZombiesRus5 Author
ZombiesRus5 Nov 13 2013, 8:18pm replied:

So yeah.. they broke my system with 1.8. I was putting a dlc id of 0 to hide/disable the research. Apparently with 1.8 I need a six digit number for it to work right. I can release a small patch for this.

+1 vote   reply to comment
Sarus
Sarus Nov 14 2013, 9:39am replied:

Yes please for patch

+1 vote     reply to comment
ZombiesRus5 Author
ZombiesRus5 Nov 14 2013, 10:30am replied:

Put one up today for authorization :)

Goafan, psychoak and I put our heads to together to see if we could figure out how to make it work. We found using a six digit "fake" dlc id allows us to hide the research in the tree. I went ahead and put an impossible research pre-req on the hidden research just to make sure the AI doesn't pick it up ;)

+1 vote   reply to comment
Sarus
Sarus Nov 14 2013, 3:12pm replied:

Unless AI finds a way to bypass it again, in that case il just have to live the Wandering Vasari life lol

+2 votes     reply to comment
Sarus
Sarus Nov 16 2013, 5:59pm says:

Just wanting to mention a possible bug?
Ships and strike craft often seem to run off after a "Ghost" target at the Pirate base
(only noticed this so far playing as colonials from Kobol mod)
Pirate strike craft seem to chase "it" too (Their ships cant "target" whatever this thing is so they behave as normal)

+1 vote     reply to comment
Guest
Guest Nov 21 2013, 11:51am says:

This comment is currently awaiting admin approval, join now to view.

Sarus
Sarus Nov 21 2013, 4:16pm replied:

Its not, as i have downloaded each ver of this mod as it came out and got no alert
Could it be your antivirus program that you have or might there be a virus on your computer?

+1 vote     reply to comment
dza-dza
dza-dza Dec 5 2013, 8:34am says:

You say "additional resources for the mod, such as new races etc will not be published on moddb" Where do we get it then?

+1 vote     reply to comment
Guest
Guest Dec 28 2013, 11:38pm says:

This comment is currently awaiting admin approval, join now to view.

Rylous
Rylous Feb 10 2014, 8:57pm says:

Can someone here tell me how to get the SotF main menu screen back?, all i can get to appear is the FoK main menu screen.

+1 vote     reply to comment
stardriver
stardriver Mar 4 2014, 5:57pm says:

im having issues getting this to work.
i have 7-zip and im being told that theres only 1 file...help?

+1 vote     reply to comment
legoassassin57
legoassassin57 May 16 2014, 3:59pm says:

I'm a bit confused about how to install it (I just want the BSG stuff) I can't find a clear tutorial, anyone know how to just install BSG stuff?

+1 vote     reply to comment
Guest
Guest May 22 2014, 6:10pm says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Jun 17 2014, 6:44am says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Jun 24 2014, 3:45pm says:

This comment is currently awaiting admin approval, join now to view.

agorash
agorash Jun 30 2014, 10:53pm says:

Why there Colonials and Cylons don't exist in this Full Version download?

+1 vote     reply to comment
BMXS
BMXS Jul 6 2014, 8:05am says:

my game is crashing... everytime in game.. and the loading is really slow it takes about 13 mins to even load the screen.. pls help i update it when you post that thing??? i cant rremember what was it but yeah like a pathc 2 i guess so yah..

+1 vote     reply to comment
___STÅRGÅTE___
___STÅRGÅTE___ Jul 10 2014, 4:53pm says:

so this doestn work with the latest version of Rebellion?

+1 vote     reply to comment
Guest
Guest Sep 21 2014, 3:56am replied:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Jul 14 2014, 1:29pm says:

This comment is currently awaiting admin approval, join now to view.

detarkeltak
detarkeltak Aug 13 2014, 2:21pm says:

hello i have 2 questions 1. am i supposed to only see symbols and letters when i open the pdf files 2.how do i fix the game from crashing and doing a mini dump

+1 vote     reply to comment
onikenshin
onikenshin Sep 1 2014, 5:47pm says:

Now convert the mod choose which factions you want and make it a total conversion as much as possible. Change the gameplay up and make it a different thing.

+1 vote     reply to comment
superlonguselessname
superlonguselessname Oct 28 2014, 9:54pm says:

totally ripped off doctor who theme song for rouge

+1 vote     reply to comment
Guest
Guest Nov 15 2014, 1:43am replied:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Contact
Send Message
Release Date
Released Oct 6, 2013
Mod Watch
Track this mod
Download
Browse
Downloads
Add Download
Members only
Report Abuse
Report download
MD5 Hash
9da4bfd707fdb7b9e5504087ef889050
Related Mods
Sins of the Fallen (Sins of a Solar Empire: Rebellion)
Sins of the Fallen Sins of a Solar Empire: Rebellion - Single & Multiplayer Real Time Strategy
Related Games
Sins of a Solar Empire: Rebellion
Sins of a Solar Empire: Rebellion Single & Multiplayer Real Time Strategy
Related Groups